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IrregularSaturn — Cosmos (classic-ish)

#classic #cosmos #megaman #cosmoman
Published: 2018-10-01 07:04:53 +0000 UTC; Views: 1038; Favourites: 38; Downloads: 4
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Description A doodle made in a class break that became the drawing of September (almost one day late). Sorry for the inactivity in the last two months. Fatigue, college and parallel projects are taking all my time.
Inspired by Cosmoman.EXE and Duo, this character was originally made for the backstory of Mega Man X: Unit 49 and his first artwork can be seen here  (Keep in mind that he is not a Robot Master nor a Reploid). Now Cosmos has a more classic-ish design, although in this artwork I did not try too much to mimic Inafune's art style. Maybe one day I'll try to learn it properly.
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Comments: 2

PasthorRothers [2018-10-01 21:20:49 +0000 UTC]

I'd like your thoughts on my 8 bit Maverick Mugshots:

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IrregularSaturn In reply to PasthorRothers [2018-10-02 17:16:00 +0000 UTC]

They look fine, I like the effort to scale down the X5 mugshots especially. However, NES sprites would normally reach a maximum of 6 colors, while some mugshots there surpass 9. I can't blame you since the Mega Man X mavericks were not designed with such palette restrictions and are more complex in their color schemes, so forcing their colors down to 6 in that sprite would affect too much their appearances. The Mega Man Xtreme mugshots can help if you are willing reduce their palettes even more, since the Game Boy is even more limited than NES in terms of coloring: sprites-inc.co.uk/files/X/Xtre…

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