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hypnothalamus — Neobarok :: Animated sprites

Published: 2015-05-05 23:04:14 +0000 UTC; Views: 3004; Favourites: 19; Downloads: 0
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Description A little bit of animation inside Neobarok : animated sprites.
Think big ! Add a few more of these animated GIFs and you get yourself a quick holographic thingy like the interface of Iron Man:  youtu.be/ZwOxM0-byvc
You can also see some sculpting of Linear objects but more details on that will follow in a future video.

For updates follow the official page of the software: Neobarok  
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Comments: 8

SnailPropulsionLabs [2015-05-06 21:23:32 +0000 UTC]

PHd in comp sci?

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hypnothalamus In reply to SnailPropulsionLabs [2015-05-06 22:22:37 +0000 UTC]

yeap ! defended my PhD thesis in September 2013

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SnailPropulsionLabs In reply to hypnothalamus [2015-05-07 05:37:00 +0000 UTC]

Had to be with this sort of brilliance.
What was the topic?

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hypnothalamus In reply to SnailPropulsionLabs [2015-05-07 09:39:01 +0000 UTC]

Models and techniques for intuitive 3D sculpting.

what you see in Neobarok is an improvement and extension of the things I did in my PhD
Freestyle was my first article (in 2010-2011), an interesting idea that seemed promising but in practice it doesn't work that well: www.sciencedirect.com/science/…
SculptGL stephaneginier.com/sculptgl/ and SculptFab labs.sketchfab.com/sculptfab/ were inspired by that article

my second article in 2012-2013 introduced the sharp contours on the surface while sculpting: www.sciencedirect.com/science/…

Neobarok expands on both ideas and I also implemented some things that never saw the light in my PhD work like the Revolutons and Linears (actually I showed a simplified demo of that in 2011 at the conference where I presented my article)

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SnailPropulsionLabs In reply to hypnothalamus [2015-05-07 20:54:10 +0000 UTC]

Spectacular, now I've got some reading to do.

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Asderuki [2015-05-06 07:49:04 +0000 UTC]

Creepy numbers, to quick. Good.

Can't wait for more

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hypnothalamus In reply to Asderuki [2015-05-06 10:23:06 +0000 UTC]

you'll be able to manually set the speed of individual animations. but for now just some proof of concept
here are some creepy eyes too

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mydreamisdraw [2015-05-05 23:09:33 +0000 UTC]

Cool

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