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Kraden — Geomancy - Ulric (Clockwerk)

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Published: 2017-04-25 10:06:56 +0000 UTC; Views: 1026; Favourites: 42; Downloads: 6
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Description COGS ARE COMPLICATED!!!
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Comments: 5

Glowhyena [2017-04-25 23:18:04 +0000 UTC]

Very nice and interesting!

👍: 0 ⏩: 1

Kraden In reply to Glowhyena [2017-05-02 05:43:00 +0000 UTC]

Thanks

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Scrubbenyan [2017-04-25 10:11:09 +0000 UTC]

Holy crap, the detail on this is absolutely crazy, this is really cool! Do you have any tips on drawing mech-like details such as the stuff seen here?

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Kraden In reply to Scrubbenyan [2017-05-02 05:42:55 +0000 UTC]

Yeah, use dark blocks, or panels on top to reduce the amount of details you have to draw. Big bard, pistons and springs are a good way to hide a lack of feasible movement, and don't be afraid to use work-arounds.
I bought a $5 pack of cog vectors, then used the 3D extrude tool in Illustrator to get them shaped and in the right (ish) position so I didn't have to draw them all by hand.

Long story short. Mechanics are hard, find ways to make them easier whenever you can

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Scrubbenyan In reply to Kraden [2017-05-02 06:13:48 +0000 UTC]

Okay, thanks for the tips, it really helps!

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