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KP-ShadowSquirrel — Dragon Render Passes

Published: 2011-05-28 07:31:58 +0000 UTC; Views: 17408; Favourites: 200; Downloads: 558
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Description These are the passes that were used for the Multichromatic Dragon Turntable animation.
[link]

Zbrush was used for rendering and Aftereffects for compositing.

1.
The basic color material - a modified version of the "cb silver pearl" material from the Pixologic Matcap library. This is the basic layer on which everything else is layered.

2.
Environment reflection - the flat material with a "light probe" texture assigned to it.

3.
Directional color - the flat material with a texture made in photoshop (a slightly distorted rainbow gradient)
It is used to create the overall color of the skin


4.
Directional mask - the flat material with a spherical black to white gradient - used to mask in the sparkling effect

5.
Shadow pass

6.
Ambient occlusion pass

7.
Alpha mask

8.
Depth mask - with an added disc mesh (under the feet) to keep the depth values consistent throughout the turntable

9.
Model parts mask

10. 11. 12.
Three different noise textures on the flat material - these were used to create the sparkling effect
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Comments: 18

Allaze-eroler [2013-05-13 19:48:57 +0000 UTC]

do you plan to show how you did render these render pass for video? i'm very interested by it !

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KP-ShadowSquirrel In reply to Allaze-eroler [2013-05-14 09:35:50 +0000 UTC]

I'm sorry, but explaining everything in detail would be too much.

The render passes were put together in Adobe After Effects, using various blend modes and effects. Then everything was exported as a flv video (which was them imported into Flash to make the swf file).

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Allaze-eroler In reply to KP-ShadowSquirrel [2013-05-14 12:07:55 +0000 UTC]

what i mean is how did you managed to render the depth from zbrush as video. the other thing you mentionned, i know how to do but just only that depth pass that i wasn't able to render as video.

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KP-ShadowSquirrel In reply to Allaze-eroler [2013-05-14 15:26:08 +0000 UTC]

I used the "Turntable Plus" plugin in Zbrush. It makes it easy to set up all the render passes that you want - including the depth.

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Allaze-eroler In reply to KP-ShadowSquirrel [2013-05-15 13:11:37 +0000 UTC]

ah ok that explain why, i will look around at it then !

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GemmaSuen [2011-09-15 21:14:31 +0000 UTC]

Your dragon lady looks amazing. thank you for showing the texture process.

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kittomer [2011-06-25 21:07:33 +0000 UTC]

Jesus christ. I'm glad that's easier to do in 3D Studio.

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queenoftheshadows [2011-06-04 04:21:03 +0000 UTC]

Thanks for sharing how you got the rainbow sparkles effect.

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Sunnybrook1 [2011-06-03 04:34:35 +0000 UTC]

Woooooow! A lot of work to be sure, but I gotta say it's worth the effect!

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joedude97 [2011-06-02 21:49:57 +0000 UTC]

Ah, thanks that's what I was looking for kind of.

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Suhaib [2011-06-02 14:45:12 +0000 UTC]

Wonderful Work! Thanks for sharing!

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demosthenes1blackops [2011-06-02 14:36:24 +0000 UTC]

thanks for posting this - informative

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rataius [2011-06-02 08:05:22 +0000 UTC]

That is really cool. I saw the model and was wondering how you got that sparkle effect. That is when I found this lol. Very cool.

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Seth-D-Forbes [2011-05-29 19:00:42 +0000 UTC]

Awesome piece and it was turning my mind inside out wondering how you had rendered the multichromatic rainbow effect so thank for the steps and such I also enjoyed the sparkles so ty so much

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PenumbralBeast [2011-05-28 16:00:49 +0000 UTC]

man i wish i could learn how to do all this in zbrush lol

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S-White-Pony-Kidwell [2011-05-28 14:56:00 +0000 UTC]

After Effects is an excellent program for composition work... I'm still a little weak in that program as it relies on layers. I've been using "Fusion" for my composition work as it using nodes to assemble the effects for the final rendering of the animation. I've been told that the production world in moving more toward the use of nodes vs. layers. Unfortunately, Adobe has such a strangle hold on the industry that they're like an anchor holding back the production community. I will admit I like Adobe's Premiere Pro software package for editing usage.

Thank you once again for the behind the scene pipeline that you use for the effect. Cool.

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S-White-Pony-Kidwell [2011-05-28 12:04:29 +0000 UTC]

Do you use Adobe Premiere Pro and/or Adobe After Effects to assemble the layers for the effects or do you use ZBrush?

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KP-ShadowSquirrel In reply to S-White-Pony-Kidwell [2011-05-28 12:23:01 +0000 UTC]

hi, i use after effects.

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