Description
EDIT CUZ PEOPLE KEEP COMMENTING ON THIS EVEN THOUGH ITS 3 YEARS OLD AND NO LONGER RELEVANT TO ME: i think this post is really dumb and i made it at a time when i was a dumb kid and didnt know what i wanted to do with my funny little fantasy setting. The whole thing is just me whinning about not knowing what to do and pissing myself and honestly the whole thing is very cringe. I HAVE LONG SINCE OVERCOME THIS PROBLEM, GUNS ARE IN MY FUNNY SETTING AND THATS THAT. PLEASE ACTUALLY LOOK AT MY NEW RECENT ART CUS ITS WAY BETTER THAN THIS AND I AM WAY MORE CONFIDENT IN MYSELF OK THANKS ERRRM UM UM BYEΒ : )
So, if you've been following my stuff, you may know that I semi-recently added guns to my 16th/17th century based renaissance fantasy lore. Ever since I first began getting into swords and stuff, I have acquired an appreciation for stories and settings that are based in realism and are intelligently thought out, and when I began developing my own lore I've always tried to apply this mentality through proper consideration of cause and effect, and basic practicality when it comes to more immediate things, like weapons and armour. While I like doing this, it has caused a lot of problems for me, where I often run into dead ends when designing stuff in my lore, as I think too in depth about certain details, and cannot make decisive conclusions about how I want certain aspects of my lore to be.
While my lore used to be more medieval inspired, it has always leaned more towards the renaissance period, in both stuff like warfare and general life. As such, I've always wanted my lore to have things like cannons and explosives, but not guns, similar to settings like dark souls and berserk. Since I began creating it, there's always been a nagging question in my head, that is, if they have such black powder technology, why don't they also have guns? I realise black powder was around way before proper reliable guns were invented. The thing is though, the people in my lore aren't exactly dumb. Due to the existence of magic, they have a much batter understanding of the world than people in medieval times actually had. Fields such as medicine and illness are a lot more advanced than they actually were (although not on par with today's standards of course); people aren't just dying from random infections and illnesses. But if they're this advanced in some aspects, how have they also not figured out how to create guns, if they already have sophisticated cannons and explosives. This was one of the main reasons in my head for pro-guns, beside the fact that early guns are just fucken cool. However, I have always been reluctant to do this since guns can ruin a fantasy setting in some cases. Guns themselves are indicative of change by their very nature, a world with guns is an advancing world, and this could very well destroy the feel of my world. In the real world when guns began appearing, although there was a period where guns and traditional medieval warfare sort of coexisted, they ultimately marked the end of plate armour and polearms, bows, maces etc.
When I did add guns, I put in multiple measures to justify why people would still wear plate armour and use other weapons. Of course the first is that they would be early-style, single shot, flintlock or doglock, more advanced than matchlock, but not quite percussion cap level.Β Another one was that, using convoluted dwarfish magic, there's a type of plate armour in my lore that is made to be specifically resistant against highly concentrated pin-point force, such as that of a bullet. So you could have armour that was as thin and light as medieval plate, but that could resist bullets like later renaissance plate, only being lighter and cheaper to produce. Unfortunately this came with its own problems, such as it still rendering mail and bows and crossbows completely useless. Another idea I had was that pyromancers would be capable of completely ruining gunpowder stores, thus making armies less inclined to use them, but the idea wasn't really concrete enough to satisfy me. Ultimately, no matter how hard I tried, I couldn't shake the feeling that guns in my lore kind of tarnished the original theme of whimsical fantasy based in a authentic and realistic medieval/renaissance world that I originally had when first envisioning my lore a long time ago.
And then I remembered something I had realised a long while ago. That is, guns kinda suck all the magic out of everything. Whats the point of these magical sorcerers who can weave cool spells and shite when you can just fucking shoot them in the head? Whats the point of polearms, maces and greatswords when you can just stick a bayonet on a rifle and hey-presto you have a firearm and spear all in one. Whats the point of all these different weapons when a rifle is your best bet at getting through magic-infused plate armour. Whats the point of cool formations of pike and shot with musketeers and pike men, when you can just equip everyone with bayonets. Whats the point of cool scenes where characters are surrounded by guards or something and have to fight their way out when the guards are equipped with rifles and can just fucking shoot them. And so on and so forth -
For all the cool things about guns, they just tend to make things less fantastical and whimsical. In a lot of cases, they can lower the stakes of a story in many ways, such as making cool monsters super easy to kill. Got an unholy goat abomination attacking you? just blow its fucking head off! But then in other ways it can raise the stakes in ways that I don't really want. What would be the point of Laura carrying around her large longsword and practising expert sword skills, when a trained marksman can just kill her from a few meters away. Its not like she'd be travelling around in full bullet-proof plate armour all the time. The absolute last thing I want is for my lore to turn into 18th century and Napoleonic stuff, as that period in history is where my interest, at least in the military aspect, just completely and utterly drops. Except for pirates of course, because pirates are awesome.
In an ideal world, I would have cannons and other heavy black powder artillery and bombs, but not guns, meaning the average foot soldier would still fight with crossbows and good ol' steel. Only problem is I've never had a real way of justifying why the world would be like this, and I am really not a fan of just saying 'ah-duuuh its fantasy it doesn't need to make sense'.
One solution to this conundrum of mine is something I heard from, and may shamelessly steal from (sorry), a friend who is a similar world-builder. That is, in my setting, gunpowder only really produces enough force to be effective when its in high concentrations/large quantity. This means that, it can be used for cannons and large bombs, but can't really be used for smaller handheld weapons like pistols and muskets, as the force it produces isn't really adequate enough for it be justifiable using over simpler to make bows and crossbows. As to why gunpowder would actually act this way...I don't know. In a real sense, it would mean changing the fundamental laws of physics and how elements react and store energy, which I sure as hell am not going to do. I dunno, maybe some eldritch magical space god somewhere is messing with humans and making black powder less reactive than it should be for the lolz.
Something else I've been thinking of is actually expanding my lore to encompass multiple periods in time, rather than just treat the past as past and not even think of the future beyond the time of my main character's setting. This way, I could have my characters exist in my dream fantasy renaissance world, but then expand the lore out to encompass the time of their descendants in the future, and maybe even further. Perhaps in the future they actually do eventually discover or invent gunpowder that is properly volatile and enables the production and advancement of handheld firearms. Even with this, I like to believe that, due to the existence of pin-point resistant armour, they would still wear armour even in the presence of more advanced and maybe even automatic firearms. They may even apply this reinforcing magic technique to modern synthetic materials. The the thing is magic in my lore is not static, and is meant to be able to advance along with technology, like they're one and the same, rather than magic outright opposing technology (although some cultures see it this way).
Its kinda funny actually, I'm desperately and feverishly trying to stomp out technological development in my setting, even though it ironically goes against the very philosophy and moral of my lore. That being that, although we may be small and insignificant in the face of the cosmos and elditch entities, we should ultimately push it aside and keep living, making the most of our lives. The world around us is vast and scary, and is continually changing, holding many secrets that we have yet to discover, be they horrifying or incredible, but humanity should ultimately continue to cruise along and make the most of our existence. For the fact we exist at all is cause to rejoice.
Any thoughts on this whole absolutely childish and dumb ordeal of mine would be appreciated. Also I hope you like the art hee hee
Comments: 25
HerbyFox [2022-06-16 18:01:06 +0000 UTC]
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SmallCat1776 [2022-06-16 03:59:36 +0000 UTC]
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Neurovore [2022-04-03 17:09:49 +0000 UTC]
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GeneralF777 [2021-09-05 03:39:56 +0000 UTC]
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SUPERDEMONKING [2020-04-30 01:02:55 +0000 UTC]
you could have it when they still upgrade armor and weapons along with the guns to make it more depend if there are monsters in your lore as you would want to be unarmed with just a gun or be armored and have a back up weapons.
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Luke-Man [2019-10-09 16:42:56 +0000 UTC]
While you're correct with questions like "why not just make the whole formation musketeers with bayonets?" the fact is, as you mentioned, there was quite a long period of time where this didn't happen, where pike and shot formations were the thing.
Full suits of plate armor were developed in Europe around 1420, and the matchlock arquebus around 1475. That means that the popular conception of the "knight in shining armor" lived in a world where guns were definitely a thing, and yet armor and halberds and greatswords and such were still relevant (granted these are matchlock firearms rather than the far superior flintlock).Β
It was only the development of more powerful muskets that could finally pierce armor, combined with improvements in production that made them cheap en masse, that made armor irrelevant.Β
The story in Japan was similar, even with large numbers of firearms fielded, plate armor was effective against them for 200+ years.
Short version:
-Progress takes time, some ideas are only obvious in retrospect, so there's a plausible middle period where both coexist
-Early guns could be more expensive, less reliable, and require a lot of materiel support compared to crossbows (making them unsuitable for civilians)
-The power of guns increased over time, and only later models were actually able to defeat a plate cuirass
Is that any help?
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Luke-Man In reply to Luke-Man [2019-10-09 16:43:35 +0000 UTC]
Oh wait! Here's a more in-depth look at how to deal with guns in fantasy worldbuilding:Β tvtropes.org/pmwiki/pmwiki.phpβ¦
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HerbyFox In reply to Luke-Man [2019-10-11 16:52:04 +0000 UTC]
Thank you very much. I've considered these things myself in the past but, from when I've uploaded this, I've since decided that I wont have guns in my lore, at least not in the period of my fictional world that I'm focusing on.
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theDemonFriend [2019-04-18 17:45:28 +0000 UTC]
I know what you mean, one of my stories is essentially modern day magic,Β it has evolved besides technology, but only certain people that have a talent can use magic. because of this it limits the bright minds that can advance it so it advances slowly, and as such technology passed magic in usefulness and practicality. It is still around and a new branch of magic users i have made are Technophages which use an offshoot and mixture of magic with elemental lighting at its bases to manipulate control and essential make mechanized armor suits.Β Love the amount of effort you are putting into this and wish you good luck with your lore, I would give you a recommendation to check outΒ Junketsu no Maria and look at how they handle the realism of medievalΒ warfareΒ as well as the magic.
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Anastasiy [2019-04-17 18:36:50 +0000 UTC]
Aaahhhh, supercool! I love the style!
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CazadorR [2019-04-17 18:31:46 +0000 UTC]
What if instead of gunpowder this world of yours relies on a made up substance with simillar properties thats harder and rarer to obtain that could have magical properties as well? The dust could be used for spells or other magic but in the hands of a normal peasant it could be used for crude guns? The scarcity of the resource could open up world ideas and conflicts as well. Maybe guns of this period are unconventional and not something just anyone can get. I've had a simillar problem with a story i am working on but with the opposite of adding magic to a futuristic society. Still working out the kinks.
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BeastDragon [2019-04-17 17:06:00 +0000 UTC]
Gun powder it's very hard to introduce in fantasy, but look at feudal Japan, they manage it very well.
I know that feeling :'c
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firerockbird [2019-04-17 11:42:29 +0000 UTC]
Awesome work!
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zacharyknox222 [2019-04-17 10:06:57 +0000 UTC]
i love it!
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zacharyknox222 [2019-04-17 10:06:52 +0000 UTC]
i like it!
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OwlOfInfamy [2019-04-17 03:31:42 +0000 UTC]
I think I understand your pain to a certain extent. For me the hardest part has also been, why would people take this cool, weird and interesting way of defending themselves like magic when they could just... well shoot them in the head. It's shame because i'm an artist first and a world builder second and interesting designs (for example like giant magic machines and such) don't make any sense because they're not the logical option that the people who live in the world would take to defend themselves, why would they build this big elaborate thing when they could just blow up your enemies with gunpowder and shoot them to shit with guns.
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HerbyFox In reply to OwlOfInfamy [2019-04-17 10:08:20 +0000 UTC]
Yea. Worldbuildung is fun, but you start to run into a lot of problems when you think too in depth about things
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