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KRYPT06 β€” L s X zone

Published: 2013-04-21 19:06:51 +0000 UTC; Views: 2348; Favourites: 45; Downloads: 107
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Description c4d vray and cs6
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Comments: 38

viperv6 [2013-11-12 12:02:44 +0000 UTC]

coool

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KRYPT06 In reply to viperv6 [2013-11-12 12:15:10 +0000 UTC]

thanks a lot

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viperv6 In reply to KRYPT06 [2013-11-12 12:21:39 +0000 UTC]

always my pleasure

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Jason-C [2013-04-23 02:05:11 +0000 UTC]

Amazing!

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KRYPT06 In reply to Jason-C [2013-04-23 08:39:12 +0000 UTC]

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Serial2305 [2013-04-22 22:08:25 +0000 UTC]

iΒ΄m missing the bumpmap at the floor. and put a vray-compositing-tag on the abstract and unklick the "generate gi"-option. When the object generate gi, the rays will go many many times across the room. you know what i mean? the calculate-phase will be very shorten too. when the thing reflect the light (Global Illumination), then it create a lot of errors in lighting the room. and i would select the pink parts again and put it a bit out or in.

and let the sun (a invinite light with shadows in the vray sun option vray physical sky and sun activated) shine through the window.

and a other tip. if you ever have the problem, that you canΒ΄t see at the rendering look outside the window because itΒ΄s just white and overlightet, CHANGE THE COLORMAPPING IN VRAYSETTINGS TO HSV EXPONENTIAL! when you wanΒ΄t to get the blended white, like at this picture, set it to EXPONENTIAL without HSV. i just you these both colormappings and play sometimes with the bright-multiplier. for rendersettings of vray (the presets) i mostly use the "good and fast" or "small and print size" and just push the ambient occlusion in the setting of the gi a lil bit up. not the radius. just the amount.

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KRYPT06 In reply to Serial2305 [2013-04-23 08:39:44 +0000 UTC]

thanks a lot for your advices my friend , i try this tips , cool !!!!

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jazzilady [2013-04-22 17:45:59 +0000 UTC]

Looks amazing!

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KRYPT06 In reply to jazzilady [2013-04-23 08:39:58 +0000 UTC]

thanks RenΓ©e !!

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jazzilady In reply to KRYPT06 [2013-04-23 17:37:41 +0000 UTC]


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Undead-Academy [2013-04-22 11:30:51 +0000 UTC]

Beautiful

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KRYPT06 In reply to Undead-Academy [2013-04-22 11:53:01 +0000 UTC]

ty

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Undead-Academy In reply to KRYPT06 [2013-04-22 13:13:09 +0000 UTC]

My pleasure :0

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nic022 [2013-04-22 08:30:54 +0000 UTC]

Super cool, excellent rendu, les materiaux sont extra sur l'objet, la lumiΓ¨re de la fenΓͺtre est trop top

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KRYPT06 In reply to nic022 [2013-04-22 09:02:02 +0000 UTC]

merci bien pour se sympathique commentaire mon ami

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kuzy62 [2013-04-21 23:18:30 +0000 UTC]

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KRYPT06 In reply to kuzy62 [2013-04-22 07:37:08 +0000 UTC]

thx

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batjorge [2013-04-21 22:47:18 +0000 UTC]

Great render!

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KRYPT06 In reply to batjorge [2013-04-22 07:37:27 +0000 UTC]

thanks my friend

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SergioKodemo [2013-04-21 21:58:31 +0000 UTC]

Great sculpting and lighting as usual. Excellent my friend!

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KRYPT06 In reply to SergioKodemo [2013-04-22 07:41:11 +0000 UTC]

thanks

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SergioKodemo In reply to KRYPT06 [2013-04-24 00:13:33 +0000 UTC]

Always welcome.

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PsychotronOne [2013-04-21 21:49:35 +0000 UTC]

wow nice light

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KRYPT06 In reply to PsychotronOne [2013-04-22 07:41:23 +0000 UTC]

thx bro !!!!!

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TylerXy [2013-04-21 21:37:00 +0000 UTC]

wow...

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KRYPT06 In reply to TylerXy [2013-04-22 07:41:33 +0000 UTC]

thanks a lot

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sed [2013-04-21 21:24:33 +0000 UTC]

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KRYPT06 In reply to sed [2013-04-22 07:41:44 +0000 UTC]

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ShippD [2013-04-21 19:38:23 +0000 UTC]

oh yeah

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KRYPT06 In reply to ShippD [2013-04-22 07:41:55 +0000 UTC]

thanks

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ShippD In reply to KRYPT06 [2013-04-22 13:45:55 +0000 UTC]

you are welcome

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KRYPT06 In reply to ShippD [2013-04-22 13:47:20 +0000 UTC]

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ShippD In reply to KRYPT06 [2013-04-22 13:51:58 +0000 UTC]

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heyday93 [2013-04-21 19:27:32 +0000 UTC]

Superbe!

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KRYPT06 In reply to heyday93 [2013-04-22 07:42:09 +0000 UTC]

merki !!!!!!

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Joe-Maccer [2013-04-21 19:25:44 +0000 UTC]

Awesome, Alx.

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KRYPT06 In reply to Joe-Maccer [2013-04-22 07:42:17 +0000 UTC]

thanks Joe !!!!!

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Joe-Maccer In reply to KRYPT06 [2013-04-22 11:39:18 +0000 UTC]

My pleasure, Alx.

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