Comments: 53
AckSed [2012-02-29 22:01:10 +0000 UTC]
Airmaster - anime series with some great fight scenes. You'll believe a 6-foot schoolgirl can fly.
Just fyi.
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Theavatardemotivator [2011-08-09 01:06:55 +0000 UTC]
As an occasional GM, I know all about this kind of stuff. Ugh, players are so stupid sometimes. ^^''
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CommodoreZeke [2011-07-21 06:18:30 +0000 UTC]
Grrr Argh, huh? Sounds like the DM is gonna introduce... a mutant enemy.
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FollowingStars [2010-12-30 16:05:10 +0000 UTC]
GRR ARGH!! Loving the grr argh-ness. Must...fave...this...
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Tian1 [2010-11-03 23:46:29 +0000 UTC]
OMG, this is awesome! Can't wait to read more!
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Tian1 In reply to Loopy777 [2010-11-04 05:10:05 +0000 UTC]
Awesome!
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Loopy777 In reply to jacmac [2010-11-01 21:53:09 +0000 UTC]
Thanks!
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ArdanBlade [2010-10-28 14:19:27 +0000 UTC]
Heehee, nothing like the "All can be forgiven if you do this" quest! Sure, perpetrating evil is bad, but we don't mind as long as you go run our errands! XD
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ArdanBlade In reply to Loopy777 [2010-10-29 01:03:27 +0000 UTC]
If they're anywhere as crazy as my players, I can believe wholeheartedly that death would have been the result! XD (If my games didn't tend to be so cinematic, my players would have rerolled up a small community every couple of sessions!)
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Loopy777 In reply to HawkTnz [2010-10-28 23:07:02 +0000 UTC]
You're quite welcome!
Katara just hasn't found her gaming niche yet. Perhaps someone will be along shortly to help her with that...
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Songue [2010-10-27 12:14:37 +0000 UTC]
True, snappy comebacks are the universe way of punishing someone who decides to be the GM. With great powers come smart@sses...
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Beshflorin [2010-10-25 18:45:10 +0000 UTC]
is sokka the GM? are Aangand Katara the only players ?
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Loopy777 In reply to Beshflorin [2010-10-25 22:58:49 +0000 UTC]
Not quite, but all your questions will be answered next time.
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AtalantaRan [2010-10-25 17:49:16 +0000 UTC]
Event-to-loot ratio is a very tricky little beast. It also helps if the GM is in charge of dinner/snacks-- sometimes bribing the players themselves helps.
At this point, I'm already trying to figure out likely stats/alignment for characters.
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AtalantaRan In reply to Capt-BA [2010-10-25 22:08:03 +0000 UTC]
My friends made me take INT as the dump stat. My character could make up for it with wisdom, but I knew entirely too much about anatomy for them already.
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Loopy777 In reply to AtalantaRan [2010-10-25 22:58:15 +0000 UTC]
I always made my players roleplay low intelligence and/or wisdom. I had one who did a very good job playing a mentally-impaired dependent, and awarded him XP for it, but he still got himself killed as soon as reasonably possible. (I gave him a little boost with his next character for arranging a believable death, though.)
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AtalantaRan In reply to Loopy777 [2010-10-26 02:06:23 +0000 UTC]
I think my favorite character in our party was the immensely charismatic barbarian with a negative intelligence modifier. His attacks actually got a lot of benefit from the charisma, but we teased that we needed to hire someone to play the character that points him in the right direction.
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Loopy777 In reply to SwampFoxTheThird [2010-10-24 23:02:35 +0000 UTC]
It's a bit of work, but definitely worth it. Thanks for Fav'ing!
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Loopy777 In reply to Fallonkyra [2010-10-24 22:18:42 +0000 UTC]
Thanks for Fav'ing!
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