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Ken982 — Red She-Hulk Mod + Extra model WIP

Published: 2014-04-24 13:47:57 +0000 UTC; Views: 2007; Favourites: 17; Downloads: 35
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Description OK I wanna finish these two models but I am having some trouble if someone can help
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She-Hulk's chest & left shoulder armor does not look shiny like the rest & I don't know how to fix that

The other model (no name but if anyone has one I am open) every time I add the side machine gun its OK but when I add the other side of the same model it becomes sc5rewed up and parts will disappear or they will get connected together

SO any one can help?
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Comments: 14

espada9000 [2019-11-18 21:25:54 +0000 UTC]

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088I [2017-08-20 15:04:51 +0000 UTC]

I no use xps but I convert models all time.
She-Hulk;In case I use metal sphere to make armor shine or in photoshop or in pmx editor(the program I use)
2 model;In that case I need change the all bones names in one weapon for make the weapons work in differents ways  

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Varmaekir [2017-05-16 07:54:36 +0000 UTC]

If you ask me, that extra model looks a bit like Nightrunner (albeit with less tactical gear in the comics), who is a part of Batman Incorporated. Btw, have you finished these yet?

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SchwarzDrago [2014-04-24 17:34:18 +0000 UTC]

Can i suggest a name for the other model how bout Arsenal Spawn

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Ken982 In reply to SchwarzDrago [2014-04-27 07:12:37 +0000 UTC]

mmmm it a good name, any other name you could think of?

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SchwarzDrago In reply to Ken982 [2014-04-27 12:31:24 +0000 UTC]

GunMetal Spawn but if you don't want the Spawn part you can just name him GunMetal

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Ken982 In reply to SchwarzDrago [2014-04-28 17:38:20 +0000 UTC]

actually, arsenal spawn was better than gunmetal

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SchwarzDrago In reply to Ken982 [2014-04-28 21:19:50 +0000 UTC]

Doomtrooper Spawn or Blitzkrieg Spawn

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nicotine-caffeine In reply to SchwarzDrago [2016-09-29 14:12:33 +0000 UTC]

It's more batman/spawn unless you remove the bat symbol on the chest....

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fickwanna [2014-04-24 16:24:46 +0000 UTC]

There was a tutorial on how to make particular parts of the mesh shiny, I could try and help you, it involves saving the model as a generic item, then editing the .txt file.

For the other model, when adding the second model, try naming the folder differently. Like Gun1 for the first one and Gun2 for the second one. Also, try changing the texture a little (add a pixel, a different color), just so that the two folders are different. It should word afterwards.

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Ken982 In reply to fickwanna [2014-04-26 18:56:21 +0000 UTC]

Thanks for the help

I know about the text change as 0 no shine and 1 is max. it does not work.

I noticed this happens with any part I add in blender & if I use bone weight copy it get exported with a brown dirty look and looses its original color. I don't know how to fix it.

As for the name change, I'll try that and see what happens

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Padme4000 [2014-04-24 15:39:47 +0000 UTC]

I believe a black and white or grey specular map should be able to fix the lack of shinyness on she hulks armour, if not I'm not too sure what else could make it more shiny sadly don't know how i can help with the other model

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Ken982 In reply to Padme4000 [2014-04-26 18:57:04 +0000 UTC]

I used all the parts original images but it did not work

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Padme4000 In reply to Ken982 [2014-04-26 22:49:06 +0000 UTC]

I sadly don't know then whats wrong sorry

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