Comments: 22
Heyriel [2012-01-30 18:00:58 +0000 UTC]
Overall
Vision
Originality
Technique
Impact
At first sight this works is pretty well done, however there are some really big issues to be found. The foreshortening, proportions and perspective (overlapping) are really off in some places, most noticably the foreleg streched towards the viewer. You really ought to revise skeleton structure and -most impotantly- muscle masses and how to portray them before taking a really close look at reference pictures. Trace the skeleton, not the outlines.
Anatomy: The body of the character has more of a human built with it's blocky shoulder>hip square. Felines are very bendy, if you own a cat (or your friend does) pick it up and feel how it's back can bend and roll. They really are incredibly long, too, cheetahs being the most extreme of all, ergo the LongCat Meme (google it), look at pics of cheetahs running.
The proportions (lenghths in relation) of the different 'parts' of the legs do not match those of a feline.
The right (viewer) foreleg appears almost entirely humanoid, where there should be a joint between shoulderblade and upper arm there is nothing but straight bone with a blob of muscle in the middle (human without shoulder).
Furthermore, imagine your fingers (only your fingers) sticking out directly from your arm. That's what you drew there. Aka: Paws are part of the legs not 4 blobs stuck on the wrist. On the left legs you did quite well but you need to transition that into a 3d shape.
The tail is okayish but not realistically placed (does not add motion). Remember that it's nothing but the rest of the spine; if your character is running but the tail is only hanging droopily behind it it actually works against that motion and suggests a broken tail-base.
What I really like though is the head: Awesome work on the expression and it's also the right size.
Coloring: The coloring as also very well done! You had one light source in mind and kept with it through the entire pic. While the initial forms of the character are very weak, the shading took the edge off it, drawing the attention from the flaws of the anatomy to the picture as a whole, which has a simple but very much working composition and a good color palette. (Also nice linework)
Conclusion:
You know how to use the digital medium pretty well and also how to place shadows. What is severly lacking however is any basic knowledge of anatomy. Aka: Get books (The Art of Animal Drawing by Ken Hultgren is great), get your pets/ go to the Zoo/cget Reference material of any sort and study, study, study.
If I was being entirely truthful, I'd suggest that you stop digital/coloring for the most part until you know what the skeleton looks like, how the joints move, how different animal types have different body builds and how to create perspective in your figures. As said in the very opening line of this critique, it is not enough to know the outline of things, no matter what other people might tell you. The shoulder issue shows that you really need to know what is going on inside that thing, what makes it look that way, not that is simply does.
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tailblaze [2012-09-01 17:48:04 +0000 UTC]
i like the dramatic pose and the character's look of determination.
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greywolf002 [2012-02-17 12:47:15 +0000 UTC]
*gasp* I love it!!!
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KayasPawsteps In reply to Indianimations [2012-02-01 13:57:12 +0000 UTC]
Thanks a lot for all the comments you give me! They make me happy everytime!
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CreepyBear [2012-01-30 17:23:16 +0000 UTC]
Epic
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xXWarblerFoxxyXx [2012-01-30 16:34:25 +0000 UTC]
Woah!! It's really cool!!
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