Comments: 38
FreddyDoesGaming [2015-01-14 11:17:39 +0000 UTC]
What art program do you use?
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BAGGOMEZ [2014-03-18 22:57:36 +0000 UTC]
I actually like that game. It put emphasis on the Spin Dash which until recently, had fallen out of use (Sonic's trademark move not being used is actually kind of big). And it was WAY better than SONIC'06 (I could go without the glitches and Elise. Love Silver though.).
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Hazard-the-Porgoyle In reply to BAGGOMEZ [2014-03-18 23:05:29 +0000 UTC]
Indeed, the Spin Dash could always use more love. What I'd like to see return is the realistic pinball physics that made the Spin Dash worthwhile and fun to use. Lost World was a decent first step towards getting Sonic's classic repertoire of moves back, now we just need the physics to back them up.
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BAGGOMEZ In reply to Hazard-the-Porgoyle [2014-03-19 00:08:27 +0000 UTC]
Yes I was thrilled to have the Spin Dash back in LOST WORLD in almost traditional form (wasn't quite there because if you hold down the ZL button while Spinning, he'll continue to Spin Dash even when jumping until you cancel it manually by double jumping, not that I'm complaining)
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Hazard-the-Porgoyle In reply to BAGGOMEZ [2014-03-19 01:21:24 +0000 UTC]
Indeed Lost World's Spin Dash mechanics seemed like a way for Sonic Team to say "Look guys, if you want to boost, you still can! Kinda!"
It just seemed like they should have focused more on making the Spin Dash its own thing, not tampered by other moves' mechanics.
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BAGGOMEZ In reply to Hazard-the-Porgoyle [2014-03-19 01:37:45 +0000 UTC]
I want kind off them to make another with emphasis on Sonic's signature move instead of the Homing Attack. It starts off like the classic Spin Dash, but as the progresses you'd get to do more things with, with old enhancements like the Light Speed Dash and Light Speed Attack, to never before seen things, but still keeping the core, pinball Spin Dash the key point.
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OmegaMorph [2013-08-22 13:29:14 +0000 UTC]
I still need to get around to that game in particular. o.o
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TheDreamingHawk [2012-11-10 13:34:46 +0000 UTC]
I'm kinda bummed out that Sonic Labyrinth failed to get released in NA for some reason... (It was slated for july on the 3DS eshop), and has been waiting in a coming soon section for over 4 months. I don't care if people hate it, Sonic 06 and Spinball Game Gear are far worse. These boss battles are what I like about this game.
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Pingurules In reply to TheDreamingHawk [2014-10-29 10:58:17 +0000 UTC]
Don't forget the unforgettable title screen music!
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darkshadow278 [2012-09-15 16:00:49 +0000 UTC]
Love the eggman symbols on Sonic's shoes.
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DiaperedPingas [2010-07-12 18:06:21 +0000 UTC]
Art-Good.
Gamer art is from-Not good.
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Moon-Phantom [2009-09-15 00:51:27 +0000 UTC]
Finally, someone who agrees it wasn't all that bad! XD
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Hazard-the-Porgoyle In reply to Beau-Skunk [2009-08-06 07:08:57 +0000 UTC]
Once you got over the little unorthodox quirks of it, this game actually did play quite interestingly. Some of the door warping could give you a headache, though.
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Beau-Skunk In reply to Hazard-the-Porgoyle [2009-08-06 07:28:51 +0000 UTC]
Indeed, hehe. The game also has a hidden bonus stage. (You get a code/hint on how to access it during the game's ending.)
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Hazard-the-Porgoyle In reply to Beau-Skunk [2009-08-06 14:54:24 +0000 UTC]
Funny thing, without even having played the game, I read about it so heavily that I knew exactly where the bonus stage was and how to get into it. I succeeded in doing it while playing through SADX's version of the game, but died when I got back into the stage proper, and I think I lost the last emerald because of that, because I ended up with the bad ending. Went through it again on my computer with savestates, and nailed the perfect ending.
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Beau-Skunk In reply to Hazard-the-Porgoyle [2009-08-07 08:04:30 +0000 UTC]
I see, I should try to get the "good ending" to that game sometime. It certainlly does give the game more replay value.
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Pingurules In reply to Beau-Skunk [2014-10-29 10:59:31 +0000 UTC]
The difference is that in the bad ending, it said
"But it is not
Perfect!"
And the good ending said
"It is perfect!
Wonderful!"
Or something like that.
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Hazard-the-Porgoyle In reply to TrueKaoz [2009-07-31 16:10:45 +0000 UTC]
The idea of the Eggman insignia comes from this page's top image, [link] which I find quite amusing.
I might have an idea as to what is causing the wall perspective issue. I applied equal distortion to both "sides", essentially creating an idealized, orthographic view. I'll keep that in mind.
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Hazard-the-Porgoyle In reply to TrueKaoz [2009-08-01 15:11:20 +0000 UTC]
It comes from the JP manual for sure, and I don't know if it appears in others.
I'm still on 7.0 And... actually...I'll be back to typing in five minutes. Okay, I'm back, and I applied some of the perspective effects needed. Just needed to get over a hump. I'm not sure if it's noticeable enough to make a difference, but it's something.
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TrueKaoz In reply to Hazard-the-Porgoyle [2009-08-02 11:19:51 +0000 UTC]
Figures, there manuals are probably way better lol
I see, we were using that at college last year, bit of a pain working from 2 versions.
Sounds good, even if not, it could help with future projects perhaps?
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SafeGaming89 [2009-07-31 09:12:28 +0000 UTC]
Sonic Labyrinth: Worst Sonic game ever imo.
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Hazard-the-Porgoyle In reply to SafeGaming89 [2009-07-31 18:28:02 +0000 UTC]
I knew that was what you meant from the beginning, but you might have wanted to state it in some way. Just saying the game's horrible and nothing else makes for a lousy comment. You get my point, right?
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lifeform467 [2009-07-31 02:37:58 +0000 UTC]
I wonder if robotnik was planing to make future robots based on his looks, I just don't get why.
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