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Kommandant4298 — Best Friends by-nc-nd

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Published: 2015-01-04 22:20:19 +0000 UTC; Views: 2913; Favourites: 47; Downloads: 24
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Description Another Promotional image for my BSAA Task Force: Nova, however, this will be in the final mega pack of images.

Essentially an image with Jill Valentine and Chris Redfield along with two of my own BSAA Special Operations Agents who have known them since 1996 and 2003 respectively. To reflect, this image was taken by another member of Task Force Nova in April 2011 after an operation in Siberia.

From Left to Right:
Special Operations Agent Nikita Yakovlev, European BSAA Branch; Special Operations Agent Victor Reznov, Task Force: Nova (transferred in February 2010); Special Operations Agent Jill Valentine, CO of Task Force: Nova; Special Operations Unit Captain Chris Redfield, North American BSAA Branch.

I'll be honest about one thing, and that is I'm stuck with using the RE5 rendition of Chris. For the RE6 Rendition, I actually like that a lot but the only model that are available on Gmod were originally hexed onto L4D2 Physics and trying to pose with that in Gmod is an absolute bloody nightmare, so I have to stick it out until someone does release a better version of Chris from RE6.

Other than that:

Hope you all like it!
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Comments: 12

Wynet [2017-08-29 02:52:18 +0000 UTC]

Nice!  

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Kommandant4298 In reply to Wynet [2017-08-29 02:52:54 +0000 UTC]

Thanks mate.

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Halo2Arbiter117 [2017-03-19 08:38:44 +0000 UTC]

Pretty fookin' noice

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Kommandant4298 In reply to Halo2Arbiter117 [2017-03-19 23:31:05 +0000 UTC]

Thanks mate!

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AlbertWeskersGhost [2015-01-06 03:09:45 +0000 UTC]

 Very, very nice artwork here! Bravo, mate!  I now have a new background to my laptop!  

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Kommandant4298 In reply to AlbertWeskersGhost [2015-01-06 04:20:24 +0000 UTC]

Glad to hear that mate!

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Chris-Redfield-2013 [2015-01-05 02:16:05 +0000 UTC]

Yeah, I've been waiting for someone to give us some decent SFM Models of the RE5 and 6 cast for awhile now...

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Kommandant4298 In reply to Chris-Redfield-2013 [2015-01-05 03:25:00 +0000 UTC]

For Gmod there is Sherry Birkin and Ada Wong from RE6, courtesy of BlooCobalt, and I think they do work for SFM as he does use it a fair bit. But for Chris, I know exactly what you mean.

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Chris-Redfield-2013 In reply to Kommandant4298 [2015-01-05 04:51:52 +0000 UTC]

Yeah... Female character models seem to get more attention in the GMod/SFM scene. Then again I've even never used GMod, lol... I hear it's interface(the older versions at least...)is a lot easier to use than SFM's. I also wonder when Valve will start charging people to use SFM.

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Kommandant4298 In reply to Chris-Redfield-2013 [2015-01-05 06:20:15 +0000 UTC]

Jesus, I hope not. Piss quite a few people off for the Saxxy Awards!

In regards to Gmod. Gmod 13 is ok, has a few annoying issues but I can deal with them. One I cannot is that there are some nice maps from the retail version of Insurgency that I would like to use with the Battlefield 3 Marines, but they use the updated Source engine like L4D2 and Portal 2 and Garry either can't update Gmod to use the new engine or he's refusing to do so, which is also annoying quite a few members on the Facepunch forums as that have to port the maps over to make them work.

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Chris-Redfield-2013 In reply to Kommandant4298 [2015-01-05 06:34:14 +0000 UTC]

Huh... Yeah there's some environments from Fallout: New Vegas I'd love to see in SFM(The Strip and the Vaults being obvious examples), but the amount of effort that would take to port over(extracting them from the game would be about the only easy part for me)to the needed Source Engine formats AND reconstruct them entirely from scratch(using nothing but screenshots, and aimlessly running around the strip for hours on end just to see what mesh piece went where)would be nearly insurmountable given my current skillset, lol...

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Kommandant4298 In reply to Chris-Redfield-2013 [2015-01-05 07:07:29 +0000 UTC]

It be damn near impossible for me as all I can master is re-textures and hexing. Nikita and Reznov are two examples of my work.

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