Comments: 98
HazardousArts In reply to ??? [2014-07-03 22:25:24 +0000 UTC]
Thanks!!
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MishraFathom [2013-09-12 06:52:51 +0000 UTC]
did you create everything in zbrush right down the the base mesh?
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krishnu [2013-07-26 12:50:26 +0000 UTC]
u r very good
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HazardousArts In reply to Mr--Jack [2013-07-22 23:29:15 +0000 UTC]
Thanks man, me too!!! Cant wait - first decent sized figurines for me!
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fredd008 [2013-07-21 18:53:44 +0000 UTC]
wow
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Texelion [2013-07-20 17:29:36 +0000 UTC]
Perfect !
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crispychaney [2013-07-20 09:59:45 +0000 UTC]
cracking work again man! always been curious but how do you get your textures etc looking so clean?
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crispychaney In reply to HazardousArts [2013-07-21 09:48:37 +0000 UTC]
that makes sense lol do you ever bake the textures afterwards or just leave it polypainted?
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crispychaney In reply to HazardousArts [2013-07-22 16:31:53 +0000 UTC]
very nice! its insights like that which help me figure out how to improve my own workflow. I'm sure it will certainly help speed up the process where possible. Have you already started planning your next project yet?
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UnlockedTheDoor [2013-07-19 23:26:41 +0000 UTC]
Have you ever thought of doing a model from the Borderland series? I bet you would be fantastic at any character x3
Amazing job, as always!
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LOLCOMEDY [2013-07-19 03:46:58 +0000 UTC]
i like the model but i dont like the colors :/
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XandImus [2013-07-19 03:43:54 +0000 UTC]
Real nicely done
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strongmarty [2013-07-19 02:56:50 +0000 UTC]
sensational!
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Otakatt [2013-07-19 02:30:50 +0000 UTC]
She is gorgeous.
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Adrenen [2013-07-19 00:17:40 +0000 UTC]
Stunning once again , you never stop to amaze with your tallent .
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ManishaChan [2013-07-18 23:31:38 +0000 UTC]
zbrush where do i even begin with that
anyway great job
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HazardousArts In reply to andrejp11 [2013-07-18 23:10:41 +0000 UTC]
thanks so much!! Hopefully wont be too long!!
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Jeinaz [2013-07-18 22:19:53 +0000 UTC]
She's so pretty ^^!<3
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moontearfall [2013-07-18 18:54:02 +0000 UTC]
Looks amazing and very faithful to the 2D concept. You're a great modeler. Keep it up!
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ken1171 [2013-07-18 18:05:33 +0000 UTC]
Looks nothing less than awesome! The colors make the details pop-up nicely. The cloth wrinkles make the general effect much more effective. I have trouble making wrinkles in 3DSMAX, and I wonder if there is a "proper" way to create them without compromising the edge flow for animations? Such things seem so much easier to do in zBrush, but that's not my tool. ^^
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ken1171 In reply to HazardousArts [2013-07-18 22:08:36 +0000 UTC]
I model with sub-divs, so I have some control over model resolution, always trying to keep it down. I think the solution lies in creating the wrinkles while still in sub-div mode. The only thing missing is a workflow for creating wrinkles with sub-div tools. The major difference with my models is that people will pose them in many different ways, so I cannot create a topology that only works well in one pose. At this point, I am more concerned with how to create realistic wrinkles with sub-div tools. I can always solve topology issues later. Surprisingly enough, I couldn't find a method to do this in all these years.
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Sagakarikikkaru [2013-07-18 17:19:30 +0000 UTC]
IT was fun watching this come together can't wait to see what it will look like completed. How much will theΒ statues cost?
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HazardousArts In reply to Sagakarikikkaru [2013-07-18 21:26:50 +0000 UTC]
Thanks!! I dont know exactly how much they will cost, but hopefully not too much!
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