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Kuudefoe — Dimensional Travel Map of the GOTEP

Published: 2014-08-24 22:14:40 +0000 UTC; Views: 2508; Favourites: 25; Downloads: 16
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Description ya i'm sure it took a while for the guardians to figure this out...

so i've talked about the guardians and their dimensional travels a lot, but i've never really shown a map of what exactly they have to deal with traveling. well there you have it. a bunch of paths that make absolutely no sense to the human eye (unless your a guardian then it looks like some ordinary map).
-Legacy: the main dimension of the guardians. where the headquarters are and where everything else is too.
Elemental Plain: creatures of a variety of each Elemental Plain. has the best Elemental Plain defense.

-Air: Elemental Square dimension. consists of people who can control the elements Air, Fire, Water and earth. consists of powers and many other elements and spirits.
Elemental Plain: contains colossal wind spirits and beings as well as spirits of other energies. few usually get out. Moth Man did once reside here. Rocs and harpies reside here as well as many other types of flight/air mythical creatures.

-Water: The Navy Dimension: A dimension of water and lands. This dimension is known for it's exploration and major floods.
Elemental Plain: tends to be water Elementals and giants that float around the space. not too many get out, but guardians tend to be cautious with this area. Krakens and other mythical sea creatures reside here.

-Plant: Fantasy Dimension. consists of many castles and villages. has many mythical creatures and much magicka is performed here. templars and other knights also reside here as well as dragons, nymphs and more.
Elemental Plain: consists of dragons, dryads, druids, witches and other types of mythical plant/ woodland creatures. creatures tend to get out a lot. one of the main attention places of the Guardians.

-Rock: Cave/ Dungeon dimension. has many dungeons and brave knights who enter them. medieval. contains many demons, skeletons and other kinds of beasts reside in this dimension. No magic has been used here.
Elemental Plain: contains many rock golems, colossi and other forms of rock mountain, lava, rock or dungeon mythical creatures. they tend to get out a lot. more underground then above.

-Sight: World Dimension. contains many wise people. oracles and magic based people reside here to tell futures. they knew of the Guardians even before they discovered dimensional travel.
Elemental Plain: contains many forms of eye creatures. time and space mythical creatures reside here as well as the legendary oracle of fate. few get out because of him.

-Spirit: Layer Dimension. contains 10 layers of dimensions residing in both modern, futuristic and even middle aged. getting to each layer can be challenging, but everyone can do it though very few know how. contains magic, powers, mutations, abilities and just regular people.
Elemental Plain: many demons reside here. shades, shadows, sprites, spirits, fairies and even giant spirits reside in this plain. tend to get out easily due to the number of layers and it is recommended for the guardians to check out from time to time.

-Light: industrial dimension. many outlaws reside here. gunslingers, bridge builders and bull riders are a big part of this dimension. sand deserts are numerous here and sun can get very hot here.
Elemental Plain: light seekers, Anubis servants and mummies reside here as well as other desert/ light mythical beasts. pheonix's are a big part of this dimension. little to none get out however.

-Dark: Nightmare Dimension. darkness resides a bit longer here. modern day and many defense mechanisms reside here. fear of the night is common.
Elemental Plain: demons and shadows of all sorts reside here. Poltergeists, succubus, shades, Black Eyed Children and rumoredly the devil himself resides here as well as many other Dark/ghost mythical creatures. escape from this dimension is very common. Guardians have a must to check this dimension constantly.

-Fire: Power Dimension. many mutations and powers reside here. justice is very common here. modern and cyber technology is found here a lot. criminal law is high, but so is jail count.
Elemental Plain: contains many Fire demons and lava golems as well as many other fire/lava mythical creatures. few get out and it is not the most checked either.

-Blades: weapon dimension. Blades of all sorts are forged here as well as many guns, axes and other stuff. fighting is big in this dimension and many warriors take on the Guardians only to be sent with a quick death or a quick subduing 
Elemental Plain: contains many Yokai and many other sorts of Blade/ fighting mythical creatures. lots get out, and many can be big threats. but Guardians don't check it much due to the number of warriors in the dimension.

-Fury-Wind: Tower Dimension. castles, towers and other defenses are common here. kings reside in these lands frequently building up more defenses by the days. magic is known here. but is kept detained. girls using weapons is prohibited in the most part of this dimension.
Elemental Plain: many wind tornadoes and spiral creatures reside here as well as many mythical creatures related to these. they often get out and Guardians tend to go there not so frequently.

-Fury-Water: boat dimension. many harbors reside in this dimension. tidal waves, tsunami's, pirates and other sea threats/ disasters are common here.
contains krakens, wraiths and many other types of water creatures of myth. tend to come out rarely. not too checked.

-Vengeance: War Dimension. many wars with guns are declared here. seeing bombs is common at times. dimension appears to literally be tearing itself apart and Guardians often go here to seal off the wars from one another taking out bombs and subduing soldiers all around.
Elemental Plain: anything fast, quick and deadly reside in this dimension. as well as many types of mythical creatures of the same types. it is checked very often and has to be closed again and again since military forces keep trying to use these to war advantages but getting backfired every time.

-Chaos: Horror dimension. a modern aged dimension. many criminal masterminds as well as many unsolved cases with corrupted police forces reside here. parents are warned to watch their children constantly due to the number of criminals walking around the streets at night.
Elemental Plain: many incredibly horrifying creatures reside here. the Rake and many other mythical creatures are known to be here. urban legends are born here. the number of creatures that get out is enormous and it is one of the most frequently checked places of all the dimensions.

Aether: Sky dimension. many clouds and floating islands reside here. land below is very plentiful and those who end up here feel as though their in heaven. Valkyries and moving blocks are found here a lot as well as shrine maidens, Pegasus and even the most treasured unicorns are here. magic is very vital to this dimension.
Elemental Plain: mainly sky lands, clouds creatures reside here as well as many other flight, majestic and beautiful creatures. not too many get out and it is the most unchecked dimension.

Mana: Dead Dimension. once a great civilization, this dimension has been reduced to rubble and ash. spirits of the dead go here and their wails and cries go endlessly around the ash fog. buildings and sky scrapers as well as broken up streets are common to see. not a recommended dimension for anyone other then guardians to go through.
Elemental Plain: it's destruction may have been the cause for the dimension's too.

Inner Travel Paths: links the main dimension to the outer dimensions as well as the Intersecting Travel Paths.

Intersecting Travel Paths: links to the Outer Travel Path and the Inner Travel Paths as shortcuts and fortifications.

Outer Travel Path: links all the Outer Dimensions together.

Void: surrounds the dimensions. this place keeps all the dimensions steadied. it has shadows of all sorts such as the regular shadows, the shadow ghouls and the Pure shadows. pure shadows are very uncommon to find here and finding one tends to mean good luck. very rarely will a shadow appear that can change it's shadow coating.

Inner Void/ Under Void: Inner Void has the closest columns to one another. many rare shadows reside in the Inner Void. Under Void is what the enormous columns stand on. the Floor of the Void however has nothing on it other then the bodies of people who have fallen off the columns. however there are reoccurring green lights that come from down there that no one can explain. not eve the guardians can go down there do to the Voids strong as you get further and further down.

Subspace: surrounds the Void. contains moving darkness that can be seen from the void, but cannot pass into it. Shadows at times see a female sleeping on a Subspace cloud there. no one knows for curtain whether that's true or not though.

Force-field: keeps the Black Sun from spreading.

Black Sun: said to be the destroyer of all dimensions, it is the only dimension that the Subspace darkness can reside in. however that would be fatal if it were to come to pass. now it just stays there. the force-field can no longer be broken for three hundred more years till it's vulnerable enough once again.

there you go. what are your thoughts on it?  
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Comments: 3

LAventanadelchivo [2016-05-29 03:55:01 +0000 UTC]

muy interesante

👍: 0 ⏩: 0

Animally [2014-12-27 21:43:16 +0000 UTC]

omg what's this

👍: 0 ⏩: 1

Kuudefoe In reply to Animally [2014-12-28 00:45:48 +0000 UTC]

a map thing. 

👍: 0 ⏩: 0