Description
Commission work for a Pathfinder RPG group I completed a while back.
Description:
Antonio is a sailor who ended shipwrecked after an unfortunate encounter with a sea monster. He is a professional swindler, scoundrel and occasional spy.
-Antonio believes cleverness and cunning are the best path to success. He is willing to lie, cheat or steal for money, but prefers to avoid murder or turn on friends.
-Antonio is savvy enough to read a room and adapt local customs. He acts like a social when in an uncertain envrionment, and keeps his own convictions to himself.
-When asked about his convictions (and he trusts you enough to answer truthfully), Antonio will tell you that he was raised in the traditions of the River Kingdoms, and embraced them fully. Antonio favors free speech, free travel and is opposed to perjury, slavery and pretentious grandstanding.
- Growing up in a bandit fief turned magnificent city-state, Antonio dreams of one day have a prestigious amount of personal wealth and fame to his name.
Appearance: 6'1'', lean athletic build
Clothing/armor: Wears stylish doublet and favoring black, gold and blue colors when not in armor, but usually found wearing a brown leather armor that's light enough not to restrict mobility but not quite comfortable enough to sleep in.
Weapons: Plain-looking rapier and dagger on the hip (rapier on left side, dagger on right), stylized gun called a "mithral tree" on his back, bullet case on belt (see picture attached for look).