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LiberiArcano — Trench Run Megalopolis

Published: 2012-06-03 14:54:14 +0000 UTC; Views: 1559; Favourites: 25; Downloads: 0
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Description Another render inspired by Mirror's Edge graphic style. The depiction of a typical, distopic megalopolis.

I have obtained the main model using Greeble, a modifier/plugin for 3DS Max that allows the user to create random, fine details on any kind of model, much like the Death Star's surface. For rendering, i used Lightwave 9.6, cloning the main model several time to fill the render image.

Hope you like it .
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Comments: 3

The-Port-of-Riches [2012-06-03 16:00:09 +0000 UTC]

Interesting methods.
I for one am hoping to make my own city - I'm currently using Sketchup, and making the city in parts; then exporting them out into Unity 3.5.2.

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LiberiArcano In reply to The-Port-of-Riches [2012-06-03 16:01:57 +0000 UTC]

Oh, so you use Unity? I tried it once, but i found it disappointing...maybe because i'm stuck with UDK :v.

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The-Port-of-Riches In reply to LiberiArcano [2012-06-03 16:11:38 +0000 UTC]

Aah, I've tried UDK, but found it very hard to get used to for some reason. Might try it again soon, but in the mean time, I love making my cities for Unity.
I'll actually upload some snap shots to my deviantART soon as I get the city ready for export.

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