HOME | DD

HazardousArts β€” Bliss Final

Published: 2013-07-18 06:54:27 +0000 UTC; Views: 20112; Favourites: 415; Downloads: 493
Redirect to original
Description This is the final sculpt for Bliss from Cryamore! She will be a desktop collectible like her older sister Esmy.

Color's are not final, will be setting those up and finalising for the keyshot render

Zbrush / Photoshop!
Related content
Comments: 98

HazardousArts In reply to ??? [2014-07-03 22:25:24 +0000 UTC]

Thanks!!

πŸ‘: 0 ⏩: 0

MishraFathom [2013-09-12 06:52:51 +0000 UTC]

did you create everything in zbrush right down the the base mesh?


πŸ‘: 0 ⏩: 1

HazardousArts In reply to MishraFathom [2013-09-12 17:22:54 +0000 UTC]

almost everything, the base mesh - was an old one that I created a few months ago

πŸ‘: 0 ⏩: 0

TheGlassSagasStudio [2013-08-04 10:51:21 +0000 UTC]

I would love to create stuff like this is zbrush or similar, shame I like to have more 'instant' results

Great work!

πŸ‘: 0 ⏩: 1

HazardousArts In reply to TheGlassSagasStudio [2013-08-04 10:56:27 +0000 UTC]

haha!

πŸ‘: 0 ⏩: 0

krishnu [2013-07-26 12:50:26 +0000 UTC]

u r very good

πŸ‘: 0 ⏩: 1

HazardousArts In reply to krishnu [2013-07-26 22:02:36 +0000 UTC]

thank you!

πŸ‘: 0 ⏩: 0

Mr--Jack [2013-07-22 19:31:34 +0000 UTC]

Looking gorgeous man, I can't wait

πŸ‘: 0 ⏩: 1

HazardousArts In reply to Mr--Jack [2013-07-22 23:29:15 +0000 UTC]

Thanks man, me too!!! Cant wait - first decent sized figurines for me!

πŸ‘: 0 ⏩: 0

fredd008 [2013-07-21 18:53:44 +0000 UTC]

wow

πŸ‘: 0 ⏩: 1

HazardousArts In reply to fredd008 [2013-07-22 01:34:19 +0000 UTC]

thanks!

πŸ‘: 0 ⏩: 0

ViniciusTheVile [2013-07-21 02:15:01 +0000 UTC]

For me, she looks like a "cute red-head warrior" version of Alice in Wonderland! Β 
Nonetheless, astounding art and rendering!

πŸ‘: 0 ⏩: 1

HazardousArts In reply to ViniciusTheVile [2013-07-21 04:59:41 +0000 UTC]

thanks so much!!

πŸ‘: 0 ⏩: 0

Texelion [2013-07-20 17:29:36 +0000 UTC]

Perfect !

πŸ‘: 0 ⏩: 1

HazardousArts In reply to Texelion [2013-07-21 04:59:45 +0000 UTC]

thank you!

πŸ‘: 0 ⏩: 0

crispychaney [2013-07-20 09:59:45 +0000 UTC]

cracking work again man! always been curious but how do you get your textures etc looking so clean?

πŸ‘: 0 ⏩: 1

HazardousArts In reply to crispychaney [2013-07-21 05:00:27 +0000 UTC]

No textures on this one yet, just polypaint in zbrush. just a case of painting on a high enough subdiv, to get crisp lines etc

πŸ‘: 0 ⏩: 1

crispychaney In reply to HazardousArts [2013-07-21 09:48:37 +0000 UTC]

that makes sense lol do you ever bake the textures afterwards or just leave it polypainted?

πŸ‘: 0 ⏩: 1

HazardousArts In reply to crispychaney [2013-07-22 01:35:04 +0000 UTC]

Depends on what the final result is, usually i wont do any baking, but for these figures, they are being used as painting reference, so i bake a couple parts out, like skin and eyes etc so i can render the polypaint

πŸ‘: 0 ⏩: 1

crispychaney In reply to HazardousArts [2013-07-22 16:31:53 +0000 UTC]

very nice! its insights like that which help me figure out how to improve my own workflow. I'm sure it will certainly help speed up the process where possible. Have you already started planning your next project yet?

πŸ‘: 0 ⏩: 1

HazardousArts In reply to crispychaney [2013-07-22 23:28:31 +0000 UTC]

Yup already started sculpting!!

πŸ‘: 0 ⏩: 0

UnlockedTheDoor [2013-07-19 23:26:41 +0000 UTC]

Have you ever thought of doing a model from the Borderland series? I bet you would be fantastic at any character x3

Amazing job, as always!

πŸ‘: 0 ⏩: 1

HazardousArts In reply to UnlockedTheDoor [2013-07-20 01:06:53 +0000 UTC]

thanks so much

πŸ‘: 0 ⏩: 0

LOLCOMEDY [2013-07-19 03:46:58 +0000 UTC]

i like the model but i dont like the colors :/

πŸ‘: 0 ⏩: 1

HazardousArts In reply to LOLCOMEDY [2013-07-19 06:23:26 +0000 UTC]

hahah sorry to hear that!

πŸ‘: 0 ⏩: 0

XandImus [2013-07-19 03:43:54 +0000 UTC]

Real nicely done

πŸ‘: 0 ⏩: 1

HazardousArts In reply to XandImus [2013-07-19 06:23:37 +0000 UTC]

thanks so much!

πŸ‘: 0 ⏩: 1

XandImus In reply to HazardousArts [2013-07-25 17:22:18 +0000 UTC]

thynks!

πŸ‘: 0 ⏩: 0

strongmarty [2013-07-19 02:56:50 +0000 UTC]

sensational!

πŸ‘: 0 ⏩: 1

HazardousArts In reply to strongmarty [2013-07-19 06:23:51 +0000 UTC]

thank you!!

πŸ‘: 0 ⏩: 0

Otakatt [2013-07-19 02:30:50 +0000 UTC]

She is gorgeous.

πŸ‘: 0 ⏩: 1

HazardousArts In reply to Otakatt [2013-07-19 06:23:58 +0000 UTC]

thanks so much!

πŸ‘: 0 ⏩: 0

ttobserve [2013-07-19 01:23:08 +0000 UTC]

Do you intend to 3D-print these figures of yours, and sell the figurines? Β 

πŸ‘: 0 ⏩: 1

HazardousArts In reply to ttobserve [2013-07-19 06:26:17 +0000 UTC]

I wont be printing them, but the cryamore guys will be printing them! Ill probnably write something up when they are available and post those details here

πŸ‘: 0 ⏩: 1

ttobserve In reply to HazardousArts [2013-07-19 22:19:49 +0000 UTC]

These figures of yours look so tactile! Β 

πŸ‘: 0 ⏩: 0

Adrenen [2013-07-19 00:17:40 +0000 UTC]

Stunning once again , you never stop to amaze with your tallent .

πŸ‘: 0 ⏩: 1

HazardousArts In reply to Adrenen [2013-07-19 01:12:13 +0000 UTC]

thanks!!

πŸ‘: 0 ⏩: 0

ManishaChan [2013-07-18 23:31:38 +0000 UTC]

zbrush where do i even begin with that

anyway great job

πŸ‘: 0 ⏩: 1

HazardousArts In reply to ManishaChan [2013-07-19 01:12:18 +0000 UTC]

haha thanks!!

πŸ‘: 0 ⏩: 0

andrejp11 [2013-07-18 22:53:54 +0000 UTC]

Amazing result Jon!! she looks beautiful ! waiting the interactive 360.

πŸ‘: 0 ⏩: 1

HazardousArts In reply to andrejp11 [2013-07-18 23:10:41 +0000 UTC]

thanks so much!! Hopefully wont be too long!!

πŸ‘: 0 ⏩: 0

Jeinaz [2013-07-18 22:19:53 +0000 UTC]

She's so pretty ^^!<3

πŸ‘: 0 ⏩: 1

HazardousArts In reply to Jeinaz [2013-07-18 22:26:04 +0000 UTC]

thank you!!

πŸ‘: 0 ⏩: 0

moontearfall [2013-07-18 18:54:02 +0000 UTC]

Looks amazing and very faithful to the 2D concept. You're a great modeler. Keep it up!

πŸ‘: 0 ⏩: 1

HazardousArts In reply to moontearfall [2013-07-18 21:25:20 +0000 UTC]

thanks so much!

πŸ‘: 0 ⏩: 0

ken1171 [2013-07-18 18:05:33 +0000 UTC]

Looks nothing less than awesome! The colors make the details pop-up nicely. The cloth wrinkles make the general effect much more effective. I have trouble making wrinkles in 3DSMAX, and I wonder if there is a "proper" way to create them without compromising the edge flow for animations? Such things seem so much easier to do in zBrush, but that's not my tool. ^^

πŸ‘: 0 ⏩: 1

HazardousArts In reply to ken1171 [2013-07-18 21:27:24 +0000 UTC]

generally you wouldnt model cloth wrinkles in low poly models - at least not small ones etc For big shapes the topology and edge flow should really be based on how the cloth will move, or the cut of the dress etc

πŸ‘: 0 ⏩: 1

ken1171 In reply to HazardousArts [2013-07-18 22:08:36 +0000 UTC]

I model with sub-divs, so I have some control over model resolution, always trying to keep it down. I think the solution lies in creating the wrinkles while still in sub-div mode. The only thing missing is a workflow for creating wrinkles with sub-div tools. The major difference with my models is that people will pose them in many different ways, so I cannot create a topology that only works well in one pose. At this point, I am more concerned with how to create realistic wrinkles with sub-div tools. I can always solve topology issues later. Surprisingly enough, I couldn't find a method to do this in all these years.

πŸ‘: 0 ⏩: 0

Sagakarikikkaru [2013-07-18 17:19:30 +0000 UTC]

IT was fun watching this come together can't wait to see what it will look like completed. How much will theΒ statues cost?

πŸ‘: 0 ⏩: 1

HazardousArts In reply to Sagakarikikkaru [2013-07-18 21:26:50 +0000 UTC]

Thanks!! I dont know exactly how much they will cost, but hopefully not too much!

πŸ‘: 0 ⏩: 1


| Next =>