Comments: 51
justinwongart In reply to ??? [2013-09-23 00:31:10 +0000 UTC]
Thanks, glad you dig!
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GodChosen [2010-04-30 14:28:05 +0000 UTC]
Where do you get your ideas for their clothing?
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justinwongart In reply to GodChosen [2010-06-05 10:24:20 +0000 UTC]
Various fashion I see from people walking around, magazines, or just random shapes and designs I come up with in my head. This one was from the dome.
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kasai [2010-02-28 17:33:03 +0000 UTC]
That angle is sex!
Dude, I was at Lotteria near my job, and this girl walked in with a biker helmet with a huge pink star on the side! I was like "JUSTIN, WHERE YOU AT!?"
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justinwongart In reply to kasai [2010-06-05 10:25:28 +0000 UTC]
Hahah next time take a pic and yell out: "Inspiration over 5000!" Yea man, this angle will be mastered someday.
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justinwongart In reply to Valhalrion [2010-06-05 10:25:57 +0000 UTC]
Thanks kinpouju, that means a lot to me. I am glad I can inspire people, as others have me.
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tare-musume [2010-02-27 06:34:06 +0000 UTC]
sweet perspective!
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vandalk [2010-02-25 20:11:20 +0000 UTC]
I like rough stuff and this is looking pretty good! If I were to continue working on this I'd definetly do it in another file so that I wouldn't loose this ^___^
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your-fathers-belt [2010-02-23 21:35:04 +0000 UTC]
you nailed a crazy angle, and im always diggin the cream sweet ass get up... : )
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justinwongart In reply to your-fathers-belt [2010-06-05 10:27:23 +0000 UTC]
Man that stuff is the best. That angle is really fun to try to figure out!
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TIMISDEATH2ALL [2010-02-23 05:39:29 +0000 UTC]
Cold shit fmily
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QuincMSK [2010-02-22 23:47:53 +0000 UTC]
Very Effective costume design, as usual!
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justinwongart In reply to QuincMSK [2010-06-05 10:28:03 +0000 UTC]
Heh first time I have heard effective when talking about my work. Thanks man, I will keep that in mind!
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R0K-MO [2010-02-22 19:14:30 +0000 UTC]
good juice Fam! yeah that reminds me too to work on my angles!
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Stillion [2010-02-22 19:12:16 +0000 UTC]
High five!
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heysawbones [2010-02-22 09:58:59 +0000 UTC]
Siiiigh, I love the design. :I
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IronNoodle [2010-02-22 07:20:22 +0000 UTC]
Nice work, I like the design as well as the style. Just last night I drew the same angle not sure I did quite as well as you xD
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IronNoodle In reply to justinwongart [2010-02-23 09:15:22 +0000 UTC]
lol sure is, just gata get to that practicing xD
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defineprog [2010-02-22 05:07:33 +0000 UTC]
Roughness is fun. Especially with a sketch.
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justinwongart In reply to defineprog [2010-02-23 04:45:46 +0000 UTC]
Yea sometimes its good to not get so caught up on the polish level for things..sometimes
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BTrinidad [2010-02-22 04:54:32 +0000 UTC]
Very nice man. It really good
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Tongman [2010-02-22 04:47:08 +0000 UTC]
Nice! I didn't notice your choice of angles either! It's good that he pointed it out though. Now you're gonna bust some even cooler work. Your co-worker's f*&@ing good too!
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justinwongart In reply to Tongman [2010-02-23 04:42:39 +0000 UTC]
Hahah yea, sometimes its really tough to see your flaws since your are so used to your own work. Yea, hes got some good stuff, wish he busted more.
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fresh72 [2010-02-22 04:13:17 +0000 UTC]
love the angle,that's definitely one of my weaknesses and its to pain to find good reference pics
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justinwongart In reply to fresh72 [2010-02-23 04:42:07 +0000 UTC]
Yea, I think its a good exercise, and even without reference it's worth a shot to just go for it. ONWARD HOOOO!!!!
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justinwongart In reply to dasAdam [2010-02-23 04:41:20 +0000 UTC]
Thanks man! Yea, getting outside your comfort zone is def a good thing, you can learn and exercise your techniques. Getting loose is nice, since at work its all polish.
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justinwongart In reply to dasAdam [2010-02-23 17:34:56 +0000 UTC]
Yea, I got into the mode where I got really unsatisfied with my rough strokes, and wanted to blend everything...needless to say, that is a trap, and probably a sign of insecurity in my work. You can get caught up rendering, and which takes time, and made me lose a lot of drive on my pieces. Things maybe smooth, but that doesn't beat well thought out effective brush strokes. I am currently trying to change things around, this piece is not a good example of that, and wayyyyy too rough to be considered finished, but for sketchy-sake it works. I am working as a 3D artist @ Carbine Studios NC Soft. So the 2D I do get my hands in is texture work :/ If you are going after a 2D position, hit it...and hit it hard man!! *battle cry*
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orangesteps [2010-02-22 03:51:00 +0000 UTC]
lovely.
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