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I-xXTheBlackCatXx-I — Myo Faelidah: Anthia

Published: 2016-10-09 07:48:26 +0000 UTC; Views: 350; Favourites: 5; Downloads: 0
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Description EDIT: just realized a good portion of her personality didn't make it, so just removed the text and switched to bullets o v o|||

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Name:
 Anthia "La Muerte"
    After she picked up her "craft" and used her particular "camouflage" to protect herself, any Faelidah or sentient creature that came across her often mistook her an undead spirit and thought that perhaps she was looking for someone or something who/that had been missing for a very long time. Eventually they started calling her "La Muerte" the name of a goddess/spirit of death from another world. Anthia heard them whisper the word often before they fled but thought that it was a lovely name and happily adopted it as another name for herself.

Gender:
 
Female
    Many times when Faelidah or other creatures see her it's hard to distinguish her gender beneath all the fluff, flowers, and creative mask that she wears. However those who, are unfortunate enough, to be close to her when they watch her move or see her seemingly "appear" out of no where, often notice that Anthia has a more feminine aura around her. That is, until they run away fearing they've just seen some sort of ghost.
 
Caravan:
 
Rogue
    It isn't that Anthia DOESN'T want to be in a caravan it's just every time she's mustered up the courage to go searching, her search often ends prematurely the moment she sees someone in need or someone in mourning. This led her to frequently walking in circles and assuming that she must have searched everywhere or that she is needed where she currently lives more. If she could find a caravan and they would be willing to take her then she would, most likely, happily accept.

Personality:
 Quiet 
 Reflective 
 Shy 
 Childish 
 Lonely 
 Compassionate 
 Easily Surprised/Spooked 
 Curious 
 Naive
    
History:
 When she still a very young fae, she laughed a caused a nearby flower to bloom, showing such a gift with flowers. her parents began teaching her useful magic such as how to cause small patches of flowers start blooming in a particular place, how to bring a sickly plant or tree back to full health, how to help special flowers heal themselves, how to preserve a dead/cut flower, and a few levitating spells to help move tools and pots for plants. She learned quickly and both parents were certain she would be an Artisan making bouquets or floral arrangements.   
    During a particularly nasty storm, her caravan was travelling through high ground to avoid a massive flood that would likely wash away their normal homes. The winds were wild and untamed forcing travelers to walk along their artisan counterparts and the cold rain was starting to pierce even the thickest of fur and make the path dangerously slick. She was beside her parents and she slipped on a narrow path and fell, the strong winds prevented any of the travelers from even daring to make an attempt at saving her, and they cried her name as she disappeared from their sight.
    Fortunately, the young Faelidah landed in a very deep river and was carried far down river, and even further away from her caravan. She wandered for many days finding berries and plenty of water, but no matter which way she went and where she looked, she always found herself back right at the same clearing with the same hollowed tree. She had to accept she was lost and couldn't help but cry when she noticed the skeleton of a fallen deer like creature.
    She remembered the stories of the gods that her parents used to tell her, how that one day they might all meet their makers and wondered if perhaps the deer had such a god and imagined how sad she would be if no one buried her or how she would meet her as some sort of of dirty set of bones. Then an idea popped in her head! What if the deer didn't have to meet their maker all sad and dirty?!
    She set to work washing all the bones and making them a sparkling white, then she painted pretty swirls and markings onto the bones, using the juice of squished berries and made the bones something entirely beautiful. Anthia buried the bones and laid pretty colorful rocks all around the grave before making flowers bloom and blossom right on top of it. It was after this act of kindness felt a calm settle over her, a joy and peace from knowing that even after such an ugly death that a creature could still meet their maker beautiful. This was only the beginning of what would soon become a more practiced and more drawn out process over time, and soon the forests would be decorated with these lovely bones and make shift graves.

Craft: 
Decoration of the dead and Beautification of the wild places
    
Anthia uses her particular gifts and the magic that she learned as a child to help give all who have perished in the woods a beautiful final resting place, often decorating skeletons with intricate markings and lovely patterns or adorning bodies with lovely flowers or pretty stone jewelry, before giving them a final farewell party and burring them in lovely graves. In hopes that when they meet their makers they will feel as lovely as they surely were in life.
    However Death is not Anthia's only concern, while the dead may depart to find their new beginnings, the living must continue to roam the lands of their birth and so when she isn't too busy caring for the dead, she likes to help make sick plants well and enjoys creating beds of wild flowers or other pretty plants. Since she has no caravan and currently has no Traveler partner, her work is limited to the region where she resides. This area is somewhere roughly between Starry Reach, Autumn Turn, Summer Haven, and The Spires.

Likes and Dislikes:
 Flowers
 Friends - mostly animals at the moment
 Sunny Days
 Rain
 Helping others
 Reading
 Playing in the nearby stream
 Death & Good byes
 Strong Storms
 Hot Days
 Desecration of graves
 Violence
 Big scary monsters
 Nightmares

Extra Info:
 
Anthia likes to make up stories about the bodies she's buring and decorating, imaging the life they must have led and all the friends and loved ones that they might have had as well, even imagining the struggles and even rivals they must have struggled against.
 Because of what Anthia does for the departed, occasionally small animals will leave her nuts and berries as a way to express their gratitude at what she's done for their loved one. Occasionally she catches one or two critters in the act and often befriends them.
 Since Anthia has essentially been on her own, with little to no, Faelidah interaction since she was a child she often leaves the house without her tail wrapping on. The reason being, since she's out and about in the woods so often and has no real good way to clean it if it gets too dirty, she leaves it at home. She does however love her tail wrapping and only wears it on special occasions such as when she's holding a final farewell party for the dead.
 For some unknown reason, Anthia is convinced that if you haven't been buried, then you must not be able to move on to the after life and must be trapped where you died. The idea of never getting to see your friends, family, or god(s) is enough to motivate this compassionate Faelidah to keep doing what she's doing.
 The lack of a tail wrapping is why many Faelidah who see her assume that she's a phantom, afterall going outside your home without you're tail wrapping is like going outside naked! No sensible Faelidah would leave home without theirs... right? Somehow this has transformed into varying stories of a lost spirit wandering the woods and predicting/causing harm to those who interrupt her search. Her mask also does not help all that much.
 Anthias mask is, in a way, a comfort item, a source of protection and safety that allows her to be herself and protect herself from the scarier aspects of the lonely life that she leads. Her mask is not made of bone, but rather clay, and is meant to spook large predators or monsters that might find her at night and convince them that 
A) she is also a monter
B) she is a ghoooosssstt
Although for the most part she hasn't really run into anything too scary that wasn't just looking for her help.
 Anthia hopes that one day she might be able to reunite with her parents or her caravan but she fears that it simply is more fantasy than reality, she knows that her parents might not recognize her or she recognize them after so much much time has passed... but sometimes having a little bit of hope is better than simply not hoping at all, right?
 The reason she's usually seen wearing only red and gold flowers is because she remembers that they used to be her mothers favorite flowers that she could make bloom.
 The reason her tail wrapping almost seems to change width at particular points, is because the wrapping was created by an old woman in her caravan who specialized in making flexible and durable cloths and gave it, as a gift, to her parents for their new child.
 Anthias mask is, in a way, a comfort item, a source of protection and safety that allows her to be herself and protect herself from the scarier aspects of the lonely life that she leads.


Anthia/Design (c) I-xXTheBlackCatXx-I  
Faelidah (c) Verlidaine
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Comments: 3

PkingSora [2016-10-09 08:20:44 +0000 UTC]

Very creative! i love her mask..one heck of a rogue! 

👍: 0 ⏩: 1

I-xXTheBlackCatXx-I In reply to PkingSora [2016-10-09 08:28:36 +0000 UTC]

Aww thank you so much o u o
Yeah, wasn't sure how joining a particular caravan worked so I tried to figure out a unique way for her to be on her own o u o

👍: 0 ⏩: 1

PkingSora In reply to I-xXTheBlackCatXx-I [2016-10-09 08:58:39 +0000 UTC]

<3 heheh smart! maybe others might join, I remember reading on the site that there were member caravans! but I am sure you gata get approval and stuff like that...its still cool ;v ;

👍: 0 ⏩: 0