Comments: 14
validus17 [2014-08-31 04:19:17 +0000 UTC]
Just one comment: Chiss eyes are supposed to be solid red, no pupil/iris. You've got a bit of the Dark Side firey-orange eyes goin on there. However, your other Chiss have the correct eyes, so I'm guessing this is just a small oversight.
Other than that, this is beautiful.
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LascielX In reply to validus17 [2014-08-31 05:24:50 +0000 UTC]
Thanks, and yeah it was one of my earlier works when it comes to the eyes.
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JoswanKodaigo [2013-07-18 15:36:26 +0000 UTC]
It's already looking pretty good. What things are you not happy with?
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LascielX In reply to JoswanKodaigo [2013-07-18 20:13:19 +0000 UTC]
I'm still learning facial expressions in poser, this one's is just blank.
The reflection in her eyes is still too high, which is dulling the collor out.
That's my main two complaints at the moment. But I am happier with this version than the one I didn't post.
Thanks for the compliment though, I do appreciate it. I'm just generally hard on judging my own art.
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JoswanKodaigo In reply to LascielX [2013-07-20 16:56:40 +0000 UTC]
It is hard to judge one's own work. There's always something new to learn, and much of the time, my own unhappiness is instinctive rather than being freaking helpful in telling me what.
I use Daz 4.6, so I'll try some general stuff so YMMV.
Expressions: I find my expression dials when I click on the head itself under Posing. Might be something close. I do know I bought morphs for them, but I don't recall exactly what the base figure comes with, and what I bought.
Eyes: They are faded. Try kicking up a red ambient under the Surfaces (ok, that's what I do in daz.). Try turning off reflections. Check for reflection maps and kill them. Try looking at the scene with all but one of the lights on, and switch around. See if that's the culprit. Try turning the lights down. Try killing the gloss/specularity/changing the color of said thing to red.
One unsolicited detail: The textures in the stones look fuzzy. The easiest fix I can think of is to snag a stock texture, like at and tile that. Something like joswankodaigo.deviantart.com/a... , desaturate it in your fave graphic editor, play with random stuff, and I think it could work a trick.
The hair is spot-on for the game. Which one is it?
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LascielX In reply to JoswanKodaigo [2013-07-20 19:19:51 +0000 UTC]
Thanks for the feedback.
Yeah, on my updated one, I'm killing the reflection on the eyes. I left it on from a previous close up shot where I wanted the reflection of her saber in her eyes, and didn't realize how much it would kill it in a real scene.
The expression dials I use, I just have to play with them a bit more before I get the exact one that I want. I have a really hard time reading expressions in real life, so creating artificial ones is a pain for me.
I didn't notice the stone fuzziness, I just used the default texture on the model for that, was some random low rez one off of sharecg. And adding it was really an afterthought, I just wanted something for her foot to be against, or normally I'd do a black background, or the colored backgrounds that I got from the IDL Ethereal collection (still toying with creating lens flares with that).
Hair is one of my favorite hair models I have. It is AriaHair www.runtimedna.com/Aria-Hair-f...
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JoswanKodaigo In reply to LascielX [2013-07-21 18:36:26 +0000 UTC]
Was thinking, do you have a backlight behind her? Might help her pop from the background.
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LascielX In reply to JoswanKodaigo [2013-07-21 20:36:50 +0000 UTC]
I don't.
I'm probably going to redo the picture tonight or tomorrow, and I found a better background to use in it that can be used as a Jedi temple. But I'll work with a backlight too, lighting is one of the other things I'm working on. Getting the saber glows to show up against other objects was my first goal that I accomplished with it. My initial way of working using it didn't work, so now I just put a couple of point lights in line with the blade, and take out cast shadows off of the saber.
But last night I found a new problem that I want to fix using dynamic hair (which I should have fixed soon).
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JoswanKodaigo In reply to LascielX [2013-07-22 18:00:09 +0000 UTC]
Always something to change, and many ways of doing something.
My saber models have two spotlights aimed at each other for the light part, then the saber blade seems to be a tube within a tube. Or a spike within a tube. I make sure that the angle of light is tight, and the ray length is just before hilt or blade tip. Plenty of light to spill over.
I've been playing with motion blur to break up hard edges. Perhaps start the saber blade small, then make it slightly bigger along an animated timeline. Not sure how Poser handles it.
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LascielX In reply to JoswanKodaigo [2013-07-23 08:52:21 +0000 UTC]
I haven't even thought about motion blur yet.
I do have a fight scene I want to do between a cathar and a jedi, Jedi has a swing and the cathar is doing a backflip to avoid it, then just make a 3 copies of the cathar in different stages of the flip, and make them all mostly transparent, and then a few copies of the Jedi's saber, doing the same.
It's just a ton of work to set each piece to semi transparent.
As to your saber colors, I may try that on my next saber version.
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LascielX In reply to JoswanKodaigo [2013-07-23 16:03:36 +0000 UTC]
Thanks, the problem with it is I have to watch the angles, because you can see the eyeballs, mouth, etc through the skin, so that's always bugged me, but since its a motion blur I don't think it would be a major problem to turn the transparency on those to full.
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JoswanKodaigo In reply to LascielX [2013-07-24 19:17:52 +0000 UTC]
Hmm, that shouldn't be an issue.
is it kind of like the hair in this? joswankodaigo.deviantart.com/a... . Can barely make out the dark bit at the scalp then the hair resumes.
Iirc, that was an OpenGl rendering issue which vanished after switching it to the 3Delight engine. I would wild guess that if you're using hardware/graphics card to render, it might be causing it.
Might want to search it on the poser forums.
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