HOME | DD

Jadael β€” Rapier - HDR

Published: 2006-08-29 23:36:16 +0000 UTC; Views: 5794; Favourites: 114; Downloads: 47
Redirect to original
Description An HDRi version of the rapier.
Related content
Comments: 13

roseyzebra [2011-11-23 22:57:57 +0000 UTC]

Having fought with rapier for almost 14 years now the only thing that needs help is the stand and the blade the rest looks brilliant. This is what I would change add the grind grain(or burnish marks) to the blade to give it the texture it would have got when it was made into a diamond shape. Where your first finger rests on the blade needs to be fixed, its to shiny to see the transition to the edge. Last go with a Ice blue for the stand, and reduce some of the black around the edges, it makes it look straight up cg. Other than that I give you a huge grats on it. Just my opinion.

πŸ‘: 0 ⏩: 1

Jadael In reply to roseyzebra [2011-11-24 05:19:58 +0000 UTC]

I do have a later version with a better stand, but this is the one everyone finds first because it has more favorites already :V

[link]

πŸ‘: 0 ⏩: 0

vidchikluvsart [2009-08-27 17:49:24 +0000 UTC]

O.o oahhhhh so cool

πŸ‘: 0 ⏩: 0

Daedrin [2007-02-15 08:42:57 +0000 UTC]

It reminds me of a blade called Temmer from a Michael A Stockpole book called The Dark Glory War

πŸ‘: 0 ⏩: 0

Robotlouisstevenson [2006-11-27 15:17:53 +0000 UTC]

wait, thats a 3D model? Looks so real

πŸ‘: 0 ⏩: 0

punkydumplin [2006-08-31 04:38:59 +0000 UTC]

I have a feeling this took FOREVER and a day to render this time. . . I think it gets longer and longer to render each time. . .

πŸ‘: 0 ⏩: 1

Jadael In reply to punkydumplin [2006-08-31 05:20:13 +0000 UTC]

It took as long to render this single frame (9 hours) as it did to render all twelve depth of field passes on the previous version.

I tried rendering this with DOF, but it would've taken literal days. There're some things I can do to bring down rendering time without hurting final quality noticeably, but I wasn't too worried about it.

πŸ‘: 0 ⏩: 1

punkydumplin In reply to Jadael [2006-08-31 10:19:02 +0000 UTC]

Oh, Christ. . . If you ever decide to render it ith DOF, I wanna know how long it takes. . . @__@;

πŸ‘: 0 ⏩: 0

Jadael [2006-08-31 01:09:31 +0000 UTC]

I think it's the perfect (infinitely small) edges of the blade. Everything else I made sure to give rounded corners, because perfect edges don't exist in real life.

It makes sense for the actual blade edge, but the rest of the blade geometry needs some small fillets.

What I'm going to do is put this into a photo with an HDR map taken from real world data from the same location as the photo, and redo the cloth stand and the edges. I just need to get a chrome ball, because I'm not buying a new camera so I can buy a fisheye lens.

πŸ‘: 0 ⏩: 0

Soulflame81 [2006-08-30 15:42:45 +0000 UTC]

Amazing work!
The detail on the handle and pommel is fantastic.
I have to agree with "darktzeratul" though, the actual blade looks a bit strange.
I think itΒ΄s right at the transition between the handle and the blade... It kinda twists in a wierd way, might be the light though...

Other then that, itΒ΄s fantastic job.
9 out of 10

Faving it

πŸ‘: 0 ⏩: 0

darktzeratul [2006-08-30 10:34:02 +0000 UTC]

While the pomel looks absolutely AMAZING, there's something about the blade that just makes it look kind of off.

πŸ‘: 0 ⏩: 2

Ecnassianer In reply to darktzeratul [2011-02-28 22:28:58 +0000 UTC]

I think it's because there's nothing behind the camera to be reflected in the sword. It's so shiny it needs some clear reflections of something in it, even if it's just the sky.

The hilt however, shows how slick it turns out when there's something to reflect. The hand guards look awesome reflected in the blade.

Overall it's a very nice design. Very classic. Good job.

πŸ‘: 0 ⏩: 0

Nurglitch In reply to darktzeratul [2007-11-05 15:03:50 +0000 UTC]

That's because you see a 7-handed sword's blade encased in a rapier's basket. It feels more than wrong.

πŸ‘: 0 ⏩: 0