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Ingostan β€” Splinter Cells

Published: 2014-05-16 01:15:07 +0000 UTC; Views: 3657; Favourites: 91; Downloads: 341
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Description C4D and Octane

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Comments: 21

Mellow-Wellow [2017-12-20 22:11:04 +0000 UTC]

Cool!

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JohnSimonRitchie [2014-07-06 18:56:32 +0000 UTC]

Stunning!

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tonare [2014-06-13 15:52:33 +0000 UTC]

Thats awesome man. Great job.

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skulkey [2014-06-12 15:23:56 +0000 UTC]

absolutely fantastic.

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timemit [2014-06-12 15:22:28 +0000 UTC]

that's beautiful man

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mbaldelli [2014-05-31 13:33:46 +0000 UTC]



Oh, oh oh!! Β This reminds me of a building toy I used to have as a child: Interlox!!!!

static.bootic.com/_pictures/42…

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Ingostan In reply to mbaldelli [2014-06-06 10:19:33 +0000 UTC]

- I see what you mean

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MarkJayBee [2014-05-21 22:17:27 +0000 UTC]

Excellent image Arne - love the transparency and use of subtle, pastel colour!

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Ingostan In reply to MarkJayBee [2014-05-24 12:23:58 +0000 UTC]

Thanks a lot

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KOOLKUL [2014-05-19 17:30:08 +0000 UTC]

Nice work, Ingostan.

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Ingostan In reply to KOOLKUL [2014-05-20 19:08:07 +0000 UTC]

Thank you very much

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sed [2014-05-19 14:37:54 +0000 UTC]

Nice work

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Ingostan In reply to sed [2014-05-20 19:08:18 +0000 UTC]

Thanks a lot

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sed In reply to Ingostan [2014-05-20 21:27:32 +0000 UTC]

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Viblicent [2014-05-17 05:33:48 +0000 UTC]

Ugh. Still wrong

en.wikipedia.org/wiki/Konrad_Z…

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Viblicent [2014-05-17 05:32:22 +0000 UTC]

Ech. DeviantArt.

See these links:

www.bing.com/images/search?q=k…
en.wikipedia.org/wiki/Konrad_Z…

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Viblicent [2014-05-17 05:31:03 +0000 UTC]

www.bing.com/images/search?q=k… zuse calculating space


en.wikipedia.org/wiki/Konrad_Z…

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wuestenbrand [2014-05-16 04:41:12 +0000 UTC]

Great Work .. ..

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Ingostan In reply to wuestenbrand [2014-05-17 04:12:32 +0000 UTC]

Thanks a lot

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kuzy62 [2014-05-16 01:34:29 +0000 UTC]

amazing!!! Β That must have taken forever to render!

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Ingostan In reply to kuzy62 [2014-05-17 04:12:17 +0000 UTC]

Well - yeah - but i use octane render engine which performs all calculations on the graphics board - it makes i very much faster than rendering on the CPU - and thank you

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