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Lokai2000 — Assassin

Published: 2006-04-26 22:14:27 +0000 UTC; Views: 8206; Favourites: 140; Downloads: 452
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Description This is the first result of some new code I made to take an image and create a complex light set for Povray. I got inspired after seeing some IBL rendered images. I am very happy with the initial results. I will continue to improve the code over time. I'm not sure if I will release it for general use just yet. The intensity on the lights were booted for this scene. Doing a dark character on a dark background is tough!

This is the same character I used for my sunset piece. However, she is wearing all of her armor and I worked on the hair texture (a lot...).

If anyone is interested I can post this image along with the image used to generate the lights. (I'll put it in my scraps area. [link] )
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Comments: 40

nickalin [2010-07-30 13:29:01 +0000 UTC]

love the colors

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eatatranmas [2006-08-01 05:00:34 +0000 UTC]

awesome job!

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TheLordDarkWolf [2006-07-10 04:23:33 +0000 UTC]

cute assassin

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synea [2006-05-08 09:47:09 +0000 UTC]

omigod o.o thats me as a ninja!!! XD Just got to work on the ears tho.
I cant believe how good u are at this! If l for some reason would ever desing a game...I would want to hire u for the 3D-work. :3

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AreeElf [2006-05-07 00:31:54 +0000 UTC]

Very stricking colors and I love the camera angle

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Halowan [2006-05-03 17:49:53 +0000 UTC]

good colours, pose and point of view

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Adriano66 [2006-05-02 19:01:39 +0000 UTC]

so what i should say -cool

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eosmusashi [2006-05-01 15:27:24 +0000 UTC]

Sweet!

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windswraith [2006-04-30 21:56:11 +0000 UTC]

daaamn, fabulous job! I love the hair ^^

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Fredy3D [2006-04-29 09:30:21 +0000 UTC]

Excellent stuff!!!

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NulEnvoid [2006-04-28 06:23:39 +0000 UTC]

That is hella good!

Very nice work there Lokai

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black-halo69 [2006-04-28 05:13:12 +0000 UTC]

I like this a lot..her hair is just great!!! Wonderful work!

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unreal-blue [2006-04-28 01:40:12 +0000 UTC]

another cool one!

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parrotdolphin [2006-04-28 01:23:44 +0000 UTC]

The Assassin is lovely. Cool background and her hair looks good. I am confused HDRI vs. IBL. Not the same thing?? I took a look at the scrap link. Looks intriguing (crap speller). Did you code IBL into POV-Ray or what?

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Lokai2000 In reply to parrotdolphin [2006-04-28 03:52:43 +0000 UTC]

I think they are the same thing. They just use different image formats. HDRI is just an image format that contains scene information at different exposures. There are not a lot of HDRI image files out there, so I wanted to make something that worked on regular images like Poser's IBL. The code wasn't added to povray. It is a stand alone executable that creates some include files to add to the Povray scene file.

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parrotdolphin In reply to Lokai2000 [2006-04-28 04:19:58 +0000 UTC]

Okay, thanks. Impressive stuff. Hope to see some more IBL images from you.

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Lokai2000 In reply to parrotdolphin [2006-04-28 04:23:20 +0000 UTC]

I'm just getting warmed up. As I do more renders, I will learn how to tweek the algorithms to get better results.

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imaginaryending [2006-04-27 21:38:49 +0000 UTC]

DUDE YES!!!
its so shiny *_*

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Davader [2006-04-27 20:58:21 +0000 UTC]

Wonderfull lighting and reflections and the background texture ia sweet, very good render...

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aya-kinumato [2006-04-27 16:22:24 +0000 UTC]

I absolutely love this! She's got a very feme fatal look to her.

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jamesf83 [2006-04-27 13:29:33 +0000 UTC]

Excellent rendering

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Jambs04 [2006-04-27 12:43:20 +0000 UTC]

nice 3d anime model and lighting!

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GrIMAge [2006-04-27 11:36:05 +0000 UTC]

Aye!! Better better - more killer girls!! LOL! I think she looks gorgeous - i like a lot the POV and the overall "look" of your assassin girl - that's too bad for the small rendering artifacts on her front hairs (BTW - cool braid - it fits very well with the character IMO) - i haven't explored much in povray, but in other rendering engines this is often caused by low "sampling rates" (yargh!! sorry if this isn't terribly useful, but my long term memory is rather dusty right now! LOL!) - anyway, that doesn't take away from the cool feeling - very well done!!

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Lokai2000 In reply to GrIMAge [2006-04-28 00:14:22 +0000 UTC]

Oooooo I haven't been able to figure out where the little squares are coming from. I wish to wage war on them!

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GrIMAge In reply to Lokai2000 [2006-04-28 07:25:35 +0000 UTC]

Yaaaa!!! I'm with you!! You can have my black knight army for your crusade - let's wipe the squares!!



erm... and forgive the occasional psycophatic!! LOL!

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SkadiWu [2006-04-27 03:01:54 +0000 UTC]

That is simply excellent fantastic job, on it.

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ashish-avin [2006-04-27 02:41:59 +0000 UTC]

very cool lookin but i think she is missing a mask

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Lokai2000 In reply to ashish-avin [2006-04-27 02:43:11 +0000 UTC]

Hmmmm... I never thought of that. I wonder if I have one in my library someplace....

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feawen [2006-04-27 02:32:15 +0000 UTC]

REaaaaaaaaaally nice! I love that!

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ken1171 [2006-04-27 01:17:43 +0000 UTC]

The light reflections and that hair look really great.
Just wonder what are those little squares over her left eye and part of the fringe at the center.
I suspect it has something to do with the fringe transparency map since it only shows there.
Hey, great pose and I like that background!

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Lokai2000 In reply to ken1171 [2006-04-27 02:27:27 +0000 UTC]

Unfortunately, I think those squares are an error in the UV mapping in the hair model. They are not present in the transparency map or the texture map.
The background is the result of blending 3 textures per a blending map. This is a feature Pose could really use. I've just started using this feature of Povray and have just been blown away with what can be done with it.

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ken1171 In reply to Lokai2000 [2006-04-27 08:54:31 +0000 UTC]

I don't see any visible distortion on the fringe hair, so the squares are probably not in the UV map. They could be simply rendering artifacts of some sort, or some error on the reflection rate for that hair. Blending 3 textures in a blending map? Does that mean some sort of textured height map? Poser seems to have something like that since you can load any terrain as geometry and apply some materials to it. You can also deformate the default Poser ground to create terrain, but that usually results in a poorly rendered scene because the Poser ground is too low poly for that purpose. ^^

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Lokai2000 In reply to ken1171 [2006-04-28 00:18:16 +0000 UTC]

It is not really a heightfield map. Poser does has something similar. It is the purpose behind the alternate diffuse/specular/other settings. So one could use something like a transparency map to blend between to different diffuse settings/specular/etc. In stead of blending into transparency, you blend into a different texture. However, Poser doesn't allow one to create multiple, complete, independent textures and blend them together. Some settings are shared.

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ken1171 In reply to Lokai2000 [2006-04-28 00:41:30 +0000 UTC]

For that matter, whenever I need more complex materials or better rendering and lighting, I simply switch to Vue and do everything there.

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Lokai2000 In reply to ken1171 [2006-04-28 01:17:38 +0000 UTC]

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Kakashisama [2006-04-26 22:42:19 +0000 UTC]

Assassins rock! Nice work!

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FeyCreature [2006-04-26 22:18:35 +0000 UTC]

Cool. I don't know what to look for in 3D stuff but I like the pose and the sense of movement.

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Lokai2000 In reply to FeyCreature [2006-04-27 02:24:23 +0000 UTC]

Thanks! I think you just look for the same things as in other art. Like traditional art, 3D has a technical side. I would hope it doesn't interfere with people's enjoyment of the pictures.

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Roborock [2006-04-26 22:17:48 +0000 UTC]

GREAT DIGITAL ART!!





........................ +...+

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Lokai2000 In reply to Roborock [2006-04-27 02:27:40 +0000 UTC]

Thanks!

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