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ken1171 β€” -Poser Tutorial II-

Published: 2010-02-19 09:17:07 +0000 UTC; Views: 13279; Favourites: 131; Downloads: 713
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Description ~Poser Tutorial 2: Making Better Renders~

This is a rather different kind of tutorial. It's an overview of my workflow starting with a rough character scene and making it better. I discuss the things I consider important when composing a character render, but I won't be geek enough to suggest dial settings or how to do your business - even because every scene is different and there is no magic dial values that will always work in all cases.

This is more like a guide to things I consider when composing a character scene. It is pretty much my humble personal opinion about what makes a character look better when rendered in Poser. The tutorial assumes you know your way with Poser - and if you don't, please check my other "Getting Started" tutorial. ^^

Images were created in Poser 8, and Flash AS3 programming was used to make the presentation interactive.

Hope you like it and thanks for coming by!
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Comments: 146

ken1171 In reply to ??? [2017-12-28 15:56:39 +0000 UTC]

Right click the download button, and then save link as.

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CYnder1111 In reply to ken1171 [2018-01-13 11:19:50 +0000 UTC]

Thankyou kind sirΒ 

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ken1171 In reply to CYnder1111 [2018-01-13 17:34:50 +0000 UTC]

^____^=b

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vergilian [2016-01-04 16:01:23 +0000 UTC]

That's weird. Whenever I used the Magnetize to V4 pose it didn't seem to do anything whatsoever.

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ken1171 In reply to vergilian [2016-01-04 17:51:49 +0000 UTC]

The magnetize helper pose works mostly on the thighs and buttocks. You won't see any difference unless the clothing has collars and/or buttocks, and the current pose causes them to pokethru these parts. If these conditions are not met, you don't need to magnetize the clothing.

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vergilian In reply to ken1171 [2016-01-05 01:18:55 +0000 UTC]

Well I'll try and see. But there are plenty of cases where you "need" to magnetize the clothing, except it doesn't do anything like you mentioned.

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ken1171 In reply to vergilian [2016-01-05 02:08:20 +0000 UTC]

Keep in mind DAZ3D provides separate magnetizing poses depending on how you build your scenes. If you have only 1 V4 loaded, you use the default magnetizing pose. If you have 2 or more, you have to use the others. In addition, if the pose you use does not bend the collars and/or buttocks, then the magnetizing will have no effect. The reason why magnetizing poses are needed is because of a change in rigging method DAZ3D did when switching from JCMs in their Millennium 3 figures to Millennium 4, where JCMs were replaced by magnets. All these magnetizing poses do is to include the clothing so they are also affected by V4's internal rigging magnets. That's how it works.

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gazukull [2014-11-10 15:23:50 +0000 UTC]

This is excellent brother! Β Should be a must read for all Poser n00bs.

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ken1171 In reply to gazukull [2014-11-10 16:10:53 +0000 UTC]

Thank you! I made this tut years ago, but I think I still do the same things. ^^

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MYOPHILIAC [2014-09-26 23:58:43 +0000 UTC]

Thanx so much!! I'm a newbie looking for another avenue of artistic expression (writer/poet/actor). Thanx for taking the time to teach and pass on your gifts!Β Β 

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ken1171 In reply to MYOPHILIAC [2014-09-27 04:13:21 +0000 UTC]

I am happy you've found it useful. ^___^

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lexxii [2014-09-26 22:48:50 +0000 UTC]

***Submitted To For Your Approval

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ken1171 In reply to lexxii [2014-09-27 04:16:03 +0000 UTC]

Thanks! Those tutorials are my gift to the community. ^^

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tats2 [2014-07-30 19:00:19 +0000 UTC]

Thanks againΒ 

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ken1171 In reply to tats2 [2014-07-30 19:17:07 +0000 UTC]

^_____^=b

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bigtrick2 [2013-06-17 00:07:43 +0000 UTC]

thanks man the lichting and skin features were unknown to me ur great

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ken1171 In reply to bigtrick2 [2013-06-17 02:50:29 +0000 UTC]

You're welcome, it's my way to give something back to the community. ^^

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bigtrick2 In reply to ken1171 [2013-06-18 02:09:50 +0000 UTC]

i wish everyone thought the same some ppl think about money straight away they dont wanna share anything just take and take

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ken1171 In reply to bigtrick2 [2013-06-18 03:09:01 +0000 UTC]

Can't blame them - the bills keep coming.

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bigtrick2 In reply to ken1171 [2013-06-19 01:39:54 +0000 UTC]

u know the problem is we have bills to so we cant spend extra on this stuff to so are we to neglect our needs for entertainment?

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ken1171 In reply to bigtrick2 [2013-06-19 01:52:43 +0000 UTC]

And that's why artists keep starving.

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bigtrick2 In reply to ken1171 [2013-06-22 00:26:40 +0000 UTC]

good artist dont starv only the poor ones

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ken1171 In reply to bigtrick2 [2013-06-22 00:38:03 +0000 UTC]

Then I guess that's what I am! ^^

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bigtrick2 In reply to ken1171 [2013-06-25 02:45:24 +0000 UTC]

i am what i am and im popeye the sailor man

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ken1171 In reply to bigtrick2 [2013-06-25 03:38:58 +0000 UTC]

^______^

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bigtrick2 In reply to ken1171 [2013-07-15 01:24:41 +0000 UTC]

._____.

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SarkaSex [2013-02-02 22:09:51 +0000 UTC]

Some good ideas there, thanks for sharing your workflow. Although I must admit I was expecting a more detail tutorial judging by the title

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ken1171 In reply to SarkaSex [2013-02-02 22:52:44 +0000 UTC]

Thank you! One thing I have learned from experience was that giving away dial numbers is useless, because they won't work in your next scene. That's because lighting and materials react differently depending on the combination - the same lighting won't work with different textures. That's why I think it's more important to know what you are aiming for.

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SarkaSex In reply to ken1171 [2013-02-03 20:51:33 +0000 UTC]

You are absolutely right and to be honest I prefer to search and experiment on obtaining a result than to be guided by hand. It is just, for example in slide no.14 you're sayin "I've added specularity on the skin map"... Most maps for V4 are complex enough, so it would be an idea to show what you changed exactly, not how much you've changed it Again thank you for the nice tutorial

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ken1171 In reply to SarkaSex [2013-02-03 20:57:37 +0000 UTC]

Oh I see what you mean. No matter how complex the material may be, there is only 1 specular node in the material, and that's the one I change. A specular node is made of 3 parts: a color, a value and a size. For that tutorial I have only changed the value. The larger the number, the more specular.

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SarkaSex In reply to ken1171 [2013-02-03 21:03:33 +0000 UTC]

Thank you so much for the info! I'm usually doing this by postwork you know lol

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ken1171 In reply to SarkaSex [2013-02-03 21:24:40 +0000 UTC]

I think poor specularity cannot be easily compensated for with postwork - it will look fake. There are things that must come out right from the renders, and others we can fix in postwork. Poser Pro 2012 comes with most of what I need to fix things directly on the scene, where the most helpful is probably the morphing too to fix pokethrus. ^^

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AOGRAI [2012-09-11 08:28:02 +0000 UTC]

Will you do one on Daz too? So I can also send it out to my brother!! HEHEHE

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ken1171 In reply to AOGRAI [2012-09-11 11:04:28 +0000 UTC]

I actually don't use DAZ Studio. Since version 4, DAZ3D has parted ways with Poser compatibility, so I am even considering excluding DS contents from commissions from now on.

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AOGRAI [2012-09-11 08:27:32 +0000 UTC]

Great tutorial.

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ken1171 In reply to AOGRAI [2012-09-11 11:01:49 +0000 UTC]

Thanks! ^^

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AOGRAI In reply to ken1171 [2012-09-11 12:01:28 +0000 UTC]

Welcome bro!

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ipooper [2012-06-12 21:14:09 +0000 UTC]

Thanks this is going to be a big help to me

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ken1171 In reply to ipooper [2012-06-12 23:10:02 +0000 UTC]

That's good to hear - learning never really ends.

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Silverwind3D [2012-04-25 02:53:38 +0000 UTC]

This is really helpful! Thanks!

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ken1171 In reply to Silverwind3D [2012-04-25 10:40:15 +0000 UTC]

You're welcome - this comes from the questions people ask the most. ^^

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ridgewood123 [2011-09-24 17:01:22 +0000 UTC]

Awesome ! Thanks

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ken1171 In reply to ridgewood123 [2011-09-24 17:49:12 +0000 UTC]

You're welcome! This pretty much demonstrates my workflow in Poser, stopping just before I go for the postwork in Paintshop. Of course, my lighting technique has changed now that I took classes on the subject, but the general idea is all in there. ^^

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jetblue [2011-07-12 02:09:25 +0000 UTC]

Ah! That's awesome! I have a question though. You wouldn't happen to have or know where a tutorial for the face is would you? I want to make a face...and the edits are limited and I have no idea what I'm doing!

Great job! Once I figure out what I'm doing this will come in handy!

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ken1171 In reply to jetblue [2011-07-12 02:44:49 +0000 UTC]

You can check Poser's built in help for a tutorial on how to use the "Face Room" to create a whole new face (using supported figures), or even recreate a real person's face using photographs. ^^

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Hazneliel [2011-03-27 20:20:14 +0000 UTC]

Nice tutorial, Im finding it very helpfull but I have a problem
I dont know how to add specularity to the skin, could you help me?

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ken1171 In reply to Hazneliel [2011-03-29 01:29:50 +0000 UTC]

Go to the material room in Poser, then select the material you want to add specularity to. You can do this by selecting it in the preview panel. Then switch to advanced materials view (default is simple view), and look for the specular node. There should be a texture applied to it, but all you want is to change the specular value (number between 0 and 1), and perhaps the color too (the closer to pure white, the brighter). The tricky part is to adjust the specular highlight size, for the defaults tend to look like plastic. It's a matter of trial and error, depending on the texture connected to the diffuse color node. Hope this helps. ^^

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kandlart [2010-10-20 21:21:14 +0000 UTC]

It looks like a long time since the last post so I am not sure this thread is current, the work flow and this article has done wonders for the way I think now, brilliant, thanks so much. Just one question if anyone can be kind enough.

The only bit I hate most in poser is the hair, it looks stiff as a board and I hate it but I never figured how to get dynamic hair to pose in the cloth room because it all falls out and I certainly have not got a grip of magnets.

You mentioned here that you used a magnet to give the hair gravity and it looks great but how do you do this, my attempts seem to pull allsorts around or not work at all.

Hope that makes sense, all the best

Kandlart

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ken1171 In reply to kandlart [2010-10-20 23:15:04 +0000 UTC]

Thanks! I am glad you found my tutorial useful. You can find pretty good information about how to use magnets to modify figures and props in the Poser reference manual. On mine (Poser Pro 2010) it's on chapter 28, page 460. That's how I learned how to use it. ^^

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Arushitara [2010-09-08 17:33:47 +0000 UTC]

That explains some of the things I wondered about the matierals room. Thank you!

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