Souvillaine [2018-07-28 11:18:28 +0000 UTC]
Hello there!
I'm from and here to give you a constructive critique on your artwork!
My first impression when viewing it was how wonderfully constructed this artwork is. You have a character in your centre, surrounded by a dark background and a lot of thick vines to outline the essential parts of your image. It creates the feel of something deep, really three-dimensional like a painting on the wall that you can reach a hand out and grab into.
That really is something you do not see often and I'm glad I found it :3
So for the rest:
I think you have a good sense of cell-shading, especially around the vines and the segmented ellipses of Marta's body that are accompanied with these nice ornaments. Actually the character's whole appearance reminds me of a rather unsettling imagery of the movie #9, but that is occasional, I believe, since Marta is from Flight Rising as you said. I'm just admitting that because it underlines your intention to make her appear creepy and spooky, that's probably a goal achieved at least on my side that is.
And since I'm not acquainted with the creatures appearing in the game, I can't confidently speak out a compliment for the design. If you designed her yourself, have my compliment, it is very interesting to look at. The diversity of shapes, colours and these ornaments work greatly together but all of that collides with a problem that is hard to explain... let me try.
The thing is, especially with darker images and restrictive lighting, that shapes become unclear, leaving the viewer with the question: "What is that supposed to be?" And it is where your artwork could be improved, it is the clarity of knowing what you're looking at. It could be just me, who is analysing your piece, spending quite some time looking at it and wondering what specific parts of your image are trying to represent.
I give you an example: Right now I'm looking at the lower blue ball that has... a ponytail? First I thought it belonged to the layer of vines, that it is a mere piece added for interest. Then I saw that the same colour appears on the back of her head, figuring it could be hair indeed. Then I figured it could also be a button to hold a coat and the vines are actually coming from underneath her clothing. See where I'm going with this? It is hard to understand and impossible to be sure her.
To solve this problem, you could either add details that make it clearer, like a texture or a change in structure. Or you simply leave those parts out for the sake of simplicity.
Other people, and amateurs especially, tend to blacken those parts in their images out so you 'don't see the flaws' and I know that because I did it myself. You're not having this problem. Your character is distinctively separated from the background and you use blacks only to distinct, not to hide. Which is a great thing, keep that up!
Another minor thing I want to address: when you make an image that has a transparent background, don't try to have parts of it cropped away. The upper area, right next to your signature is ruining this perfect framed image taht you have worked so hard to acquire.
That's everything I have to say for now, I hope you found my feedback useful and you will continue with these artworks.
Have a nice day and keep it up!
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LizardTheMaggot In reply to Souvillaine [2018-07-28 19:22:46 +0000 UTC]
Hey there! Thank you so much for your feedback!
As far as her design goes, the only thing I really modified about her body structure is her ears, making them abnormally large. As for her outfit, I selected her apparel from the game's wardrobe, you can see what I'm talking about here: www1.flightrising.com/dgen/dre… (and to help differentiate whats apparel and what isn't, here is what she looks like without any of it on flightrising.com/dgen/preview/… ). Now that I look at the tassels on her head cover, I can see why somebody would confuse them as hair, perhaps if I had drawn the tassels in separate, little ropes it would have made that more clear. As for the vines coming out from underneath her cover, that was somewhat intentional; and I say somewhat because I knew I wanted to have a frame around her made up of tangled, thorny vines but didn't exactly know where to start. Then the idea came to me to have the vines coming out from under her clothing to make it look like she was sort of summoning them, but I can see why this can be visually confusing. Also thanks for the tip concerning transparent backgrounds, I'll try to keep that in mind in the future. Thanks again for your comment, this is just the kind of feedback I've been looking for. ^w^
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