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Kwibl — Axeron soldier WIP

Published: 2013-05-30 23:42:36 +0000 UTC; Views: 31686; Favourites: 439; Downloads: 265
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Description Needs another sitting to refine down and introduce some colour, i lost the original palette while i was rendering it. But hey, highlights.

And yeah, the head was heavily inspired by a hammerhead. I've been meaning to do a hammerhead helmet for a while as my main influence for helmet shape is usually Sharks.
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Comments: 13

hayliffe18 [2016-05-02 02:09:53 +0000 UTC]

I really am inspired by this piece of art 

Im thinking snow trooper 
liquid nitrogen guns 
rocket packs

penguins 
snow many capabilities 

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Brushketo [2015-07-05 19:50:28 +0000 UTC]

i think he'd look good with a cape that looks abit torn and few bullet holes

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JKR675 [2014-03-29 01:18:13 +0000 UTC]

awesome

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Krcmar [2013-06-14 17:59:13 +0000 UTC]

Well made, looks high tech

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Thanatosstorm [2013-06-02 20:11:09 +0000 UTC]

After looking it over, I like it. Perhaps you could tell me what it was you exactly envisioned for the soldier to be carrying?

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Kwibl In reply to Thanatosstorm [2013-06-06 13:20:41 +0000 UTC]

Just a rifle. This is meant to be one of the basic NPC characters unlike the Aegis officer i did before. Toned it down visually but tried to make it look like it was still part of the faction.

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Thanatosstorm In reply to Kwibl [2013-06-07 05:30:27 +0000 UTC]

Alright, cool. I was wondering whether you had fleshed out anything as far as the rifle type, but that's on you to share. I'm already working with my own game setting with three different weapon systems as primary personnel and vehicular weapons, so I'm curious about great artwork like this that captures a lot of the feel that I would like for my game. Something functional.

So:


Bummies for you.

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Kwibl In reply to Thanatosstorm [2013-06-07 19:24:37 +0000 UTC]

Nah, the weapons are being concepted seperately and i'm mostly concerned with characters/props/vehicles for the prototype right now.

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Thanatosstorm In reply to Kwibl [2013-06-08 10:01:19 +0000 UTC]

-nod- Don't forget rules systems... those are a pain. I'm not even in alpha version yet, this is pre-pre-alpha version, and it's already changed five or six times over. >_<

But, no complaint. Background, that's always shifting, too. At first I was looking at 300 years in the future, now? 'round 600. Go figure.

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Kwibl In reply to Thanatosstorm [2013-06-08 12:05:10 +0000 UTC]

I learnt to avoid that stuff a while ago when a previous project i was on got way too bogged down in lore rewrites and such. I'm mostly avoiding getting involved with that stuff with Combine so i can just get the art done.

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Thanatosstorm In reply to Kwibl [2013-06-08 19:50:04 +0000 UTC]

Ah, see, you're the artist, and he's the guy handling the background? Yeah, I'm falling in line with that, too.

I figure since I have no artistic talent, I'll let the artists draw to the best of their abilities, and then whatever they come up with, I can fit into the universe with fluff. There's some real inspiration in what you artists come up with. It's awesome.

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Kwibl In reply to Thanatosstorm [2013-06-13 22:02:34 +0000 UTC]

Well, it's a team of 15 or so guys.





Those are the other 3 concept artists.

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Thanatosstorm In reply to Kwibl [2013-06-16 03:39:14 +0000 UTC]

Pretty big crowd. oO

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