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kbhasi — Wander theme for Samsung Galaxy Always On Display by-nc-sa

#samsung #wander #wanderoveryonder #samsunggalaxy
Published: 2019-02-25 12:41:34 +0000 UTC; Views: 1595; Favourites: 18; Downloads: 4
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Description NOT EXACTLY MY ART! Read the next paragraph for more info.

DA user DashieSparkle does a number of fan art vectors, and it so happened that I added a few of their Wander vectors to my favourites. Later on, when I received my Galaxy Note8 on launch day (I pre-ordered mine), I ended up using one of her vectors as my "always on display" theme on my new phone, to complement the handful of other Wander fan art images I have as backgrounds on it, so credits to them for the original vector! www.deviantart.com/dashiespark…

Now, I did try to contact them, but didn't receive a reply, and didn't feel like trying again, so after 7 months, I decided to upload it anyway. I did try to upload it earlier, but kept losing the mood to do so halfway.

I've taken so long that I've already upgraded my Galaxy Note8 to SE 9.0 (Android 8.0), am waiting on the One UI 1.0 (Android 9.0) update which Samsung in Singapore had delayed to some time in March. The preview shown is based on the Samsung Experience 8.5 (Android 7.1) version of Always On Display.

I mean, to be fair, judging by screenshots (and fan art proofs) in posts over on the Wander community on Amino. a lot of users I tend to see there tend to use mid-range cell phones. Well, I do occasionally find someone using a flagship (or previous flagship) model, but it's mostly mid-range phones. One user there uses an LG Stylo 3, which is just the US single SIM version of the Stylus 3 that I had as my temporary phone for 3 months to hold me over from when the cellular modem began failing on my previous phone, until I could pre-order the Note and receive it.

On Samsung phones, the "Always On Display" themes downloaded from their own theme store ("Samsung Themes", later renamed "Galaxy Themes" as part of the One UI update) are basically just an image for the "photo" mode, and sometimes a colour code (to colour the time and date), but that's it. It stays within the 4:3 window of the regular "photo" mode, and the images have either a black or transparent background.

I later (after almost a year of owning it) had the idea to recolour the vector to the palette used when Wander is in a dark room, like the interior of the Skullship, so that the image would pop against the black background. My original plan was to just use the GIMP "Colour Balance" tool, but I decided to just do a cycle of "colour picker" and "paint bucket" tools, between a few reference screenshots from Wikia, then wasted most of my time manually fixing outlines with the "eraser" tool, before finding out that I could just could do a "fuzzy select", shrink the selection, "invert selection", then do another "fuzzy select" but have it "intersect", and then "clear" whatever it had selected. Before anyone asks, yes,

Some references I used:
wanderoveryonder.wikia.com/wik…
wanderoveryonder.wikia.com/wik…
wanderoveryonder.wikia.com/wik…

There also seems to be another palette for when he's in semi-dark (or dark outdoor) areas, where the black portions of his hat aren't recoloured in purple, which leads me to imagine the ribbon, brim, and liner of Wander's Hat is black, but with a slight reflective hint of violet that can only be seen under certain lighting conditions.

As I had not watched every episode of the show, I didn't want to spoil myself with episodes I hadn't watched, so I decided to guess which episodes show him in a dark room, and get my reference shots from the wiki articles for those episodes, which turned out to just be that one episode.

With that, I also decided to imagine what his banjo would look like under those same lighting conditions, well, not exactly, for that, I still used that same GIMP tool I was initially planning on using for the entire thing, and while I had initially planned to do an outline for it, I found it to be too distracting.

Halfway through the project, Debian was finally able to update the version of GIMP they have in their "testing" branch to the new 2.10 release after resolving some dependency conflicts, and it seemed to run a bit slower than 2.8, but I kept at it, but hey, one of the new features in GIMP 2.10 is the ability to tag layers in one of eight colours, and an undocumented feature, is a new live preview in the taskbar, that still adds a GIMP logo in the top right of that preview, which gave me a strange idea for a piece of crossover fan art, which is described in the 5th paragraph of a post I did on Instagram after being surprised with the update. www.instagram.com/p/BmutxHXBYU…

GIMP tends to compress its exported PNG files by default, but I see no difference right off the bat, so the way it does compression is probably by finding common coloured pixels, and linking them all to a single pixel of that colour. Without compression, the file was 12.3 MiB, 106.4 MiB (100 MB?) when loaded into RAM, and after exporting to PNG without any further compression, 986.2 KiB. I'm very sure the reason why KDE uses MiB instead of MB, is that the former is counted based on decimal, and the latter counted based on binary. I much prefer the latter, but I can't figure out how to get Dolphin (file manager) to use it instead of the former.

I was going to do a fancy preview frame for this, but gave up when trying to add a gradient so that the middle of the phone Photoshop template would fade away (so as to not waste space), but decided to just give up and upload the actual preview.

If you're wondering how I managed to capture the AOD, I did it by using Android's hidden "USB debugging" feature (enabled in the normally hidden "developer options") to open a command-line shell on the phone itself, then navigated into the phone's memory card, and used the command `screencap -p (FILENAME)` to spit out a screenshot as a PNG (though the Samsung screenshot software saves in JPEG for some reason or another, but the one in AOSP saves in PNG), then I could just transfer it back to my PC like I would do with other photos, or using the Android USB debugging "pull" command.

I'm sure you'll be able to figure out how to set it. When you do, you don't need to do any additional cropping.
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