Comments: 9
jacomor [2020-08-24 09:46:26 +0000 UTC]
π: 1 β©: 1
FiXusGMTR [2019-01-27 19:29:38 +0000 UTC]
Just a mini question, is that the normal connected to the multiply node that's connected to the displacement???Β
IF YES, why not connecting it to the normal of ehh... let's say the diffuse/glossy shader instead?
π: 0 β©: 1
Hypster83 In reply to FiXusGMTR [2019-01-27 20:51:20 +0000 UTC]
connectingΒ a normal texture to difuse or glossy normal ofΒ are for creating group nodes.
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skin2279 [2018-10-19 05:26:47 +0000 UTC]
Have you tried using hair shaders?
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Hypster83 In reply to skin2279 [2018-10-19 08:52:09 +0000 UTC]
Yes, not really good. only good use for hair particule .
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Hypster83 In reply to TornSkyBlast [2018-06-20 06:17:56 +0000 UTC]
You'r welcome, feel free to test any glossy value too
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