Description
- Do not post, do not reuse (Commercial or Non-Commercial) and do not modify without my prior authorization.
I designed to make this Olaf initially in order to try to create 3D characters, for this reason, this Olaf was the first humanized character to be created by me using Blender. It was 1 hour studying how to create UV Meshs in a smooth way to start shaping the head and body. Altogether, 3 hours were spent counting on modeling, texturing (which, in my opinion, is currently not the best texture I could have done) and rendering using Cycles. Thank you very much for viewing, if you can leave comments, a favorite and maybe share, I would be very grateful too!