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Published: 2018-04-28 05:37:58 +0000 UTC; Views: 2908; Favourites: 23; Downloads: 27
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Description "Well. there's an easy way to tell if a situation is really bad... the local Militia has to ask for volunteers."

part prompting, part "I f*cking wanted to" and part request since azmaybe9 makes a case that's difficult to ignore.
been playing a bit of Mech Warrior Online when seems to satisfy my needs for vehicles, guns and sci-fi in a single uniform package plus I grew up on old Mercs:4 so MWO is like a frickin wonderland. add that to an EVENTUAL story series and you get legit shots like this that actually could happen in story lore.

enough of my ramblings, here's a Miss Haku assisting with local defense.
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Comments: 36

TheGalaxyCommander [2018-04-28 18:37:05 +0000 UTC]

Nice pic, I'm a huge fan of battletech, and mixing it with gts always gets a big plus from me.

Also nice summoner model you got there, I hope you make more pics like this in the future.

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JillyBean418 In reply to TheGalaxyCommander [2018-04-28 20:18:19 +0000 UTC]

you can thank AdmiralTerk for the Thor model (Battle Tech and their name shenanigans XD). since I'm planning to switch to more stuff like this as opposed to just gts (gives me a bit more direction and everyone seems to be dying to see more like this) it'll be more common place as time progresses.

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Nodrog71329 [2018-04-28 17:14:56 +0000 UTC]

Haku! *Glomps leg* XD Wonderful pic. Add that you have summoner here, it's pretty great. Course I would prefer a Kodiak myself. ;3

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JillyBean418 In reply to Nodrog71329 [2018-04-28 17:38:22 +0000 UTC]

I'm more of a Medium Pilot. so I'd rather a Shadow Cat, Bushwacker or something else in that class. but of the Mechs still employed with some of the newer Battle Tech stuffs, the assaults I've had good luck with in the past include the Atlas, Warlord (Atlas variant), Mauler (usually early on), and maybe a few others.

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Nodrog71329 In reply to JillyBean418 [2018-04-28 17:54:04 +0000 UTC]

I just like Assault and Heavy's because they play more to my liking. I would love to see a Mech that repairs others like a medic or one with like a close combat weapon for melee brawls. It's what I do in Star Wars: The Old Republic for my team mates. XD For now, being an Artillery or Tank is what I do mostly. :3 I can't slow down fast enough as a Medium and a Light... the high speed and no armor just kills me with what I do. DX Still good to have some people as those though.

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JillyBean418 In reply to Nodrog71329 [2018-04-28 18:18:15 +0000 UTC]

I think Duncan Fisher had the best explanation for why Medium's are awesome.
lots of speed but more bulk than the light class. so placing shots matters more and it tends to make for some exciting shows.

well, according to MWO's firepower rating system, my 45 ton Shadow Cat packs more fire power than any Atlas you can buy in store. and thus far, MWO's firepower rater has been considerably more accurate than it was in Mercs4. so I'm inclined to believe it but I need to get the weapon specs on the Atlas. the other thing is, my Shadow cat is either going to wreck you at long range at close range. at mid range there's almost no ideal fire pattern. not to mention they can take more of beating than you'd expect. but lights are typically scouting mechs.

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Nodrog71329 In reply to JillyBean418 [2018-04-28 18:42:49 +0000 UTC]

As I said, I build my Mechs to be Tanks or Artillery. XD If there were mechs with Close Combat Weapons (Like Axes, Swords, or even Claws) or Repair Mechs, I would be playing those. XD I would play a medium mech if it had either. Them being really fast hampers me in using them in combat. I can use them to scout, but if I find an enemy, don't be surprised you see that I died. Mainly because either A they were in a pack and decimated me before hitting in reverse, or B I backed off a cliffside and died. XD

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AdmiralTerk [2018-04-28 07:40:31 +0000 UTC]

Yeah, mechs are fun XD

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JillyBean418 In reply to AdmiralTerk [2018-04-28 07:47:08 +0000 UTC]

all I've got atm is the Thor and Loki from Battle Tech. it's an awesome start but I might have to throw my Pendant in the ring (since I don't where hats) on creating a Mech for stuff like this. we'll see what happens

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AdmiralTerk In reply to JillyBean418 [2018-04-28 07:49:40 +0000 UTC]

das all u got? I know the guy who made those mechs also made the Vulture and a Timber Wolf (tho it's titled Mad Cat)

bowlroll.net/file/17641
bowlroll.net/file/17642

just click the links in the description, scroll to the bottom, u should find the passwords.

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JillyBean418 In reply to AdmiralTerk [2018-04-28 07:54:51 +0000 UTC]

I had missed the passwords when you shared these before.

em, "Timber Wolf" is the new canon Name for the old Mad Cat Clan Heavy Mech. there was also a Mad Cat Mark II in Assault class but these days it's Timber Wolf for Heavy and Mad Cat for Assault.
personally I think the Mad Cat should've stayed in Heavy class and the Mark II been renamed. reason being it had a lot more asking power on the battle field as a heavy but at 90 tons the Assault class variant was a bit lacking.

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AdmiralTerk In reply to JillyBean418 [2018-04-28 07:57:05 +0000 UTC]

XDD

Not sure how "new" that name would be considering that's the name it had in Mechwarrior 2 back in the early 90's XD Was one of my faves, right behind the Warhawk.

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JillyBean418 In reply to AdmiralTerk [2018-04-28 08:00:07 +0000 UTC]

hm. well Mechwarrior 4 wasn't too long after that. so for me, it is and always will be: the Mad Cat
also, I always have issues with these passwords

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AdmiralTerk In reply to JillyBean418 [2018-04-28 08:01:40 +0000 UTC]

das fine

what sorta issue? the passwords not working, or can't find em?

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JillyBean418 In reply to AdmiralTerk [2018-04-28 08:02:32 +0000 UTC]

translation. literally right after that I figured it out

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AdmiralTerk In reply to JillyBean418 [2018-04-28 08:05:18 +0000 UTC]

okie XD

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AZmaybe9 [2018-04-28 06:55:07 +0000 UTC]

This is the kind of action I hoped for when you said you were combining guns & giant girls!

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JillyBean418 In reply to AZmaybe9 [2018-04-28 07:02:19 +0000 UTC]

well, hopefully we can see some cool stuff.

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SenkouHakuZero [2018-04-28 06:22:23 +0000 UTC]

So this must be also in part of the seed that Terk gave the idea for you with all of his stuff. Whatever was the sprout, this turned out pretty well.

I second the notion of Meltandi from Macross. Course here it's just to have mech to give the giantess some support as opposed to mechs being built to fight a whole race of giant people. Better intention overall, although some of that could still apply for any that go rouge. There was even a similar idea used in a very obscure US translated manga named Silbuster in which the protagnist was a size changing hero and had support from a US made Super Robot. Gave me some nice flashbacks to it.

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JillyBean418 In reply to SenkouHakuZero [2018-04-28 06:36:11 +0000 UTC]

ironically Terk was more of a "pusher" to see it happen. I spent too much time with Battle Tech for this not happen at some point.
but truthfully having the faith of some of the gts community's greatest for being among the few who can do this right is rather encouraging.

but one thing I was telling Wolx of Life, is while I'm exploring gts and Mech co-op battles, I've also noticed a stark difference between American Mech styles and Japanese Mecha styles. not surprisingly each reflects it's country rather well. so I also wanted to do some Mech battle style culture clash stuff but mixing that culture clash with gts might take some time. but I'm glad people are enjoying these. like I said, it's really encouraging.

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SenkouHakuZero In reply to JillyBean418 [2018-04-28 07:09:46 +0000 UTC]

Battle Tech? Despite me playing a mech game right now (Super Robot Taisen\Wars X, a long running strategy series of japan that last year started to get english translations over in Hong Kong), I have messed with American mech styles very little. Stuff like Battle Tech or Warhammer is a bit alien to me but I can't deny it'll be a nice clash of styles would work pretty well. For example, in the heat of combat, having a non human looking mech would be better to differ from all the giantess roaming around to get shot at. One idea at the very least.

One idea I did have is like someone would be capsule to fire some sort of rifle that was kept in a necklace of the giantess. Not sure how well it'd work with all the extra movement, but if the giantess could make them stop moving a point blank energy rifle or a missile launcher at point blank would be pretty devesating.

And yes, Terk would do that. Kept trying to do Evalingeon stuff for a while. Course, you got your own and upcoming style which is nice to see. Look forward to the next.

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JillyBean418 In reply to SenkouHakuZero [2018-04-28 07:45:09 +0000 UTC]

that whole thing is hilarious XD
yeah, Japanese styles tend to have actual style over the American styles which are more practicality heavy. so with Japanese styles you can expect a lot of grace in mech combat but the American styles are all about more power and moving that power. quite fitting tbh. or at the least, this is what I have observed. so matching them for a clash might be difficult. even more so with gts factored in. but for now I'm staying in comfort zone. gts and American Mechs. I'll find a place for Japanese Mechas later on.

that would actually be a neat device for unmanned operation. have a targeting computer adjust the gun while the remote pilot tells it where to point. sort of like helicopter cams.

thx

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SenkouHakuZero In reply to JillyBean418 [2018-04-28 08:14:12 +0000 UTC]

What's hilarious? The whole SRW thing and no american mecha thing? Can't say they ever appealed to me back then but I found an SRW 64 rom in a pack a friend gave me and played it as I recoginized Gundam Wing was in the game. Been a fan since. Never got brought over due to all the anime licensing, although it almost made it on the Dreamcast for a full English release but it was ironically Harmony Gold, the folks behind Robotech, that said no due to Macross being in the game and not wanting to confuse folks.

As for the whole Japanese to American mecha differences, that description does have some truth to it. Most of those "agile" descriptions would fall under stuff like the majority of the Gundam franchise for sure, with a fair amount of others. There are more of those "power" types you describe over there though although they quite often don't show up in the same way American mechas do it. Over there majority of mechs get lumped into two categories; "Real, the agile and can't really take a hit types and "Super, the super defensive and strong types that can't move nearly as well. There's a lot of nuances to that but for the most part it holds across the board.

There's nothing wrong with sticking to that honestly. Make it *your style*. In fact, in the world you're trying to create mech *suits* for giantess would probably work a whole lot better. Give them the more agile japanese style and the normal folks get the American style. Two birds in one stone. Could even incorporate the whole "drone necklace" idea with it.

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JillyBean418 In reply to SenkouHakuZero [2018-04-28 08:41:16 +0000 UTC]

what's funny is irony. further proving my view of each style and most important, that I'm doing 'Merica styles while you are gaming with Japanese styles XD
but that's pretty cool. honestly I grew up with old Mechwarrior 4 so Battle Tech was what defined the genre for me. ended up going through hoops to get a copy of old Mercs4 but the Xbox Original adaptations where very lacking for what Mechwarrior was supposed to play like. then MechWarrior Online pops up and now MechWarrior 5 I'm practically fangirling just thinking about it! if MWO was the UI standard for MW5 will play, I can't wait!
we have fun here XD

that and American styles have their pilots treat their mechs the same as any machine. so a good pilot will pay attention to the machine's mechanical behavior, what's working right and what's not. mainly things you'd learn to do driving a stick shift car. but the Japanese seem to have the machine as an extension of self. in both cases there's a connection but also in both cases it's more attuned to it's particular culture as to how the connection is formed.

I was thinking about that. it would be very fitting plus GTS gets the option to go with out a suit. it's mainly having them out there that poses a challenge with the culture clash. but I could do just gts, gts with exo suit, American Mechs, and Japanese Mechas. sort of as a way to see how people try to blur the lines to do things they might not otherwise be able to. and oh yeah, remote equipment with gts exosuit would be an easy way to keep everyone reinforced.

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SenkouHakuZero In reply to JillyBean418 [2018-04-28 19:41:37 +0000 UTC]

Ah, MechWarrior, that is another one I forgot. The closest I got into the American Mech scene was when I got a free game with our first PC known as G-Nome. It was rather clunky and hard to use and the designs weren't great so back then it kinda put a bad taste in my mouth for the series as a whole, although I can't say I hated that game. Plus Toonami was starting to air some of the Gundam shows at the time it was a time to diverge as any.

The feeling of how pilots treat their mechs, that seems a bit...hmm. I can't say that's Japanese only but more of a characteristic of "Real" type of Mecha as there's a fair amount of material of over there that treat their machines like that. In fact, thinking about it Macross\Robotech would be a prime example of one. It just happens that a good chunk of titular machines are protoypes or custom models with special systems so that they can be extensions of the pilot itself. Meanwhile anyone with a grunt unit can't do much but rely on their own skill and utilizing the suit's base mechanics.

It would be an interesting scenario to see, with all the different ways clashing. There could even be some sort of "balance checking" going on there, like speed type mechs beat the power type mechs on not getting hit, but then giantess\mech suits beat speed types on not being as slow and still having the strength to take them out easily while power types pose a problem to giantess even in suits. It'd be a much more involved combat scene that way.

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JillyBean418 In reply to SenkouHakuZero [2018-04-28 23:52:49 +0000 UTC]

American mech styles generally seem to have that feel. but with Toonami as the challenge Mech game devs faced, it's no wonder anime styles feel a lot more prevalent. old games like Mercs4 (Mechwarrior 4: Mercenaries) didn't have the game play power needed to keep up on it's own so it also ended up being very math and strategy based. helping give MWO the "thinking man's shooter" badge of honor.

I feel that my previous statement was more of a generalization. it really seems like it's more the attitude than anything. but that skill factor seems to also be important to take note of.

right. plus with Mech clashes you might also have to worry about when there enough bulk that an opponent needs more than agility. which brings new ideas to problem solving both mechanically and tactically.

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SenkouHakuZero In reply to JillyBean418 [2018-04-29 00:34:09 +0000 UTC]

It did hit that wave yeah, Toonami was a foot pedal for jump starting that stuff in that direction. Then you have the popularity of the competitive fast paced VS games that started with Virtual ON, Armored Core (did you ever happen to see anything from that series? you would of loved it as it allowed for the perfect clash you have transcribed here) and the entire Gundam VS series over in Japan that only helped things. Hell, even the newly released BattleTech on Steam seems to be the long awaited answer to another Front Mission style game, a Tactics RPG style game from Square that's been dormant ever since the mid 2000s.

It's honestly not an incorrect generalization to make: there's a lot of base it on, especially the skill part. It's just not as cut and dry as that might seem but it's also on a case by case basis in the same instance. For example. in Armored Trooper Votoms, which has had tiny human sized tanks called A.T.s, everyone who survived was based simply on raw skill as the A.T.s were really fragile and low success rate. In counter part something like Gundam often has special systems on board to go along with the pilot which can give aid to faults in skill, but eventually they do improve to the point where it's not required.

Not to account for what it'd be like punching a mech. Building and having a suit is one thing, but having weaponry is another. Could a light and agile type have even girth to even put a full dent fast enough in a power type without a giantess interrupting them? Similarly could a giantess even hope to damage a heavy power type with just her fists? Lots of checks and balances to have there, putting it into action would be both exciting and hectic as hell.

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JillyBean418 In reply to SenkouHakuZero [2018-05-10 12:12:37 +0000 UTC]

I did play a bit of Armored Core 4. I found the overly high pace, short missions and lack planning power to be mildly frustrating. what get me infuriated was the fragility of each fight. either I had the power of god (insert picture of me on a lawn mower with a revolver) or I was wet news paper. it was enjoyable from time to time but not one of I'd buy (Dad owned a copy). and yes, Battletech had a sledge hammer to face for most of their run time up until now. with Microsoft beating a dead horse for Xbox Mechwarrior games and a ton of "wtf is going on" so Mech Warrior Online and soon to come Mercs5 gets me fangirling more than any game release I've ever seen. but flair and style weren't always on their side.

makes sense to me. the big thing that helps me differentiate the styles boils down to culture. so as a general way of looking at things, Battletch style stuff is done in a very American fashion (I'm Texan, so putting assault level fire power on a scout system is definitely Texan approved XD) but what I gather from Japanese stuff is tend favor synchronization. whether with understanding one's self, building a high functioning city scape or developing skills and team work. where as American engineering is thought of as "if it ain't broke, don't fix it" or "is it moving? is it not supposed to be? duct tape. is it moving? should it be? WD-40." obviously there's more to it but legit engineers say stuff like that even if they went to Texas Tech University (admittedly my fave line was from an instruction manual "now that you're finally reading this manual" 'cause who starts with instructions? XD). but I do agree that keeping in mind the case DOES matter is important.

admittedly, this is answered by stuffs I learned while Dad did Kung Fu practice. so maybe not against an American Mech (only because sheer bulk) but a Japanese style Mecha you open up a lot of mechanically based fight styles like Stork as well as crit strike styles like Praying Mantis. but this would require at the least some fore thought as to how one go about this fight. metals have high tinsel strength but machines have weak points that one could exploit (IE, I can't punch my car to death but I could a bunch of paper in the oil pan). either way, the answer is still very interesting

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SenkouHakuZero In reply to JillyBean418 [2018-05-15 22:44:03 +0000 UTC]

Armored Core 4? Man, geez, you played probably one of the worst in the series. No wonder you had that sort of feeling. A couple of friends of I constantly played a lot of games in 1-3, I say a lot as each number was split between a "generation" of games. I would say if you can check out Slient Line or Last Raven from the 3 era, they are better then 4. Yeah, it always seemed that Battletech\MechWarrior had troubled development time but then again I never looked into them that much.

That seems like a pretty astute parallel description. Even in other things, like competitive fighting games (which I do, went to a world tournament a few years ago), have somewhat of the same feeling. American folks often go in picking the best and strongest in the game for best chances to win but often (but not always) end up losing to Japanese folks because they put in the mechanical and knowledge work in order to surmount such power. Granted it's not that cut and draw either but there are shades of it there. Me personally I've always been closer on the skill end, using it as a reason to make myself better when (as far as competition goes) going with power seems like a shortcut.

Power is probably the easiest answer but never the most absolute one. Other things such as speed, whether it be reactive or actual, and knowledge can turn the tides just as easily. A power type mech could never be beaten up front but with some knowledge and wit some normal person with a gun likely could. The same can't quite be said against a giantess least you had a hand held atom bomb. If you want to seek such a fight then let me know, got some ideas on how to make it work. No matter what this comment train has been interesting to participate in nonetheless.

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JillyBean418 In reply to SenkouHakuZero [2018-05-16 09:17:32 +0000 UTC]

well. shit. that is definitely noted. chances are I won't going looking for game redemption but if I ever have a chance to give a not-shitty entry to that franchise a try, I'll make sure to do that. but yeah, Battletech was kind of all over the place. sadly lot of mistakes and being shunted around from place to place. glad to see Piranha Games finally picking up the slack.

(awesome on that tournament)I agree with those winning conditions but you're right, it's really not that cut and dry. my best example for this is the Ford GT40 (introduced to roads as the "Ford GT") which the Ford Motor Co built to take entry to the LeMans endurance race but they knew that out cornering Porches and Ferraris wasn't an option. their solution was brute force with a powerful engine and stuck a skilled driver behind the wheel. they couldn't take them in the corners worth a darn but could bolt by on straights. even with that, Ford still took some unreal podium places by the end of the race. so yes, outliers do exist even if they aren't common ...or advisable.

agreed. the big issue with power is lose of control. you could have all the asking power you want from a machine but if it falls outside the realm of control that you can use, it becomes unusable and makes that power nothing more than a waste. I should have a pretty neat picture of how it all fits together but if you have cool stuffs on the subject, feel free to send it XD and yes, this thread has been very interesting. hence why I keep replying XD

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LordWolx [2018-04-28 05:53:01 +0000 UTC]

You could have a squad of giant girlsΒ piloting mech suits. That would be awesome, very Meltlandi from Robotech!

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JillyBean418 In reply to LordWolx [2018-04-28 06:00:28 +0000 UTC]

cool but the idea behind mechs was to allow this kind of co-op in a world with size contrast like this.
however, while that series does interest me, the Mech styles I tend to use are very American. tho I had hoped for a style culture clash. Japan meets America. cliche clash but still a good one.

either way, this ended up being way too rewarding for what I was expecting. so yeah. one hell of a first impression with results so f*ck yeah I'll be doing more of these. XD

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LordWolx In reply to JillyBean418 [2018-04-28 06:02:29 +0000 UTC]

Awesome, can't wait to see more.
These images keep giving me ideas for stories I want to explore sometime in the future.

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JillyBean418 In reply to LordWolx [2018-04-28 06:27:27 +0000 UTC]

awesome
huh. well, tag me when they happen, I'd love to see

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LordWolx In reply to JillyBean418 [2018-04-28 06:31:48 +0000 UTC]

You bet I will!

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JillyBean418 In reply to LordWolx [2018-04-28 06:36:59 +0000 UTC]

:3

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