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KupoGames — EBF5: Forge Menu

Published: 2017-09-05 08:26:09 +0000 UTC; Views: 2136; Favourites: 45; Downloads: 8
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Description

I’ve finished the new forge menu!
A big addition is that captured foes must now be used to upgrade some equips!
(A fan suggested this a few days ago and I of course had to do it)

So not only are foes killed for food and items, they’re also melted down (presumably while still alive) to be used as crafting materials.

Capturing tough monsters more than once would be a chore, so I’m sticking to easy/medium foes for this. Some NPCs will also ask for them in side-quests.

Another notable feature is that equips don’t start with all of their special effects, so it’s like EBF3 again. You’ll have to upgrade stuff at least a little bit to see what it does.

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Comments: 33

discord666 [2017-10-23 01:37:57 +0000 UTC]

The boys ain't the same without their hats.

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PoketendoTheFox [2017-09-23 18:23:30 +0000 UTC]

I was thinking about the level cap of the weapons. Maybe instead of capping at Level 5 they cap at something like Ultimate where the weapon requires something like a ultra rare item that you get for defeating the final boss or an optional enemy like an Ultimate Metal and restarting at the beginning of the game, you can only get one per run and this encourages players to continously go through the game to get the Ultimate Metal and upgrade the weapon. The Ultimate Level could either change the weapons design and buff the crap out of the weapon but also increase it's problems. Watch think? Too complicated?

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Xodiarc [2017-09-06 10:25:39 +0000 UTC]

It's all coming together so well, making me anxious for its actual release~

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cobalt225 [2017-09-06 08:01:01 +0000 UTC]

Hooray for melting the mooks alive!

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EBFLover In reply to cobalt225 [2017-09-06 09:26:05 +0000 UTC]

YAY

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cobalt225 In reply to EBFLover [2017-09-07 06:03:31 +0000 UTC]

NOW ALL THE KITTENS WiLL BE MELTED ALIVE >

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EBFLover In reply to cobalt225 [2017-09-07 10:15:48 +0000 UTC]

MELT DOWN THE SLIMES  

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cobalt225 In reply to EBFLover [2017-09-08 02:58:46 +0000 UTC]

KITTENS!

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DSthewolf [2017-09-06 05:55:42 +0000 UTC]

This looks so much cleaner than EBF4's menus and i am exxcited to see more!

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ihazmadeaccount [2017-09-06 05:24:36 +0000 UTC]

I bet you're going to make the cutest enemy in the game the one we'll have to use in the forge the most, aren't you?

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EBFLover In reply to ihazmadeaccount [2017-09-06 09:26:32 +0000 UTC]

SAVE DA SLIMES!
           

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werewolfwill [2017-09-06 04:03:52 +0000 UTC]

I'm excited to see what the equip effects will be once the game is launched like the pink sword for example.

I love watching the progress of a game. ^^

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24gokusan [2017-09-06 02:05:47 +0000 UTC]

awesome

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FlamerXMagofire [2017-09-05 23:58:46 +0000 UTC]

"Oh, noez! U sais dat u payd attenshun to a fan, so I want u to turn mee into a boss in da gaem!!!11!1" ... someone, soon

But, honestly, that suggestion sounded good, so it's nice to see you added it My question would be: can you catch and keep more than one copy of an enemy at once, or do you need to spend the one you have, and then get a new one?

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KupoGames In reply to FlamerXMagofire [2017-09-06 09:54:17 +0000 UTC]

You can only have one!

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FlamerXMagofire In reply to KupoGames [2017-09-06 16:29:21 +0000 UTC]

Damn, now we'll actually have to choose what to do with the monster

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EBFLover In reply to KupoGames [2017-09-06 11:13:42 +0000 UTC]

So, there won't be any equipment having to need more than 1 kind of foe?

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kazooie2628 [2017-09-05 22:27:41 +0000 UTC]

Also, quick unrelated question, is EBF5 going to be made available for platforms other than flash and Windows?  I have a Mac and I wish there were more fun games I could play...but I also know that it's not that simple to port stuff over.  Also, if you release a Flash version, like with the other EBF games, will it be on Kongregate, as per usual?

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KupoGames In reply to kazooie2628 [2017-09-06 09:57:40 +0000 UTC]

In the Steam version even if Mac isn't officially supported, you'll have the option to run it as a Flash game instead of .exe file, so you should be able to run it on just about anything. (though the Steam features won't work)
But there's still some time til release so we'll see how that goes. There should be a Kongregate version too, yeah.

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kazooie2628 In reply to KupoGames [2017-09-06 22:47:58 +0000 UTC]

Oh, and does the same hold true for EBF4?  I remember seeing it available for Windows, but how would it work for a flash game version?

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KupoGames In reply to kazooie2628 [2017-09-07 08:20:39 +0000 UTC]

Nah it doesn't work there. The .swf file is not a seperate file. Might change this in future.

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kazooie2628 In reply to KupoGames [2017-09-06 22:45:02 +0000 UTC]

Sweet!  I used to just do Kongregate, but then...well, all my progress just randomly disappeared in most of the games for no good reason, so...yeah...
On the plus side, I can honestly say that EBF3 and EBF4 are still fun to replay after all this time.  So, points for that.

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EBFLover In reply to kazooie2628 [2017-09-06 09:25:07 +0000 UTC]

yeah, it should be released on Kong.

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kazooie2628 [2017-09-05 22:25:22 +0000 UTC]

Oooh.  Looking good!  I actually kind of have a mixed relationship with upgrade systems, to be honest.  If done well, they're nice.  If you're always looking for the same item over and over again, however,...it gets very grinding very quickly.  At least with a wider variety of materials, including capturing specific monsters, it shouldn't feel like a complete grind-fest.

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CorinTheGreat [2017-09-05 22:06:09 +0000 UTC]

Is the map going to be bigger than the EBF 4 map?

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EBFLover In reply to CorinTheGreat [2017-09-06 09:25:37 +0000 UTC]

probably

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commandergrunt [2017-09-05 15:28:54 +0000 UTC]

Kinda does feel like there's a bigger variety in weapons and armor in this from EBF4 here

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HenLP [2017-09-05 11:22:44 +0000 UTC]

This is a good way to make a "smaller" equipment inventory feel more expansive. You get attached to the items, rather than just swap 'em out, and instead of the Weakness Exploit Switch form EBF4 (which I still like), you actually might have some consequences to that exchange beyond some ATK variation and elemental change.

If there was a visual differentiation between levels, that'd be the bee's knees, but of course that shouldn't even be considered during the actual development, and only be an afterthought while prepping the actual publishing.

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AnyKos [2017-09-05 10:23:16 +0000 UTC]

Awesome Job Matty!

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Niranufoti [2017-09-05 09:20:23 +0000 UTC]

The interface looks good, but Matt and Lance without hats look somewhat... wrong. Dunno.
Aside from that, will we be able to capture a creature multiple times without using them up inbetween, i.e. will we be able to have multiple instances of the same creature captured?

Also, is that a SUN you're working into boss-level Heaven's Gate? Sweet mother of overkill.

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Nefer007 In reply to Niranufoti [2017-09-05 10:59:45 +0000 UTC]

That's a mirror.

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Niranufoti In reply to Nefer007 [2017-09-05 17:12:04 +0000 UTC]

Is... is it? A mirror with eyes? And weird things on its rim?
Well, if a random stranger on the internet says so, it must be true :P

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Nefer007 In reply to Niranufoti [2017-09-05 21:24:28 +0000 UTC]

I think the enemy name was an Angel Mirror, in fact.

(Also I'm the one who suggested that summons be used in equipment upgrades... specifically, if the equipment would summon something from time to time, it would require that summon.)

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