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JohnStaton β€” Aerial View

Published: 2010-07-28 03:06:28 +0000 UTC; Views: 2079; Favourites: 17; Downloads: 37
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Description Hard drive archeology.

Sketch of the Empire State Building I did for a friend of mine at some point in the ancient past.

New York is such a wonderful magical bitch to draw, with it's mix of old and new world architecture. Glass boxes juxtaposed with Corinthian columns juxtaposed with Art Deco spires juxtaposed with terraced brownstones juxtaposed with...(Drat, ran out of pretentious architectural jargon--well at least i got to say "juxtaposed" four times. That's gotta impress somebody.)

So many people draw it as a setting for so many comics, one tends to forget what a special challenge it is to visualize.

Makes me wish more comics were set in Tokyo.
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Comments: 25

Lya-MaNOli [2011-10-25 04:03:43 +0000 UTC]

"JUXTAPOSED" impresses anyone surely!!! Very nice draw

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Aftermath1990 [2011-09-03 08:12:03 +0000 UTC]

Oh My God! It's awesomeness![link]

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wiebkefesch [2010-07-30 01:31:08 +0000 UTC]

What is this doing in Scraps?! Great work.

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JohnStaton In reply to wiebkefesch [2010-07-30 04:57:36 +0000 UTC]

Thanks.

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Mauser712 [2010-07-28 06:22:24 +0000 UTC]

Interesting, because of the way you laid it out, you managed to do it with two point perspective instead of three.

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JohnStaton In reply to Mauser712 [2010-07-28 13:57:00 +0000 UTC]

"Vertical Two-Point Perspective", my friend. the lazt cartoonist's best friend.

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TCPolecat7 [2010-07-28 05:34:07 +0000 UTC]

Wow, just amazing. I NEVER got the hang of this aspect of comic art... >.<

- Polecat

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JohnStaton In reply to TCPolecat7 [2010-07-28 14:08:26 +0000 UTC]

Buy these books. [link] [link]

And move fast, there's only one available at a reasonable price on one listing.

Or go to the library and check out whatever book they have on linear perspective.

Read these and try out the techniques. Remember--don't let the "best" be the enemy of the "good". ANY improvement you make its a good thing, and will add to the types of drawing you can do, and subsequently, the types of stories you can tell.

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TCPolecat7 In reply to JohnStaton [2010-07-28 20:59:43 +0000 UTC]

I actually have one of those books. My problem is less the perspective itself, and more the "fiddly bits" and level of detail. That's what kills me. I tend to function with a lot of open "negative" space, and make use of the minimum amount of lines to get my point across. It makes things with a lot of heavy detailing very difficult for me. I have the same problem drawing high-tech looking items. I can't draw a lot of "fiddly bits" and odds & ends on them....

- Polecat

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JohnStaton In reply to TCPolecat7 [2010-07-30 03:53:49 +0000 UTC]

The fiddly bits, aren't altogether necessary. They're fun for OCD victims like myself, but you can probably get the point of any illustration across with greater clarity without them.

What I'm talking about is the representation of space. Putting you character in an interior space in such a manner that the reader feels more like their looking over the their shoulder than watching them on a distant stage.

Many artist with a simple, uncluttered style are still very good and giving a sense of space to their artwork. I fyou ever get a chance, check out the recent Darkwing Duck comic book.

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TCPolecat7 In reply to JohnStaton [2010-07-30 12:09:29 +0000 UTC]

I'll try to find it if I can, but admittedly I want to be more detailed. I just never can make it work like I want it to....

- Polecat

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JohnStaton In reply to TCPolecat7 [2010-07-30 18:11:40 +0000 UTC]

Forget about the details for now. They're less critical than you think.

Concern yourself with strengthening your fundamentals: the underdrawing, the anatomy, the perspective. All the surface detail in the world wont rescue a drawing that is fundamentally flawed [link] , and if you have your basics squared away, you can actually compose fine drawings with less surface detail. [link]

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TCPolecat7 In reply to JohnStaton [2010-07-30 20:08:06 +0000 UTC]

That's actually the first time I've heard the advice to NOT go for details and the like. I usually see notes (often in those how to draw books of various sources) about how important it is to do details. Interesting.

- Polecat

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JohnStaton In reply to TCPolecat7 [2010-07-31 01:06:55 +0000 UTC]

That very odd. All my life it seems, I've been told to ease up on the detail.

In fact, there is a part in "How to Draw Comics the Marvel Way" that talks about the pitfalls of over-inking. So it's not just me that getting, and giving this advice.

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TCPolecat7 In reply to JohnStaton [2010-07-31 10:30:55 +0000 UTC]

I have a book somewhere (Forget the name) that did an interview with 3 different comic producers, and all 3 said they look at level of detail FIRST. If it's not up to their standards, then they felt that the artist wasn't worth their time....

- Polecat

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JohnStaton In reply to TCPolecat7 [2010-07-31 14:22:56 +0000 UTC]

Whups. I put the following response to this post in with my response to your awesome Galaxy Rangers post. I hope it's not to confusing, but so its in better context, here it is again:

You really seem hung up on detail. Let me ask you. Are you saying that the sources you are citing give you the impression that fundamental skills like anatomy and perspective are unimportant?

You say that they look for detail first. Do you believe that they don't look for the fundamentals at all?

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TCPolecat7 In reply to JohnStaton [2010-07-31 20:11:31 +0000 UTC]

When one considers some of the comic artists out there who completely ignore Anatomy and the like it certainly makes one think so. However I don't truly know. Of course if I personally felt that, I wouldn't be spending so much time working on proportions and working on my ability (slowly admittedly) to get the foreshortening of the body right and the like as well.

Not saying I believe detail is the most important thing, just that I've always heard and read it was of major importance.

- Polecat

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JohnStaton In reply to TCPolecat7 [2010-08-05 16:37:29 +0000 UTC]

There aren't as many incompetant artists in the industry as there once were. Certainly in the 90's, the blue jean commercial susjects, and rock star artists were able to buy yachts with the money the made plying their unmemorable detritus to undiscerning readers. But,if you look today, those artists are barely working, and the standard of artistic performance has returned to a professional level.

Detail is important, because a strong knowledge of under-drawing is generally assumed.

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TCPolecat7 In reply to JohnStaton [2010-08-05 20:53:30 +0000 UTC]

Aye, I noticed how many actual comic fans hate the artists who made so much cash in the 90's *cough*Liefeld*cough*. As for me, I just keep plodding along and learning what I can, I'm in that awkward area where you're too good to really get very solid critiques, but not good enough to actually be "professional" level in skill. I just keep plugging away.

- Polecat

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InsolentWhelp [2010-07-28 04:00:32 +0000 UTC]

Now there's a unique establishing shot for ya! How's it going, John? Anyone commissioned you yet for a fanart of Zerg Queen Kerrigan?

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JohnStaton In reply to InsolentWhelp [2010-07-28 14:01:24 +0000 UTC]

In case you're considering it--NO!

Ugh. I don't see how some artists can take the time it takes to finish a drawing, staring at brutal fugliness. No way you could afford what I'd charge in exchange for such a chore.

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InsolentWhelp In reply to JohnStaton [2010-07-29 07:00:48 +0000 UTC]

*whimpers*

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JohnStaton In reply to InsolentWhelp [2010-07-30 03:27:25 +0000 UTC]

You know what?

True I'm not a fan of Geiger-esque imagery, but I could have demonstrated more class in declining your suggestion.

Sorry I jumped down your throat.

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InsolentWhelp In reply to JohnStaton [2010-07-30 07:00:17 +0000 UTC]

It's cool, I didn't know that was a touchy subject for you. I'm just surprised nobody hired you to make something Starcraft-related, what with the game's release and all and said game eclipsing everything in 2010 so far*. I still say that you draw the best lines.

*Well, except for the newly announced Street Fighter X Tekkenβ„’/Tekken X Street Fighterβ„’ games coming out. F*ck yes.

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SuichiTanaka [2010-07-28 03:14:56 +0000 UTC]

This is my jaw. On the floor.

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