Bluewyrm [2013-04-02 20:05:33 +0000 UTC]
Yay Good Omens
Since it's a study, here's a little advice:
-The plane of 'ground level' (Not the literal ground level; imagine a diorama with a cardboard base and hills on top of it - the plane is the sheet of cardboard) varies across the image. The buildings off in the distance put the vanishing point(s) on the horizon line, the ducks put it above there. The path appears to be going over a hill, but because of the ducks/building conflict it's hard to tell if that was intentional or not. There's also something a little odd about Crowley and Aziraphale, but that's about where my art ability poops out. I don't know any quick fixes, but drawing from landscape photography can help give you a better feel for that.
- Aim for more hue variation. The shadows have some purples and greens to them, which looks good, but the highlights look like you just added white to the base color, which makes the overall image a little washed out. Example of what I'm talking about: [link] base color was the rich brown you can see in a few places, shadows were mostly purple, and highlight was a little more yellow than the rest of it. It's a very subtle effect, but really helps make stuff look more natural.
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