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JohnBrod β€” The Five Aspects Magic System (Old)

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Published: 2020-05-21 20:09:39 +0000 UTC; Views: 4971; Favourites: 86; Downloads: 7
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Description

A BIT OF HISTORY

The elves were the first people to inhabit Teluria, being on the planet since its appearance. Created by Zeno using his five archons as templates - Timaeus, Salazar, Damaris, Hector and Sophia - the first generation of elves, the Forties, received the magical powers known as aspects, fed by their souls - a fragment of the very energy of creation - and manifested through your eyes, the connection between the material and the divine.



THE ASPECTS

*Mystic (Timaeus, the King): identified by the purple color, the Mystical Aspect is the firstborn of the Archons and responsible for the fundamental forces of the material world. Its users have access to the facets of gravityy, which allows them to control the forces of attraction and repulsion; astral, with the ability to shape thing drom nothing and materialize your spirit; infusion, giving rise to the ability to transfer aura between objects and people, allowing the creation of magical items and awaken, the ability to blur the lines of the material and the divine, allowing to see things that were previously invisible, feel energies and etc.

*Psionic (Sophia, the Wise): identified by the blue color, the Psionic Aspect is the firstborn girl of the Archons and responsible for emotions, consciousness and knowledge of the material world. Its users have access to the facet of illusions, which allow them to influence the senses, creating sounds, scents or even images; empathy, the ability to understand and manipulate emotions; dreams, with which the user gains control not only over his own dream world but the ability to enter and control other people's dreams; divination, the possibility of analyzing patterns, accumulating knowledge and making case-by-case connections so fast and deep that they give you the ability to predict the future and the consequences of your actions.

*Vital (Salazar, the Healer): identified by the green color, the Vital Aspect is responsible for both life and birth, as well as death and renewal, since when things do not die at the moment they should, they become corrupted. Its users have access to the facet of life, which allows the healing of wounds, the purification of poisoned things; death, with which it can bring diseases to those who should have already died, to control what is left of those who have already died; bestial, the ability to control and command all non-sapient creatures that inhabit the world; plant, the power to control and command the world's plant matter.

* Elemental (Damaris, the Architect): identified by the yellow color, the Elemental Aspect is the one responsible for shaping, creating and expanding the material world, having control of the fundamental blocks that structure it. Its users have access to the fire facet, which includes magma; water, which includes ice; air, which includes electricity; land, which includes sand.

* Martial (Hector, the General): identified by the red color, the Martial Aspect is the youngest of the Archons and responsible for civilization, body and war. Its users have access to the facet of strength, which allows them to increase their physical strength to levels beyond the natural; speed, which gives them the ability to run at unbelievable speeds; resistance, which allows you to metaphorically transform your skin into a shell, your flesh into rock and bones in iron, supporting damage in immense proportions; dexterity, which gives them agility in their hands and legs to become the most talented and feared warriors, true dancers on the battlefield.



THE FIVE LAWS

* Law of Blood: the aspects are hereditary. Boys receive the aspect of the father, girls the aspect of the mother. In addition to this the aspect is recessive, needing all 4 genes to manifest.

* Law of Limitation: each elf can have only one aspect at any given time. In rare and even impossible to predict cases an individual may be born with heterochromia, having an aspect in each eye.

* Law of the Soul: in an analogous way the soul is the heart, the aura is the blood and the eyes are the veins through which it runs and gets where it needs to. Thus, with the eyes being the way in which the aura manifests itself in the material world if an elf has his eyes damaged, blindfolded or removed he can no longer use his appearance.

* Payment Law: each elf is born with a fixed amount of aura that his soul can generate throughout his life and the loss of this fuel is represented by the gradual loss of vision until the individual becomes blind, losing the color of his eyes and ability to use ther aspect. The more experienced and refined the user, the less aura will be needed to achieve the desired effect. In addition, the use of the aspect is also subject to provoke injures on the body if the user extrapolates what he has conditioning to do.

* Law of Property: the aspect is inseparable from the soul, but the soul can be separated from the body. The creation of magic items, for example, consists of transferring part of an individual's soul to an object, giving it the properties of the aspect. It is possible, although one of the most serious crimes in elven society, to steal an individual's entire soul and place it in an object or try to absorb for yourself.




DISCLAIMER
- The icons within the tokens are not my work and come fromΒ game-icons.net . A database that you can use for free (LCC 3.0).

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Comments: 5

Renquazar [2022-11-22 20:06:25 +0000 UTC]

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JohnBrod In reply to ehlookitsyou [2022-01-02 17:16:59 +0000 UTC]

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ehlookitsyou In reply to horaciosi [2021-12-07 23:01:36 +0000 UTC]

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