Comments: 7
warui-shoujo [2012-05-16 10:13:59 +0000 UTC]
As I mentioned earlier, I am quite fond of the way you pull off clothes and other trinkets. That's pretty bad ass for 4 hours of work. And it's nice to see a character I'm actually familiar with these days
Just two points: I'd leave the white part of the lightsaber's blade un-blurred and leave it sharp while the rest of your color outlining layers are blurred. You might want to throw in, for more depth, an orange layer (or two) and only blur it @ 4 and the other at like 7, and the rest at red. It keeps the edge from looking pinkish.
Lastly, the reflection of the saber's light. As funny as this might sound, it holds true, reflections of anything on like a marble/glass/high gloss floor, the reflection is inverted just like a mirrored image. It can be applied to other surfaces too such as boots, however there would obviously be distortions and breaks in the light because of things like creases and such, but the technique still applies.
examples: ([link] )
Just some techniques/theories I thought I would share.
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warui-shoujo In reply to Lord-FSan [2012-05-16 22:15:55 +0000 UTC]
Not a problem! I use the same technique on all my sabers, I always go with a color that is a brighter hue for example, with an orange saber (like Thridi's) I use yellow close to the blade, or with Blue sabers (particularly Arom's) I use a very light blue like a sky blue. The desaturation of the image probably didn't help the matter in your case lol.
The theory(?) behind reflection confused me as well when it was being taught to me. So much so I challenged it and my professor. lol Its probably something that would be best to explain in person. Remind me when I visit, or when you do.
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