Comments: 12
novadragon1000 [2016-06-19 03:31:09 +0000 UTC]
is nothing words can describe , thanks mate reminds me of a phoenix....Lol ^_^ there is nothing wrong with keeping things simple. Sometimes simple is the best way to go about things.
I noticed on the other submission says do not anger one , in what way do they typically get mad or get into a mad rage / fury or displeased... , or if someone can win their favor ?
and what is the balance power mentioned in the PMs we had a while back ?.
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LadyoftheGeneral In reply to novadragon1000 [2016-06-19 04:09:55 +0000 UTC]
Some types of Eridanus are harder to rile up than others, but they're all incredibly stoic and emotionless as a general rule. Fire types DO tend to be the more fiesty ones, while Water types are arrogant and Darkness types are the most placid and apathetic of all.
Generally, you have to cause one serious harm, or wound someone it cares about, or threaten its domain to get it to fight you, and it needs to be seriously threatened or wounded before it gets really really mad.
I'm not sure what you mean by Balance Power.
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novadragon1000 In reply to LadyoftheGeneral [2016-06-19 04:38:28 +0000 UTC]
well this is what you given me from a PM a while back
Light (or Sun) - Life
Fire - Change
Night - Time
Magic - Balance
Moon - Peace/healing
Earth - Strength
Water - Power
Air - Freedom
a meaning that these powers Aka portfolio in D&D or zodiac in our terms is not just the elements themselvesΒ , what is the power of balance here ? or the powers that they can channel ?
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LadyoftheGeneral In reply to novadragon1000 [2016-06-19 06:10:42 +0000 UTC]
Each element has a connotation, the aspects of the elements aren't their own separate powers. Fire is associated with change, and through that rebirth. A wildfire burns down the forest and a new forest grows in its place. Fire is a gas made visible by the rapid change of molecules from a solid to a gas via heat: it's a literal change in phase. Light is the source of all life. Water is power because look at what it can do. It can drown, it can give life, it can erode sand and rocks and even metal if given enough time, it can bring down buildings and crack the earth.
The Eridanus with the element of magic serve as balancers who can manipulate all elements equally, just not as strongly as an element can manipulate their own element. Their presence on the battlefield raises the power of each element on their side, and their spells draw their power not from the Eridanus itself but from all the elements around them, making them one of the infinitely more dangerous ones to deal with because their energy reserves are only used to cast the spell; the spell itself draws its needed energy from the environment. A talented magic Eridanus knows how to draw from the base elements and not merely from the life force of the things around them; an evil one does just that, uses the life of their surroundings to fuel their spells, and as such will leave places totally uninhabitable.
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Shadowhunter625 [2016-06-19 00:14:36 +0000 UTC]
It's beautiful~
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