Comments: 25
wiebkefesch [2010-07-30 01:31:08 +0000 UTC]
What is this doing in Scraps?! Great work.
π: 0 β©: 1
Mauser712 [2010-07-28 06:22:24 +0000 UTC]
Interesting, because of the way you laid it out, you managed to do it with two point perspective instead of three.
π: 0 β©: 1
TCPolecat7 [2010-07-28 05:34:07 +0000 UTC]
Wow, just amazing. I NEVER got the hang of this aspect of comic art... >.<
- Polecat
π: 0 β©: 1
JohnStaton In reply to TCPolecat7 [2010-07-28 14:08:26 +0000 UTC]
Buy these books. [link] [link]
And move fast, there's only one available at a reasonable price on one listing.
Or go to the library and check out whatever book they have on linear perspective.
Read these and try out the techniques. Remember--don't let the "best" be the enemy of the "good". ANY improvement you make its a good thing, and will add to the types of drawing you can do, and subsequently, the types of stories you can tell.
π: 0 β©: 1
TCPolecat7 In reply to JohnStaton [2010-07-28 20:59:43 +0000 UTC]
I actually have one of those books. My problem is less the perspective itself, and more the "fiddly bits" and level of detail. That's what kills me. I tend to function with a lot of open "negative" space, and make use of the minimum amount of lines to get my point across. It makes things with a lot of heavy detailing very difficult for me. I have the same problem drawing high-tech looking items. I can't draw a lot of "fiddly bits" and odds & ends on them....
- Polecat
π: 0 β©: 1
TCPolecat7 In reply to JohnStaton [2010-07-30 12:09:29 +0000 UTC]
I'll try to find it if I can, but admittedly I want to be more detailed. I just never can make it work like I want it to....
- Polecat
π: 0 β©: 1
JohnStaton In reply to TCPolecat7 [2010-07-30 18:11:40 +0000 UTC]
Forget about the details for now. They're less critical than you think.
Concern yourself with strengthening your fundamentals: the underdrawing, the anatomy, the perspective. All the surface detail in the world wont rescue a drawing that is fundamentally flawed [link] , and if you have your basics squared away, you can actually compose fine drawings with less surface detail. [link]
π: 0 β©: 1
TCPolecat7 In reply to JohnStaton [2010-07-30 20:08:06 +0000 UTC]
That's actually the first time I've heard the advice to NOT go for details and the like. I usually see notes (often in those how to draw books of various sources) about how important it is to do details. Interesting.
- Polecat
π: 0 β©: 1
TCPolecat7 In reply to JohnStaton [2010-07-31 10:30:55 +0000 UTC]
I have a book somewhere (Forget the name) that did an interview with 3 different comic producers, and all 3 said they look at level of detail FIRST. If it's not up to their standards, then they felt that the artist wasn't worth their time....
- Polecat
π: 0 β©: 1
TCPolecat7 In reply to JohnStaton [2010-07-31 20:11:31 +0000 UTC]
When one considers some of the comic artists out there who completely ignore Anatomy and the like it certainly makes one think so. However I don't truly know. Of course if I personally felt that, I wouldn't be spending so much time working on proportions and working on my ability (slowly admittedly) to get the foreshortening of the body right and the like as well.
Not saying I believe detail is the most important thing, just that I've always heard and read it was of major importance.
- Polecat
π: 0 β©: 1
JohnStaton In reply to TCPolecat7 [2010-08-05 16:37:29 +0000 UTC]
There aren't as many incompetant artists in the industry as there once were. Certainly in the 90's, the blue jean commercial susjects, and rock star artists were able to buy yachts with the money the made plying their unmemorable detritus to undiscerning readers. But,if you look today, those artists are barely working, and the standard of artistic performance has returned to a professional level.
Detail is important, because a strong knowledge of under-drawing is generally assumed.
π: 0 β©: 1
JohnStaton In reply to InsolentWhelp [2010-07-30 03:27:25 +0000 UTC]
You know what?
True I'm not a fan of Geiger-esque imagery, but I could have demonstrated more class in declining your suggestion.
Sorry I jumped down your throat.
π: 0 β©: 1