Comments: 65
jimquiroz [2020-09-21 23:08:32 +0000 UTC]
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jackalmoi [2016-01-14 21:55:14 +0000 UTC]
where I could download that model printer to print my 3D
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PixelStub [2015-11-10 19:47:22 +0000 UTC]
Hey this is a really awesome model and the Topology looks really nice.
I am using it as a guide with a model of my own at the moment.
I have a quick question regarding the elbow. Where the Jacket meets the skin is it a separate mesh or not? I looks as if it is but I'm currently struggling with topology and clothing at the moment.
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Popius [2013-06-20 21:24:38 +0000 UTC]
unbelievably impressive!
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12moony12 [2013-03-12 19:29:51 +0000 UTC]
Incredible talent!!!
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humanisticparadox [2012-08-12 14:32:11 +0000 UTC]
Rubi Malone would've looked cooler if she had a slightly smaller and tighter top with looser pants on. Its sort of a general rule that if you're trying to go sexy whilst retaining the "badass" look you can only make half of the model revealing/suggestive/sexy and have to cover up the other half. Think women with a big loose jacket and tiny short shorts or a women with big loose pants and a bikini as a top.
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Artsouls143 [2012-06-05 09:28:22 +0000 UTC]
this is awesome
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Free-Falling [2012-05-25 14:04:04 +0000 UTC]
Thank you for posting the wireframes! There's so much to learn from good topology and techniques you can only see with the wireframe on. <3
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Notes [2012-03-20 15:18:20 +0000 UTC]
Just came across this model today and I really like it that her pose has some 'weight' to it...a problem I have when I make characters standing...I can't seem to figure out what it is...any tips???
thanks
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HazardousArts In reply to Notes [2012-03-20 23:19:20 +0000 UTC]
Hey thanks, just study very well made figurines. Look at them from all angles and do your best to emulate whats happening.
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melviso [2012-02-21 16:38:07 +0000 UTC]
Great.Did you create the hair clumps in Zbrush or you modeled them traditionally?
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Kacassero [2012-01-30 15:44:46 +0000 UTC]
holy crap ur topology is flawless!!! Awesome mode!
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Dorshiffe [2011-12-14 18:04:53 +0000 UTC]
Is the "relief" from a bump map ?
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Dorshiffe In reply to HazardousArts [2011-12-15 00:22:38 +0000 UTC]
That kind of purple/violet map ? [link]
I never used this at school, I'll try ^^
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danburke [2011-10-26 05:23:35 +0000 UTC]
Amazing piece.
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phixgrrrl [2011-10-12 19:57:23 +0000 UTC]
Did you use zbrush?
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phixgrrrl In reply to HazardousArts [2011-10-16 09:48:04 +0000 UTC]
It looks like there is geometry where there are no corresponding wires. Is that due to normal mapping?
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phixgrrrl In reply to HazardousArts [2011-10-24 04:06:15 +0000 UTC]
Oh..no I meant like where there are folds in the fabric for example--it looks like sculpting but no wires are there. I haven't modeled in a while so maybe I'm missing something obvious.
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phixgrrrl [2011-10-12 19:53:08 +0000 UTC]
Incredible job!
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Gersith [2011-08-24 19:24:59 +0000 UTC]
nice
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Ardinaryas [2011-08-23 06:50:21 +0000 UTC]
wow, nice work! how did u merge the poly of the head and the neck? As I see the faces on her head are more than the neck
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