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Kaedos — Polearm Texture WIP

Published: 2012-06-28 23:43:11 +0000 UTC; Views: 7232; Favourites: 109; Downloads: 127
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Description Ok so I have been tinkering around and got this for my texture for the polearm. I haven't decided if i want to stick with this, or go for less reflection, or go to the extreme and have it so it's very reflective, a high polished weapon for a great master or what not. I'll post what ever i come up with. Hope you enjoy!
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Comments: 4

DrBlueDot [2012-07-01 21:25:29 +0000 UTC]

Damn that's nice
However it still looks like the blade would just snap the weapon in two lol unless i'm judging the scale wrong? xD

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Kaedos In reply to DrBlueDot [2012-07-02 15:17:31 +0000 UTC]

Yea It does look like it will snap but it wont. I am thinking of going back and making a new blade. I'm not liking how big it looks compared to the rest of the model lol. I made it so it was all to scale but alas, doesn't look like it at all. Oh well. I'll make a better blade

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invidos [2012-06-29 07:23:14 +0000 UTC]

I would either go with less reflection or change the lighting abit because I think that some of the shapes are quite hard to read. How many light sources are you using?

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Kaedos In reply to invidos [2012-06-29 09:46:15 +0000 UTC]

Yea I have to re-position them. Where they are now is giving that hard glare. I am using two. One didn't cut it lol. I'll have an updated version up later today after work.

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