Comments: 22
Evodolka [2017-10-17 21:15:14 +0000 UTC]
*sings the pumpkin song*
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jugapugz In reply to tsukiyama-art [2015-09-09 04:04:12 +0000 UTC]
thanks...5,300 polys....
actually around 3k....because of the outline doubling the poly count...haha
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sketcher-taku [2015-08-28 15:11:22 +0000 UTC]
are the clothes a seperate mesh or is this all merged together o0o?
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jugapugz In reply to sketcher-taku [2015-08-29 09:58:21 +0000 UTC]
merged...only the hat and face are separated...
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PhantomDev30 [2015-08-26 16:16:37 +0000 UTC]
Mga ilang oras nyo po yan ginagawa?
👍: 0 ⏩: 1
jugapugz In reply to PhantomDev30 [2015-08-27 07:53:03 +0000 UTC]
5-6 hours modelling...tapos...3-4 hours sa texture at rig...solid colors lang nmn ung texture tapos basic deform rig lang so di syado time consuming...
👍: 0 ⏩: 0
PercyRosalina [2015-08-25 03:27:58 +0000 UTC]
very nice, are the outlines a mesh or are they part of blender's outline feature?
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ShiningHatsya [2015-08-25 00:55:50 +0000 UTC]
Nice cel-shaded character :3
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soulSmith1 [2015-08-24 15:14:39 +0000 UTC]
nice
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Lightning441 In reply to jugapugz [2015-08-24 20:55:37 +0000 UTC]
how long have you been using blender 3d? I've never been able to learn it properly, besides the basic things haha
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jugapugz In reply to Lightning441 [2015-09-24 10:19:07 +0000 UTC]
3 to 4 years...but i use 3ds max 2 years before that...so.... a long time...haha
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Lightning441 In reply to jugapugz [2015-09-24 20:07:54 +0000 UTC]
Yeah a long time xD but the results are satisfying, aren't they? I think they are!
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jugapugz In reply to Lightning441 [2015-09-25 06:48:32 +0000 UTC]
haha...it goes this way
you get satisfied...then get depressed when you see others improvement...then you get inspired...then you struggle to improve...then satisfied again cycle...but most of the time the depression stage is long...TT.TT
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