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Lord4536 β€” Deadliest Warrior Enclave vs. Authority

Published: 2011-11-03 23:21:16 +0000 UTC; Views: 7737; Favourites: 25; Downloads: 12
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Description Two order keeping organizations armed to the teeth with advanced vehicles and weaponry are going to battle for the title DEADLIEST WARRIOR!
~Suggested by: Hydraman123 [link]

Enclave:
Plasma Rifle
Plasma Pistol
AER9 Laser Rifle
AEP7 Laser Pistol
Missle Launcher
Gatling Laser
Heavy Incinerator
Plasma Grenade
Vertibird

Authority:
AMG
Combat Shotgun
Authority Pulse Canon
Minigun
Sniper Rifle
Energy Shield
HE Grenade
EMP Grenade
Authority Dropship

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Comments: 105

MassRelay101 [2015-03-12 00:54:34 +0000 UTC]

Enclave

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Hammerhead780 [2014-12-13 04:51:00 +0000 UTC]

The enclave ground forces would win but since the vertibird doesn't have any guns ...

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Vengefulpadre In reply to Hammerhead780 [2015-12-09 18:56:48 +0000 UTC]

old vertibirds did, they just preferred not to engage in combat.

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Hammerhead780 In reply to Hammerhead780 [2014-12-13 04:53:39 +0000 UTC]

But then again one of the enclave guys does have a missile launcher

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SpaceC0re In reply to Hammerhead780 [2015-04-07 00:08:44 +0000 UTC]

You HAVE played fallout 3 and NV right? I think giant lasers and rocket launchers count as guns.

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Hammerhead780 In reply to SpaceC0re [2015-04-23 23:04:24 +0000 UTC]

Yeah I have and of course lasers and rocket launchers count

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SpaceC0re In reply to Hammerhead780 [2015-04-24 07:31:50 +0000 UTC]

Then why did you say that the Vertibird has no guns?

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ViolaZierau [2013-09-07 19:18:10 +0000 UTC]

Enclave. I guess their Power armores are more adjusted to the Atomic wasteland then the Armors of the Authority to the "normal" wasteland

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Clonetrooper21 [2013-08-13 13:07:14 +0000 UTC]

what game is Authority from

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Knighteclipse In reply to Clonetrooper21 [2014-07-27 03:58:23 +0000 UTC]

Rage

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Clonetrooper21 [2013-08-03 14:49:53 +0000 UTC]

Authority because of the use of unit cohesion, advanced weapons, advanced training, discipline, and squad teamwork.

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Vengefulpadre In reply to Clonetrooper21 [2015-12-09 18:58:22 +0000 UTC]

dude the enclave has all of that in spades, I mean, plasma weaponry, training from the best of the pre war military, teamwork is definitely great, and discipline is borderline unrivaled. hell the authority is essentially a less advanced enclave

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TheGMan123 [2013-08-03 11:00:25 +0000 UTC]

The Enclave has slightly more durable armor and laser/plasma-based weaponry,but are less heavily trained and disciplined than Authroity soldiers,and have a more limited reserve of technology than the Authority. Additionally,Authority units have more cohesive tactical planning and squad teamwork,while Enclave units put more emphasis on extreme suppressive fire. It's a toss-up really,but my money's on the Authority.

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Hellfiresoldier917 [2013-07-19 03:18:18 +0000 UTC]

Knight and Hamburger, you both have very interesting points. VERY well thought out. But....I have to agree with Hamburger. If ANYTHING, the Tesla soldiers would have quite the effect. So would the "artillery" affect of the incineration cannons on us hellfire soldiers. I've seen the effects of EMP grenades and weaponry on Tesla soldiers I've fought with. Sure my armor and weapons malfunction for a little bit but, all they do is suck it up,put that extra power into whether it be a laser rifle,plasma, or laser Gatling gun. It ups their strength and weapon damage. Trust me...I've been there...and like you said...just human confetti. But still; you both have very good points. But one thing is not arguable. Together;they would obliterate the B.O.S.Β 

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MilfordMoose69 [2013-03-24 05:21:38 +0000 UTC]

The Authority could beat the run of the mill Enclave soldiers without a problem BUT the regiments of Tesla and Hellfire troopers would turn the tide pretty quick...

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hamburgercranium [2012-08-29 10:32:50 +0000 UTC]

I think enclave due to that they have near impenetrable armour that can still run even hit with EMP and they're weapons could easily turn any unsuspecting person to goo, ash or human confetti

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Knighteclipse In reply to hamburgercranium [2012-08-29 23:02:32 +0000 UTC]

Power Armor in Fallout is not immune to EMP. In the Operation Anchorage DLC for Fallout 3 you had to disable a pulse field in order for the T-51b infantry to advance on the Chinese HQ.

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hamburgercranium In reply to Knighteclipse [2012-08-30 07:33:33 +0000 UTC]

advanced power armour was a more upgraded and supposedly lighter version the user will be in heavy shock but they could resist it and the power armour still runs, plus tesla armour was made to absorb energy weapons projectile/grenade

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Knighteclipse In reply to hamburgercranium [2012-08-31 03:36:25 +0000 UTC]

Tesla armor is highly specialized armor and is only available to a few specialists. While those few soldiers maybe safer from EM weapons the vast majority of Enclave troops are still susceptible to EMP. I'll assume the challenge involves the Fallout 2 Enclave since they are the more powerful and menacing ones. If that is so then Tesla Armor wouldn't have been available to them yet since in F2 the Enclave only managed to make a few working prototypes of Tesla Armor by the time the Oil Rig was destroyed. The fact that players never find any Enclave Tesla Armor in Fallout 2 reinforces the idea that Tesla Armor was still in its prototype stage and was not ready for mass production and distribution to its military.

Weapons like the Arc Welder are described to do additional damage against Power Armored (which is pretty general)opponents so the suits are susceptible to electric attacks. They maybe able to resist an EMP grenade, but the fact they are in heavy shock means they will be less effective in combat until they can overcome it. An EMP grenade to Power Armor infantry would be an equivalent to a flash bang at the least. I might not kill them, but they will be disorientated for a time which gives time for the Enforcers to do what they do best with some armor piercing AV2x Rounds.

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hamburgercranium In reply to Knighteclipse [2012-08-31 04:44:29 +0000 UTC]

a regular enclave soldier would be able to resist an heavy onslaught of punishment as well as dish the same amount. as for the Authority a well placed shot to the head will easily pop off they're helmet and disorientate them and then an easy kill with a shotgun would do. even when they are still fully armoured a well placed blast in the face with a shotgun or a few hits of an Assault rifle will kill them instantaneously. while an enclave soldier could heavily resist common weapons that would be on par with the pistol and assault rifle.

and the fact is that no waste landers have access to Arc welders because of the weapons being sealed in the Divide. enclave soldiers do not actually go in shock from an EMP blast but only being injured. the armour however will never stop running until its powercells die out. this can be used to they're advantage as then the hellfire soldiers will keep authority soldiers at bay and while tesla troopers will keep the Authority weak and then the soldiers will mop up whats left with they're death dealing deathclaws and the AER12 laser rifles loaded with some good old fashion max charged microfusion cells

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Knighteclipse In reply to hamburgercranium [2012-08-31 05:47:53 +0000 UTC]

Laser rifles don't do much damage. Also max charge MCs aren't exactly standard issue ammunition, plus it would degrade the weapons a lot faster. For the record Optimized MCs in my opinion are better in that they weigh less for realism mode, they degrade weapons less, and they are cheaper to make.

Fallout 3 Enclave were a bunch of push overs. You can kill them easy with a combat shotgun. Even simple repeaters and bolt action hunting rifles can take an Enclave trooper down.

"no waste landers have access to Arc welders because of the weapons being sealed in the Divide". What? The Enclave won't be fighting wastelanders. They will be fighting the Authority. Who have weapons better then some old Arc welder. When I mentioned about the Arc welder I meant it to prove a point that Power Armor is susceptible to EM weapons, so EMPs would fry the power-cells in their suits.

Oh mind control Deathclaw. If the Brotherhood found a way to scramble the mind control helmets I'm sure the Authority would also. Besides even just shooting the helmets would cause the Deathclaws to go berserk and kill anything on sight - even their own Enclave friends. The Authority has mutant super soldiers of their own who are fast, agile,strong and are armed with pulse cannons.

Authority can have their shield guards at the front-line absorbing damage with their energy shields and firing armor piercing pulse slugs while the Enforcers fire off shots with armor piercing AV2x rounds, while lobbing EMP and HE grenades. HE grenades might not do much against power armor, but that has got to disorientate them a little and rattle them on the inside like a bell.

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hamburgercranium In reply to Knighteclipse [2012-08-31 13:42:22 +0000 UTC]

an authority shield will give away under constant fire. the authority never ever seen or heard of a deathclaw but the brotherhood has known them for a long time so they had a long time to learn biology and such. and deathclaw attacks pretty much ignores armour so they would cut open the authority mutants like ham and a chainsaw.

and an emp grenade that the authority utilize compared to a arc welder will have no difference what so ever against an power armoured unit besides injuring the user, but enclave soldiers can pop some stimpacks in a jiffy and there you go.

the authority would not be able to know a deathclaws weak point they will only know that they are fucked. and i'm pretty sure enclave have countermeasures for emp like they're own emp grenades that they can lob at the Authority.

enclave soldiers will have deathclaws in the front lines with soldiers giving covering fire and then they're hellfire troops in the back firing they're incinerators like mortars weakening the soldiers in the back if they had shielded ones in the front. and before they know it they will be bombed by the enclaves foremost orbital strikes. and after that colonel Autumn will stab the enclave flag on the authorities dead soldiers and confidently knowing that the victory belongs to the enclave

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Knighteclipse In reply to hamburgercranium [2012-09-01 15:55:54 +0000 UTC]

"Deathclaws cutting up Authority mutants like ham with a chainsaw"

You mean like how Deathclaws go up against Tunnelers in the Divide? Authority mutants are just like Tunnelers - they are fast, sgile, strong, and come in numbers. Together with a arm mounted pulse cannon the mutant would probably kill the Deathclaw from range before it got close enough for hand-to-hand.

Authority shield give away after a while, but they are still very durable and until the Enclave brings down the shield they are going to have problems.

In a prolonged war the Enclave are bound to find a Deathclaw's weakness. The Brotherhood sure did and they did it in only a few weeks or months.

Orbital strikes? Those so called orbital satellites the Enclave has have limited payloads which can't be replenished unless you can send a space shuttle to do that. The fact that the Enclave only used the orbital strike only when Liberty Prime was knocking at their door step and not before kinda shows that the Enclave uses it as a weapon of last resort. They could have used it on Liberty Prime during the assault on the Purifier or during the attack n Raven Rock, but they did not. So I doubt the Enclave would wast such a powerful weapon on a trivial firefight.

If the Enclave does have emp weapons I have yet to see them use it. Other then pulse grenades and mines I don't see much else that they can use.

The Authority has fast attack mutants (which are heavily armed and armored) that they can use to swarm the Enclave line to spread chaos and confusion. Infantry followed in behind along with Authority Elite exosuits (which are not affected by EMP) armed with the most powerful weapon in the game of Rage - the pulse cannon. They also have access to tank support which come in the form of fast attack predators. T

I just know that in response to the predators you plan on bringin in the Vertibirds. A lot of Vertibirds over the course of Fallout 3, particularly in Broken Steel, which demonstrates how vulnerable the aircraft are and how susceptible they are to ground fire.

The Authority has snipers to. I've never seen the Enclave have snipers in their repertoire. You only have to look as far back as Stalingrad to know just how much damage even one sniper can do - physically and psychologically. Don't try and say Enclave power armor helmets would save them bec. I've been popping Enclave troops - Power Armored or otherwise - with a .308 sniper rifle and it works very well.

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Clonetrooper21 In reply to Knighteclipse [2013-08-23 12:26:12 +0000 UTC]

I agree with Knighteclipse.

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hamburgercranium In reply to Knighteclipse [2012-09-15 07:04:15 +0000 UTC]

thats what let the enclave get destroyed an idiotic power hungry dictator

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Knighteclipse In reply to hamburgercranium [2012-09-15 23:36:44 +0000 UTC]

I agree. Also plain stupid incompetence to an extent. One tribal from Arroyo manages to decimate the Enclave. I the only worse ending is in Star Wars episode 6 were Ewoks defeat the Empire.

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hamburgercranium In reply to Knighteclipse [2012-09-16 00:27:30 +0000 UTC]

they should of had the NCR and tribes band together against the enclave. bethesda did it in both fallout and RAGE by having an overpowered lone wolf.

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Knighteclipse In reply to hamburgercranium [2012-09-16 07:43:47 +0000 UTC]

I know. That is what I really hate about these cliches now a days. The main character in Rage is a trained marine veteran, so it makes the idea of lone wolf more believable in a way. Its a lot more believable then a tribal managing to defeat the Enclave.

NCR, tribes, and the BoS. That would have been believable. I can respect that kind of end for the Enclave.

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hamburgercranium In reply to Knighteclipse [2012-09-16 12:43:50 +0000 UTC]

but in fallout new Vegas the courier was actually backed up by an army whether it was Caesar, NCR or securitrons it didn't matter but all of the guns and glory of having an army with you made that storyline believable. its just that Bethesda has the right thinking but they make the protagonist overpowered, but another exception is skyrim. which involves a person who has the blood of a dragon which can be believable considering the game is fantasy. note that even a trained marine veteran would have trouble fighting soldiers that have advanced gear and vehicles and not to forget living in the badlands for their entire life.

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Knighteclipse In reply to hamburgercranium [2012-09-16 14:52:58 +0000 UTC]

I said it is more believable. Since he is a trained marine vs a tribal who had no such background. Don't forget the protagonist in Rage has naotrites implanted inside of him which were designed to help Ark survivors to survive in the post-apocalyptic environment.


Bethesda did not really make Rage anyway. Id did most of the work.

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hamburgercranium In reply to Knighteclipse [2012-09-17 13:03:10 +0000 UTC]

bethesda published RAGE I think. plus bethesda concentrates on great game-play, and they do their best at it. but this sacrifices the game's realism (which I don't in a matter of a fact mind)

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Knighteclipse In reply to hamburgercranium [2012-09-19 05:15:59 +0000 UTC]

As long as they don't over do it. Its fun to be a bad ass, but it would boring and pathetic if you can easily kill everything.

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hamburgercranium In reply to Knighteclipse [2012-09-19 11:44:41 +0000 UTC]

thats why i play bethesda games on hardcore

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Knighteclipse In reply to hamburgercranium [2012-09-22 23:04:20 +0000 UTC]

I do too, but Enclave in power armor still die just as easily when you get all the good guns.

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hamburgercranium In reply to Knighteclipse [2012-09-23 04:20:35 +0000 UTC]

same with authority

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Knighteclipse In reply to hamburgercranium [2012-09-25 03:03:51 +0000 UTC]

At least your character is a trained marine and not some tribal or Vault dweller. It makes it less humiliating for the bad guys.

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hamburgercranium In reply to Knighteclipse [2012-09-25 11:21:12 +0000 UTC]

meh, anyone who has brotherhood of steel training kicks all ass

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Knighteclipse In reply to hamburgercranium [2012-10-01 17:16:47 +0000 UTC]

Brotherhood of steel are pathetic. Their overrated. They really too much on technology that their training has degraded over the years.

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hamburgercranium In reply to Knighteclipse [2012-10-02 13:59:11 +0000 UTC]

and their tactics, lifestyle is causing them to die out. It is also strongly hinted by Veronica in Fallout New Vegas

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hamburgercranium In reply to Knighteclipse [2012-09-04 05:53:05 +0000 UTC]

and all I can say is since both sides have something that the other won't have which means it will either be a stalemate or that they will be so weakened that other smaller groups will destroy them, you know this will happen with the clash of the enclave and Authority

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Knighteclipse In reply to hamburgercranium [2012-09-05 04:30:26 +0000 UTC]

That is assuming Id software doesn't introduce more things about the Authority in Rage 2. No pun intended, but I still think the Authority is going to win in the long run. Enclave has good armor, but it limits their range of movement - (You don't see Enclave troops doing barrel roles.) - and flexibility. Their suits also make them much bigger targets to hit. The Authority has more powerful and reliable weaponry - Authority MG with armor piercing rounds vs the Enclaves accurate but not very powerful laser rifles. They may have Plasma rifles, but they are not as reliable nor are they as numerous. The Enclave has mindcontrol Deathclaw, but the amount they have available seems to be very limited otherwise they would have been able to take the Citadel from the BoS. The Enclave had orbital strike capabilities, but where hesitant to use it. Even when Adams AFB was being overrun they did not think to destroy the Citadel. Maybe they wanted to capture it since it is the Pentagon, but at that point of the war it should not have mattered. They were already losing. Destroying the Citadel would have allowed them to gain the upper hand and turn the tide of the war.

It was a great discussion and argument, but in the end I guess we will have to agree to disagree. Only a real Deadliest Warrior episode would prove if either one of us is correct.

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hamburgercranium In reply to Knighteclipse [2012-09-05 12:54:59 +0000 UTC]

yeah but it's sounding a bit biased in your end its the enclave winning or the authority winning

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Knighteclipse In reply to hamburgercranium [2012-09-05 13:58:43 +0000 UTC]

As much as possible I'm trying to avoid being bias. I analyze the strengths and weaknesses of each faction. I compare what equipment they have. I compare what units they have and see from past historical conflicts, the effects such units have on the battlefield - namely the tank and the sniper.

In a firefight I would say the Enclave has an advantage in overall fire power with its Plasma casters, plasma rifles, and gatling lasers. Authority shield guard will pose a problem, especially in close quarters environments. The fact that armor piercing AV2x rounds are standard issue with the Authority also presents a problem for Enclave troops. Snipers will be big advantage for the Authority. They can shoot Enclave forces from afar, and psychologically torment the other soldiers. The fact that they know there is a sniper in area will make them think twice before sticking their heads out a window or moving through and open field. Snipers can also target the officers and cripple the Enclave chain of command on the field. Unless the Enclave can train and deploy snipers of their own I don't see much hope for them in regards to countering the Authority snipers. They can call for air support, but trying to find a sniper from a helicopter is difficult. As soon as a Vertibird is in the air a sniper would just hide until it goes away.

The Enclave seem to focus on heavy infantry. Vertibirds provide the needed flexibility and maneuverability in deploying their infantry. The Authority also has the ability to deploy troops with drop-ships, so the Enclave's biggest advantage is negated.

The trump card for the Authority are the tanks. Enclave have never seen tanks nor would they expect tanks. If one Liberty Prime was able to devastate the Enclave, imagine what several dozen Predators can do.


When we compare the technologies in general. The Enclave is from an alternate reality America in which technology is very inefficient (according to the wiki) and very pulp science fiction. Fallout technology can be described to be very advanced and robust, but at the same time are difficult to maintain and repair.

Authority technology is based off and themed more into modern science fiction. Their technology is efficient, effective, clean, and reliable.

In the fallout universe things like integrated circuits never caught on. They stuck to using vacuum tubes. In Rage, the Authority has nano technology, microchips, and robotics that easily surpass that of a pulp sic-fic design. Its like comparing a robot from the Jetsons to a robot from films like I-robot. Its hard to explain, but you can notice the disparity between the two. Compare an Enclave eye-bot and an Authority drone and you can see this difference in terms of technology.

I like the Enclave too. In the Fallout universe there is no other faction I would rather join. I'm very disappointed that Bethesda did not give the option to join them.

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hamburgercranium In reply to Knighteclipse [2012-09-02 05:38:24 +0000 UTC]

a mutant is NOT like a tunneler, Ulysses commented that one deathclaw won't last against a group of tunnelers and deathclaws are known to travel in packs, the mutants in the authorities army were very limited due to a number of them failing experiments and they were left in the wastes, but the enclave had a abundance of deathclaws they even had a massive deathclaw breeding facility.

the enclave can keep they're distance from shielded authority troops and fire away from a vantage point. a tesla soldier armed with a gatling laser will easily make short work of shielded troops due to the shield being under heavy stress from constant fire of over 9000 watts of electron energy hammering they're shields.

you don't know how long the brotherhood studied a deathclaw, especially how hard it is to try to capture one alive, so if the brotherhood who faced deathclaws for years still have trouble with them, the authority will be truly screwed if face with one.

you also do not know that they have limited payloads also the satellites are built like space stations with people living in them who most likely have shuttles beaming back and fourth to bring food and more missiles.

the authority have more weakness than just pulse weapons for instance heavy firearms and such. plus the shield authority soldiers carry doesn't cover they're entire body so one soldier can shoot him in the foot to stun him then just shoot him in the head.

a deathclaw was design to cut through any type of armour, i'm pretty sure it can cut through a mutant, they're armour only guards the torso and head but can still be penetrated with special types of weapons. deathclaws can be used to send directly to authority bases and weaken they're defence an in the confusion the soldiers will start to prepare to search and destroy anything the authority see of value in the base.

predators can easily be destroyed by laying fields of pulse and plasma mines for them to drive through and then the enclave will fire they're missiles and heavy automatic weapons at the tanks. plus the vertibirds you battle in fallout 3 were the smaller one compared to the ones in fallout 2 which were bigger and possibly more dangerous ones which could rain hell on everything. enclave won't even need vertibirds to take care of predators.

of course an enclave soldier can die from a direct hit of a sniper rifle thats what they were for! but an enclave soldier can easily destroy a sniper nest with a missile and the snipers will also be flushed out by grenades and heavy incinerators and then they will be in the open like a sitting duck.

an exosuit skeleton is basically what enclave power armour is plus in fallout 2 the enclave had access to MECHS armed with missile hives which will make short work of exosuited soldiers, and the ceramic plating and metal alloys on the enclave armour are designed to absorb massive punishment so i'm pretty sure they can survive a battle against the authority

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Knighteclipse In reply to hamburgercranium [2012-09-02 17:00:06 +0000 UTC]

I don't you an I are thinking about the same mutants. I think you are thinking about the scrawny little mutants in dead city. No. I mean the bigger badder Authority upgraded mutants in Capital Prime that you encounter at the end of them game.

The point of a shield is to adsorb damage. Damage taken by the shield equates to damage not taken by the soldier himself. He ain't going to just stand there and take shots from a gatling laser. They will use smart team based tactics - fire and maneuver. Shield guards can alternate positions when their shield go down with other guards who still have their shields, to give time for comrade's shield to recharge. Or shield guards can act as tanks and distract the enemy while their enforcer buddies in the back take take pot shots at them. In urban warfare or tight close combat, shield guards would be at their deadliest. The shields may go down after a while, but it still buys time and saves lives. In combat every advantage counts. Every second gained counts.

Everything breaks, even body armor breaks after being taken several hits. The energy shields of the Authority is no different and protection it gives is still significant. The 10 laser shots you fire on that shield is just 10 shots I don't take on myself. That gives me time to close the distance and fire off my pulse slugs or gives time for one of my buddies to shoot the guy firing at me. The shields increase survivability and keeps them in the fight longer.

It seemed pretty quick to me. All you need to do is kill one mind control deathclaw (which is easier then capturing one) and take the mindcontrol device from it and analyse the tech. The Brotherhood does not have to study the deathclaw itself, just the mindcontrol helmet it is wearing. By Broken Steel, they had already come up with a counter measure.

An orbital strike satellite the enclave have will most likely be a nuclear missile satellite like the one in the movie "Space Cowboys". So I find it very unlikely that anyone is stationed on the satellite to rearm it. Nice try though.

Authority have a wide variety of troops that work together as a team. Shield guards don't go alone. Enforcers don't go alone. Heavy troopers don't go alone. Its a team effort.

Deathclaws can cut through mutant armor probably, but against Enclave small arms it should protect them better. Authority mutants move fast to, so they are hard to hit - being able to climb on walls and other surfaces.

I don't think the Enclave has enough deathclaw to take Capital Prime. If they did not have enough deathclaw to beat the Brotherhood then they won't have enough to beat the Authority. The Enclave in Fallout 3 deployed mindcontrol deathclaws in pairs of two at the most. Even in Adam AFB, the deathclaws they had there were rather limited.

A plasma mine isn't enough to kill a deathclaw so how can it take out a predator? the tank drivers won't be stupid enough to run straight into a mine field anyway. Predators are difficulty combatants to take out - they are called tanks for a reason so they can take a lot of punishment. They are not indestructible just like any tank, but the impact they can have on the battlefield is indisputable and is a significant advantage to the Authority. There will also be psychological factors also. When was the last time the Enclave fought - let alone seen - a working armored combat vehicle? It would be quite a shock for them to encounter one, like the Germans in WWI taking on tanks for the first time.

During the WWII in Singapore, the British Army was devastated by the fact that the Japanese had tanks. The Japanese tanks were inferior to tanks that the Germans or Americans fielded at the time, but the fact the Japanese did have tanks and the British had none worked in the favor to the Japanese. Another example of the devastating impact of tanks was the German invasion of Poland in 1939. The Polish army had no tanks and only had cavalry to combat the panzers.

Fallout 2 vertibeirds bigger? In New Vages it looks as though the Vertibirds used by the Remnant is the same as the ones used in Fallout 3. Fallout 2 and 3 Vertibirds are the same, the developers just changed the models to accommodate the new game engine.

You make it sound easy trying to take out snipers. I'm sure the Germans in Stalingrad or the Americans in Vietnam would beg to differ. Snipers shoot at ranges of several hundred meters. 1000 meter shots are common place in the modern day. The longest kill shot ever made was 1.24 kilometers. Snipers after making their first shot always change positions. They shoot from cover - meaning they don't stick their rifles out a window, but shoot while remaining inside the building to minimize detection. They also have the element of surprise. Chances are the Enclave won't be able to see where the first shot came from. If they try to move in on the sniper's location, the sniper would have already changed positions before they got there. Its hit-and-run tactics.

Exosuits are way more advanced then power armor. Exosuits can take direct rocket hits - even at point blank range. The mechs are a problem that a few EMP grenade can solve. Through my Fallout experiences, Sentry Bots are unable to take a lot of damage, especially high impact energy or even armor piercing small arms. Authority Exosuits should have no problem taking on Enclave mechs, If me -a lowly vault dweller had no such difficulties fighting them in T-51b power armor with a plasma rifle in hand at the highest difficulty setting.


"enclave armour are designed to absorb massive punishment." Yeah tell that to the Enclave troops I killed in Fallout 3 with .308 sniper rifles, .32 hunting rifles, and .44 repeaters. Did not seem to protect them very well then. Brotherhood did not seem to have too much trouble fighting Enclave troops either.

Authority armor isn't made from toilet paper. They can take just as much damage.

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hamburgercranium In reply to Knighteclipse [2012-09-07 08:46:11 +0000 UTC]

the enclave do enjoy their heavy infantry weapons, but you should have a go at fighting the enclave in fallout 2 they made the ones in D.C look like kittens

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Knighteclipse In reply to hamburgercranium [2012-09-07 15:08:11 +0000 UTC]

I actually did say that before, but you have been insisting on Fallout 3 Enclave with your suggestion of mind control deathclaw and Hellfire troopers.

F2 Enclave would fair better, but I still can't see how they can win in the long run. They still have to deal with the Authority's tanks and snipers.
The Enclave's firepower will give them an advantage in a fire fight for sure, but their armor protection is negated by the Authority's use of AP rounds. Enclave heavy armor is good, but together with the heavy weapons they carry that would serve to slow them down. In urban combat the Enclave's heavy weapons, I imagine, won't be as wieldy due to their size.

Their armor is also big and bulky so they are easy targets to hit. Out in the open fields of the Wasteland they maybe sitting ducks. The Authority will probably see them before the Enclave does. I can imagine that the Authority would be able to outmaneuver the Enclave, since their armor isn't as bulky or heavy. As soon as the Authority sends in their tanks, its all over for the Enclave. Enclave armor is good, but they ain't Iron Man. Their weapons are effective against light and heavy infantry, but not much anti-tank if any at all.

I took into account that Enclave armor is made of lightweight materials and that they have servo motors, but their armor would still be heavier then the Authority and would not allow for as much range of movement and flexibility. You can make an aircraft out of lightweight materials, but its still going to be heavy. As to which armor provided more protection, I would say the Enclave armor would have a slight advantage in protection. Authority armor is still significantly durable while providing flexibility and wide range of movement. The physics for each game are different so we can only guess as to which armor is better, though I see the Enclave armor providing better protection. I imagine Enclave armor to be like a Tiger tank and Authority armor like a T-34.

Authority troops are Ark survivors so that means they are implanted with nanotrites. That pretty much enhances all their physical capabilities, which includes cell-regeneration and pain suppression - increasing survivability.

β€œTiny, molecular "robots" injected into a host organism, capable of enhancing or suppressing a wide range of biological functions.”
- Rage Wiki

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hamburgercranium In reply to Knighteclipse [2012-09-12 12:39:03 +0000 UTC]

the enclave made advanced power armour mark 2 due to the weight of mark 1 as seen on the wiki, and in stats the enclave are the most fastest strongest and healthiest humans in the fallout universe. you don't actually know if they don't have anti tank weapons because they obviously had something to use to take down the chimeras in anchorage. the enclave were weaker in fallout 3 because the advanced power armour project was literately blasted back to square one. but the enclave in fallout 2 had the planet at their finger tips the downside was that the president was an idiot dictator. as much as i hate call of duty but think for example a juggernaut he is slow and lumbering but takes alot of punishment and then there is a squad of regular soldiers who must use tactics to take him out. their could be enough juggernauts to take them out or they get overwhelmed by fire power or they use careful tactics to take him out

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Knighteclipse In reply to hamburgercranium [2012-09-15 02:24:04 +0000 UTC]

The Chimera was a fictitious fabrication developed by General Chase for the simulation. The Chinese had no such vehicles deployed in Alaska. Even if they did the Chimera is clearly inferior to the Predator. Where the Chimera is a converted mining rig, the Predator is a purely built war machine - it would be like comparing a WWI tank to a M1A2 Abrams.

Enclave power armor can take a hit, but the armor piercing rounds of the Authority limit that advantage. Even in today's military philosophy, they favor a balance of overall protection, maneuverability, flexibility, and fire power. Enclave have the advantage in protection and overall firepower, but their flexibility and maneuverability are lacking. Don't forget that Enclave troops in power armor are bigger targets to hit - makes it much easier to spot at a distance for Authority infantry, snipers, and tank crews. It would be a lot harder running away in those suits to I would imagine.

Enclave weapons are also not as accurate as Authority weapons. Authority troops are much smaller and lighter - more practical for fighting in all kinds of terrain. They can outmaneuver the Enclave. They can more easily ambush them - big lumbering power armor you can probably hear coming a mile away.

Never underestimate the powerful potential of flexibility and maneuverability. In the Battle of Cynoscephalae the early Roman Legions faced the feared Macedonian Phalanxes (the same fighting formation used by Alexander the Great). The Phalanxes were solid and powerful formations, but where not very maneuverable and flexible. The Romans pinned the Phalanxes in the front while simultaneously striking them from the flanks with their more nimble infantry. The Roman Legions serve as the model for many modern militaries today.

In the bombed out ruins of D.C. it would be hard getting around in power armor. In the flat open deserts of California they are sitting ducks.


P.S.

Yes the president in Fallout 2 was an idiot. Thank you. President Eden was insane in F3. The only one who made any sense was Autumn.

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Hybrid147 [2012-08-24 00:43:00 +0000 UTC]

The Authority have better weapons tech, and are also world wide. The Authority also use sheilds and auto defence systems. Also the Authority use advanced mutants as extra troops.

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