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JamieTakahashi β€” Shakedown Cruise One by-nc-nd

Published: 2009-01-21 06:09:01 +0000 UTC; Views: 2292; Favourites: 29; Downloads: 81
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Description Mainly just a test of a new texture I made for the ship. Anyway, there's no registry, we're saying she hasn't been painted yet. Truth is, I just forgot to include it in the new texture. Anyway, it's still a work in progress, so there are a considerable number of flaws.
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Comments: 25

OliverInk [2018-07-29 05:42:57 +0000 UTC]

I love the design!

Excellent work!

Do you have and ortho views in png format others can play with?

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drloftin1573 [2014-11-11 13:42:34 +0000 UTC]

Beautiful ship man!!!!!!!! Β I am new to all this and can find ZERO flaws. Β I want to start building starships and was wondering if you could give me any advice. Β I have a picture in my mind of a ship called the U.S.S. Kirk and a battleship called the U.S.S. Garth. Β How do I start the process of building them out on my computer. Β Any advice would be greatly appreciated.

n5469k@gmail.com

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JamieTakahashi In reply to drloftin1573 [2015-07-04 22:53:25 +0000 UTC]

Hm, well, the only way to get started is to get started!Β  Trial and error was my method.Β  Regarding programmes, though, I've typically used AC3D for modeling, though that's really inconsequential.Β  It's more a matter of what interface you're most comfortable using.

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Suga-Spice [2013-12-18 15:46:50 +0000 UTC]

I love her with Purple!


I would like to see more of that Station in the background if you have any images. It is very interesting.

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JamieTakahashi In reply to Suga-Spice [2015-07-04 22:55:57 +0000 UTC]

The station itself was actually just a kitbash of the Immense Class Starbase and just an interim station until I designed something personally.Β  I'm sure the mesh of the Immense itself is still floating somewhere online, it's been years since I used it haha.

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confidential007 [2009-01-21 21:13:14 +0000 UTC]

Beatiful! And the purple bussards are a welcome sight. XD Meaning Purple rocks

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JamieTakahashi In reply to confidential007 [2009-01-21 22:03:26 +0000 UTC]

Haha they were supposed to be blue...
I'm partially colorblind and I thought the textures I made were totally blue, and they almost were. Then I rendered her and overlaid a copy that I'd performed softglow on and they were intensely purple, much to my surprise.

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confidential007 In reply to JamieTakahashi [2009-01-23 02:31:24 +0000 UTC]

Well it was still sick!

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JamieTakahashi In reply to confidential007 [2009-01-23 04:05:13 +0000 UTC]

thanks haha

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PatJack95 [2009-01-21 19:42:49 +0000 UTC]

Gorgeous!!!

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JamieTakahashi In reply to PatJack95 [2009-01-21 20:50:16 +0000 UTC]

Thanks ^_^

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TheLastCybertronian [2009-01-21 17:37:29 +0000 UTC]

Great work Jamie

Why are the bussard collectors purple?

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JamieTakahashi In reply to TheLastCybertronian [2009-01-21 18:54:08 +0000 UTC]

Well, they were meant to be blue at first but that's how they ended up somehow. See, the shade of (apparently) purple that I used was very blue and I'm slightly color blind so I didn't notice until it rendered that it was indeed purple

Anyway, I just didn't want them red. As you'll recall, on the Refit Excelsior, the Bussard Collectors were blue.

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TheLastCybertronian In reply to JamieTakahashi [2009-01-21 19:00:04 +0000 UTC]

Maybe it could be because the ship is using a different type of warp core/propulsion?

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JamieTakahashi In reply to TheLastCybertronian [2009-01-21 22:07:44 +0000 UTC]

Well, she is slipstream capable, but so is ~madeinjapan1988 's Perception and she still has red bussards. There's no rule that says they must be red, it's just more standard. Mine probably use a different collection system that operates on a different set of hydrogen wavelengths. They hydrogen emission spectrum produces a single red line, but it also produces a light blue, dark blue, and violet line. Maybe that's what the Refitted Excelsior did.

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TheLastCybertronian In reply to JamieTakahashi [2009-01-21 22:48:56 +0000 UTC]

Sounds like a good enough reason to me

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davemetlesits [2009-01-21 15:36:00 +0000 UTC]

Beautiful!

I wish I could make models like you!

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JamieTakahashi In reply to davemetlesits [2009-01-21 18:54:31 +0000 UTC]

Haha it takes a heck of a lot of time and practice and I'm nowhere near as good as the people who make the models you use.

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AcidFluxxBass [2009-01-21 13:06:58 +0000 UTC]

very nice!
any updates for the first version?

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JamieTakahashi In reply to AcidFluxxBass [2009-01-21 14:34:28 +0000 UTC]

Thanks, but as I said, I'm not working on the first version anymore lol I had to simplify the model and that's all the more I'm doing for it, and my program isn't registering any 2-vertex surfaces.

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AcidFluxxBass In reply to JamieTakahashi [2009-01-21 20:29:34 +0000 UTC]

i meant permission wise lol, will you be sending it over to me? sorry i can be an impatient buggar heh heh

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JamieTakahashi In reply to AcidFluxxBass [2009-01-21 20:51:03 +0000 UTC]

But you already downloaded the original model lol I can't do anything to that one because those 2-vertex surfaces you were talking about weren't there for me.

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AcidFluxxBass In reply to JamieTakahashi [2009-01-21 22:09:20 +0000 UTC]

I already downloaded it? i dont believe I have. Wrong person, perhaps?

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JamieTakahashi In reply to AcidFluxxBass [2009-01-21 22:17:00 +0000 UTC]

Yes indeed
There's a link to it in my journal.
Here's the 4shared site that I have it on.
[link]
The other person who downloaded the .obj said there were errors in it that he couldn't excise in Blendor or something? The file works fine for me, and all the necessary textures are there, I'm not sure what the nature of the errors are or if they'd affect it in other programs.

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AcidFluxxBass In reply to JamieTakahashi [2009-01-21 23:01:48 +0000 UTC]

i got max so i shud be ok
thanks

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