Comments: 36
jhansard In reply to StarGamerWorld [2011-07-09 23:38:44 +0000 UTC]
This should give you quite a bit of insight and information. Promotional snippets I posted when drumming up support for Comrade Hero's entry in the Stan Lee Foundation's Create a Superhero creative invite on Talenthouse earlier this year (I made the top 100 voted).
Spotlight on Comrade Hero I: [link]
Spotlight on Comrade Hero II: [link]
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jhansard In reply to StarGamerWorld [2011-07-10 00:21:01 +0000 UTC]
I'm based in Aotearoa/New Zealand. The majority of comic books and graphic novels that are imported into this country came from North America, England and in recent years Asia.
I wanted to create a character that wasn't from the US or UK, and who is essentially an 'immigrant' to the shores of Aotearoa/New Zealand (as everyone in this country is).
I also wanted to avoid making the main character a Maori or Pacific Island themed superhero. The idea is to have a visitor to these shores whose experience of this country, the cultures, and the peoples who live here is from the perspective of the new immigrant arrival.
While we have a small Russian population in New Zealand, there are a few points I noted over the years that pushed me in the direction of making Comrade Hero Russian. The first was that Russia is one of New Zealand's major trading partners now (along with China and India), and more ironically at the start of the 20th Century, New Zealand earned the title of the Worker's Paradise.
Comrade Hero grew up during the twilight of the Soviet Union, and like others, he survived the chaotic and confusing transition as the nascent Russian Federation strengthened. He lived in two worlds, and is unwillingly thrown into a third world. A future world, quite different, geographically removed from his own.
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jhansard In reply to StarGamerWorld [2011-07-10 00:35:25 +0000 UTC]
Oh yes, I've been actively writing on this project storywise since I started my Certificate in Creative Writing back in 2006 and completed my Diploma in Creative Writing in 2010. Everything is pretty much a work in progress. The possibility of adaptation for the small screen (following my interactions with Buto Productions from March, 2011) has meant I've had to go back to script and rewrite so the material can work for both literature and broadcast.
And you could say that I'm a fan of the Marvel Superheroes Role Playing Game by TSR, Inc. A lot of the ideas about Comrade Hero were developed nearly two decades ago. A lot of character sheets, scribblings, notes and half-finished word documents that started seeing the light of day when I started playing City of Heroes in 2004 (another big influence), and started formally collating the material when I started my Certificate in Creative Writing.
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jhansard In reply to StarGamerWorld [2011-07-10 03:31:07 +0000 UTC]
Hah! Good grief. I have rolled a 10 side dice in years.... so no old fashioned pencil and paper RPG for me...
The fan fiction was mainly Vampire the Masquerade related material, and then after City of Heroes came out a few pieces for the CCCP (Coalition of Communist Crusaders for the Proleteriat) and Angel Falls more recently here on deviantART. I started a lot of material, but had a habit of never finishing (or taking a very long time).
I found that switching from prose to script ultimately proved to be more productive from my Comrade Hero project point of view. If you troll through my deviantART gallery you will find things I have written. Some good, some not so good, and some actually being rewritten or reworked.
The Certificate and Diploma in Creative Writing that I completed was online and one of the lessons I took away from that was to own whatever you produced (no matter had well or poorly you thought of it), to make the works available for feedback, comment and criticism, and to keep pushing forward (even if the pace feels glacial).
The majority of my City of Heroes characters are on Protector and a couple on Pinnacle: Albtraum, Athena Panhellenios, Artorius Castus, Comrade Hero, Comrade Heroine, Galatea, Graviton Girl, Iron Chancellor, Isentropic Girl, Last Avatar, Marquesa, Neutron Girl, Rack, Supreme Arbiter, and War Bride.
I typically use only a few characters these days when I can get on: Comrade Hero, Graviton Girl, Galatea, and Athena Panhellenios.
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jhansard In reply to StarGamerWorld [2011-07-10 07:05:15 +0000 UTC]
To tell you the truth, I haven't put Comrade Hero in many situations where its apparent he's a powerful character.
Part of the storyline is about loss and adjustment.
Comrade Hero led a pretty full life prior to becoming a superhero. He has a successful career and was soon to retire, was married and then widowed, and had limited fame as a Cosmonaut and Test Pilot.
Having lost all that, and being displaced from the world he knows, Comrade Hero not only has to contend with the face that the world he lived in, and the people he knew have passed on - but he has to come to terms with being a newly empowered superhero. A new superhero in a world where superheroes are expected to be young, attractive, and media savvy. Superheroes who are capable of negotiating endorsement contracts and press conferences, with the same practiced finesse and consummate skill as fighting the good fight and saving the day - for the right price of course.
Comrade Hero is nearly twice as old as most heroes and villains, doesn't match the public image of a superhero, and has zero experience in the 'hero game.' Comrade Hero's powers and their side-effects can prove as much a hindrance as a saving grace, and he's going to have to learn a whole new set of skills, abilities and tactics.
But no more spoilers... shhh!
Anyway on City of Heroes my character Rack is a reanimate in service to the Higher Lords of Chaos. He don't look pretty at all. Think of an undead Jason Bourne with all of his skills, talents and experience intact, and put that mind in the body of an undead creation that can also wield necromantic powers and unpredictable dark magic.
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StarGamerWorld In reply to jhansard [2011-07-11 04:06:41 +0000 UTC]
Ah right... If I may say I never thought Judge Dredd as a superhero story by ANY stretch of a mean. I do see how Thunderbolts works though.
If I might say, and this is only my opinion, but the idea of superheroes asking for a fee to help is a rather disgusting idea. It's not what superheroes are about, it's a horrific deconstruction of them that nearly destroyed comics like Watchmen did (though in Watchmen's defense, it was more the people not getting the point). The idea of them working for a government or some sort of company is fine (might depend on the company though), but when superheroes start treating their work like mercenaries, that's where fans of superheroes are alienated, because it's not like superheroes at all; rather more likely it's appealing to fans who DON'T like superheroes, or flat out hate them. I apologize if that's rather brutal-saying, but I wanted to express my opinion on it. And it's just my opinion, it's not like it's a fact that this idea will attract people who hate superheroes, it's just what I think.
I'm not sure that answers my question about Rack. Of the City of Heroes alignments with Going Rogue in, which one is he? He sounds like a Vigilante.
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StarGamerWorld In reply to jhansard [2011-07-11 10:06:15 +0000 UTC]
I think you might be missing the point of Kingdom Come, it's was to be the end of the Dark Age of Superheroes (aka where quality was at it's lowest) while you seem to think that it codified it.
Still, I don't think it's a superhero story at all. It seems to put politics before actual superheroism, making it not much like a superhero story at all. Again, it's not going to be attracting fans of superheroes, it's attracting people or dislike or hate superheroes, and those are the worst of fans to converse with. I also see you'll be adding in fantastic racism to the series, which, IMO, leaves a sour taste in my mouth. Superhero racism has never really been a good plot hook, nor has really worked in the long run. Look at X-Men, the characters are unrecognizable for how derailed they've become!
And if Rack's a villain, then he doesn't work what what I was asking, visually monstrous superheroes, not supervillains.
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jhansard In reply to StarGamerWorld [2011-07-11 11:22:45 +0000 UTC]
Personally this is what I took away from Kingdom Come a couple of things. Again my own interpretation:
That humans had every reason to fear super-humans who acted without restraint or accountability. The new generation had effectively soured the sense of awe and replaced it with fear as they battled one another without care for the populace.
That the response of returned the old generation, although well-intentioned in bringing the new generation of heroes to account for their actions, nonetheless fueled fear amongst humans that super-humans could take become the arbiter of law and dispense justice if they saw fit without consolation.
And the penultimate nuclear catastrophe did (in a manner of speaking) serve as that spark that ultimately led to super-humans realizing that they couldn't live apart and above humans, but had to live amongst them and work with them. It took the death of Captain Marvel (one of the ultimate 'innocent' type heroes in DC lore), and a single man standing up to an enraged Superman to help end that Dark Age.
And no I don't want to introduce fanatical racism - but an undercurrent that nothing - even the shiny Corporate State future of Comrade Hero is perfect.
I see the difference between superheroes in the context of Comrade Hero as similar to the situation with the PMC's and PSC's today. I'm generalizing here, but the best Security Contractors are considered to have served in the Special Forces of America, the United Kingdom, and Western European countries and the Security Contractors who get paid rather less well and have a less sterling reputation tend to be those who come from Eastern Europe and Russia. That sort of professional rivalry goes on.
My aim is to create a bilingual Maori and English science fiction and superhero themed series aimed at a broad audience. I hate using the term Edutainment - but it is a mixture of entertainment and language exposure. Because of this I have to be very careful of content: gratuitous violence, explicit language and sexual content, and adult themes are moderated. So I won't be going down the rated M for Mature X-Factor or Punisher MAX route at all. Death may be unavoidable, and bad things may happen; but I don't aim to create a world where killing is the norm and nothing good every happens.
Heh... Rack doesn't consider himself a villain. He considers himself an agent, an operative who has a job to do. It just so happens that what he does often matches his physical appearance - which is monstrous.
And thanks for all the feedback and comments. I tend to take notes of everything and compile the information for analysis and evaluation. For instance I've been having to consider something that I completely overlooked. Examining Comrade Hero (the character) with a critical eye from a non Anglo-American perspective. Getting feedback from Russian nationals and those who lived in former Soviet Republics has led to some interesting and informative considerations I need to examine. And no, I can't share... Shhh... Spoilers.
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madcatprimary [2011-07-09 01:57:47 +0000 UTC]
Now that's a professional Russian!
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