Comments: 6
SyntheticFishTattoo [2016-06-25 00:55:32 +0000 UTC]
very cool. any tips for designing ships?
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CarlHolden [2015-01-02 22:12:24 +0000 UTC]
Nice and tight design, partially like the repeating element you've been using in the vehicles.
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LastZoneTrooper [2014-05-07 10:23:14 +0000 UTC]
micro-warp regulator is the glowing part correct? been playing the game for only a year or so, but I've familiarized myself with the primary components of a decent few of the ships. only problem i ever see with imperial ships is the fact that they have no balance. they also either over-steer or have less-tuned braking thruster's and do not slow down properly without enduring serious target-lock lag. each factions' ships each have their own quirks, but thus so-far all i've seen the empire ships useful for are the recon interceptors being used as warp-speed ballistic missiles. If SC were to release say a "blockade-runner" class suicide ship, where its primary ability would be to kamikaze into another ship as its main, last-resort weapon, then they would have something that's both balanced and worth-while to use. extra-heavy frontal armor with weak-to-no rear armor and weak shielding (much like the Harpy sniper) and a Heavy version of the recon interceptor's micro-warp booster except it has the ability to lock-on to another ship before using its primary. it may also come in real handy what with the new destroyer-class ships and dreadnoughts due to release. but alas, it would be deemed far too O.P. (over-powered) and would never get past concept.
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TenvTrue [2014-02-05 07:32:14 +0000 UTC]
этот назвали в игре пистолет за вид сбоку)
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Lokirus [2014-01-21 07:13:00 +0000 UTC]
Локи одобряет)). Суперский кораблик)!
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Arcalian [2014-01-13 03:44:14 +0000 UTC]
Looks like a heckuva power source!
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