Description
Because I really hate drawing background graphics - and particularly tiles - I'm trying to force myself to do just that for my horror adventure concept... This uses the same 16-colour palette as the previous screen, and probably represents a spooky old hospital-type thing. Originally, the blue tiles on the floor were squared off, but I eventually decided to use SAMPaint's skew command to give it a bit of an angle. I need to come up with doorways and such scenery staples as rusty old pipework... but this is a decent start.
It has occurred to me that, if I've got a night/day indicator in the control panel, the sky box at the top is pretty much redundant... Even though the idea would be to make it a bit more indicative of not just the time of day, but the weather, and any sense of occult happenings... Dunno. May need to rethink one or both...