HOME | DD

Inkthinker — PUMMEL 04 process sketches

Published: 2009-10-22 09:26:28 +0000 UTC; Views: 2986; Favourites: 35; Downloads: 120
Redirect to original
Description Here's a collection of the various process Layers that were built as I drew this illustration for the monthly P.U.M.M.E.L. League competition over at Penciljack. Hit Download to see it in more detail.

The topic was "Spider-Man". As with everything, I started off on a couple thumbnail drawings. I like to put in a little of the cheescake when I can, so I knew I'd need a sexy lady. I like dynamic perspective and motion, so I'd use that as well. From there I started out doodling.

The idea itself spread out organically, answering the various questions that came up as I drew... Who's the sexy lady? MJ always works there. How do we get a dynamic, active perspective? Maybe everyone's tumbling in mid-air. fighting a bad-guy up high. Which bad guy? Might as well go with a classic, Doc Ock is easily recognizable and his tentacles could be fun to draw. This goes on until I have enough sketched out that I could break it all back down and rebuild it with some semblance of good draftsmanship (or at least my version thereof), which I then try to do.

The tentacles ended up being an unexpected pain... it was hard to pull off the long, smooth curves without going into some involved tools that I wasn't familiar with. It'd be easier in Photoshop, but I was drawing in Manga Studio EX.

In addition to the dangerous curves, I got the clever idea of putting a little dip in the segmentation lines that implied an angular cross-section to the tentacle. The effect was nice, but it made drawing all those segments a little more painstaking and that ran out the clock some as well. I expect this would have been a problem even drawing with tangible analogues, I mean you can do a lot with a french curve but at the end of the day long loopy lines and repeating patterns are a bitch, and that's just the way the jello jiggles.

So that sucked up some time, and by the point that I began working on the BG, I was having difficulty with tangents and depth indicators and scale, and I realized that I wasn't going to have enough time before the deadline to finish it to the degree that I wanted to, so I set it aside and focused on polishing the character linework to a degree that it might better stand on its own. The final version is in color, and here on DA I've posted a two-tone variant . But without a background, it's remains essentially unfinished.

I wanted to do something that also functioned as a bit of comics practice, so I set out to treat this like a cover, but I screwed up at the beginning by not treating it as a job, and taking it too slowly. It's not like I didn't do responsible things during the time that I might have been working on this, but given that there's a whole month to do each piece, I could start sooner and get better results by being more responsible.

Mmmm, life lessons. Lemony.
Related content
Comments: 21

mastermead [2009-10-23 07:09:54 +0000 UTC]

God damn, I would do heinous crimes if it would give me just half the sense of composition and dynamism that you have. So jealous!

👍: 0 ⏩: 0

metalgearray09 [2009-10-23 02:13:19 +0000 UTC]

Your sketching style has certainly changed. From scribbles to blank contour-gestures.
Interesting.

👍: 0 ⏩: 1

Inkthinker In reply to metalgearray09 [2009-10-23 09:53:00 +0000 UTC]

There's some intermediate sketching that didn't get separated out, I think I still do a lot of "scribbling with purpose", but yeah, if I wasn't changing up as I go I'd be worried.

I'm also more inclined to draw through shapes in the sketch Layer than I used to be, just to make sure things are lining up. As long as I can read it well enough to go back in and draw clean linework over the top, it doesn't matter how messy it gets.

I think at some point I also changed up the way I do figure drawing, with a greater emphasis on line of action. Not sure when, though, it wasn't exactly a conscious decision so much as an evolution born from ever-varying requirements on the job.

👍: 0 ⏩: 1

metalgearray09 In reply to Inkthinker [2009-10-23 22:21:56 +0000 UTC]

ah, I see.
I have a tough time drawing the anatomy stage after initial buildup and pose. Despite all the references out there, it's hard to get a specific reference for THAT specific of a pose, ya know?
So I wing it, with mixed results.

👍: 0 ⏩: 1

Inkthinker In reply to metalgearray09 [2009-10-24 00:09:20 +0000 UTC]

Studying general anatomy and physical action more will help. It takes a lot of practice before it gets "easy". You don't necessarily need to know the biology or the names of all the bits, what's important for the artist is understanding which muscles go where and what they do, how the flexible structure of the muscles and the surface (skin, hair, etc) relate to the rigid structure of the skeleton, and the proportions of each bit to the bits around them.

What you ideally want is to reach a stage where you can illustrate any action or position through a buildup process, starting with the rigid form and building up the flexible form based on your internal understanding of anatomy rather than reference. Then reference is useful even if it doesn't match your specific requirements of the moment, because you can extrapolate from one to the other.

👍: 0 ⏩: 1

metalgearray09 In reply to Inkthinker [2009-10-24 00:58:34 +0000 UTC]

true true. Sadly I know all the names of the muscles and bones having taken a med school course on medicine..but eh..can't draw it all yet.

👍: 0 ⏩: 0

Scadilla [2009-10-22 20:08:07 +0000 UTC]

Too bad you couldn't finish the bg, but it still looks great as is.

👍: 0 ⏩: 1

Inkthinker In reply to Scadilla [2009-10-23 09:55:11 +0000 UTC]

It'll do, but I gotta do better. Unfinished is often worse than badly done, at least badly done is something done, y'know?

👍: 0 ⏩: 0

Wataru2001 [2009-10-22 15:51:38 +0000 UTC]

Oh, so what was your time table? You mentioned taking too much time on Doc Ock's arms? Are these exercises timed?

👍: 0 ⏩: 1

Inkthinker In reply to Wataru2001 [2009-10-23 10:21:32 +0000 UTC]

Not really. There's a deadline (every 22nd of the month), three weight classes and a ranking ladder. Win and you rise one rank, lose and you fall two, fail to show and you fall four. Each month they tally up the wins and losses, post a new rank ladder, divide up into pairs and you battle the next person above you or the person below you, depending on where you fall on the ladder. Right now I'm at 11th place in the Heavyweight division, which means you would think I'd have to fight another 10 guys to get to the top, but with dropouts and no-shows and new players, the ranking can shift pretty dramatically from month to month.

You usually have your topic in hand by the first of the month, so there's three weeks to do the job. The trick is to not wait until a week before deadline to start, especially when you're only spending a couple hours a night on it.

Had I started earlier (like, two weeks) I would have had enough time to figure out the problems I was having with the BG, or to consult with people who draw better than I do for some advice, but I was a fool, a foolish fool. And given that it's a competition, the deadline is merciless.

Past that, I also try to keep the total time I spend on something like this to under 10 hours (preferably under 8). If I can't complete it in that time, I'm not working fast enough to keep up with a publishing schedule.

👍: 0 ⏩: 1

Wataru2001 In reply to Inkthinker [2009-10-23 18:18:47 +0000 UTC]

Wow, this sounds absolutely amazing! What is this, a website or group? Can lightweights (crappy artists) like myself enter? I would love the excuse to draw more...

👍: 0 ⏩: 1

Inkthinker In reply to Wataru2001 [2009-10-23 23:59:37 +0000 UTC]

Penciljack.com, it's a forum for comics fans who are interested in learning how to draw (mostly for comics, but there's a variety of professionals and amateurs that hang out there). PUMMEL is a monthly competition that anyone with a profile on the boards can join, you can find out how to join up in the Challenges section of the boards, and you can read up on it as much as you like without having to join anything. There's a Lightweight, Middleweight and Heavyweight Division, reaching the top of either of the lower divisions allows you to move up to the next class.

👍: 0 ⏩: 1

Wataru2001 In reply to Inkthinker [2009-10-26 15:35:09 +0000 UTC]

Awesome! Thanks for the info! I'll go sign up now... "Super-Panzy-Weight-class" here I come!

👍: 0 ⏩: 0

Wataru2001 [2009-10-22 15:49:20 +0000 UTC]

Absolutely incredible work!!!! And thanks for the wonderful description on the process, too!

👍: 0 ⏩: 0

spike941 [2009-10-22 15:20:15 +0000 UTC]

Pretty sweet stuff dood. Did you do the bg layout in Manga Studio as well?

👍: 0 ⏩: 1

Inkthinker In reply to spike941 [2009-10-23 10:23:32 +0000 UTC]

Yep. Usually I do everything up to the point of the finished line in Manga Studio, and then I use PS for the tones and color.

👍: 0 ⏩: 1

spike941 In reply to Inkthinker [2009-10-23 17:10:11 +0000 UTC]

Thanks for the info. I remembering coming across a thread online with you in it and it was a big discussion on grids and such wanted to see if you were still using MS to lay those out. Great program too.

👍: 0 ⏩: 1

Inkthinker In reply to spike941 [2009-10-23 23:55:01 +0000 UTC]

Yep, it's still my weapon of choice for lineart in general. The techniques I'm using to create grids in MS are the same I would use on paper, though, ruling points and connecting the dots or setting up VPs and radiating lines, laying out guides and etc. I use a line tool rather than a ruler, and I like using the MS Focus Ruler for VP guides, but that's about all that's changed.

MS has some cool perspective tools, but as of yet I haven't learned how to make use of them properly.

👍: 0 ⏩: 1

spike941 In reply to Inkthinker [2009-10-26 21:03:24 +0000 UTC]

Yeah I find it crazy how some of these guys do these building landscape its insane detail but I know it all comes down to basic VP, practice and time...or just finding really good reference too, lol. I just started using MS to ink and its pretty nice once you get the hang of it I like it for inking better than PS which I have worked with for years. Thx for the info btw.

👍: 0 ⏩: 0

fire-tisane [2009-10-22 13:59:08 +0000 UTC]

Thanks for the step by step. And thank YOU for reminding me how much I love jello. I know what I'm eating today~

👍: 0 ⏩: 1

Inkthinker In reply to fire-tisane [2009-10-23 10:25:41 +0000 UTC]

There's always room for J-E-L-L-O! (mmm!)

👍: 0 ⏩: 0