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LordSnot — Assignment Blown 03Alt

Published: 2018-08-04 13:09:01 +0000 UTC; Views: 18969; Favourites: 245; Downloads: 310
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Description

An alt of a commission I did for my friend awhile back.


Original pic found here

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Comments: 8

Enerla [2018-08-04 14:00:11 +0000 UTC]

Overall

Vision

Originality

Technique

Impact


If I would write a comment, I would have reason to focus on the positive aspects. And it would be one of the comments that just state: She is sexy. And I would say the image looks stylized enough to avoid uncanny valley, so it is a good image. But you asked for a Critique, so that wouldn't be enough.

If I would mention how some clothes seem almost unaffected by gravity, that would feel unfair, as you might have very limited tools to fix that. And "hey gravity affects breasts too, even in a nice bra" would be just as unfair, as you either have morphs to fix that, or don't.

Yet you seem to face the same problem 90% of Poser / DAZ Studio artist have: you have access to limited amount of content. It is a problem we all face. You focus on superheroines in peril, so you might buy fewer clothes, hairstyles, etc. for male figures.

And you seem to have a modern-day heroine, with modern hairstyle, modern clothes, etc. and you also have a villain in clothes that speak of a different age.

Sometimes adjusting the color of some clothes, adding some logo or text to it, etc. can make the same set of clothes look different and help to avoid this problem. In DAZ Studio I would use layered image editor.

Loading a texture image in a graphics editor, adjusting colors, adding patterns, etc. can help just as well. You use some 2D graphics editor for postwork, you might use it for texture adjustments. You can even add a barcode tattoo to the skin of merchandise if you want, so it isn't only for clothes.

Of course, adjusting a visible texture is just one of your options. The moment you play a bit with opacity or cutout channel even a simple monochrome image can be used to add cuts, tearing, etc. to clothes.

And when you have limited content be brave and improvise a bit. You have plenty of options to do that. If you check some of my later 3D deviations you would see I have turned primitives, previous renders, images made in another program into content I can use for scene building, tips and tricks are here, just like the one for adjusting clothes.

When you light a scene you would have 2 different goals. Technically good lighting. It provides shadows, highlight, contrast, etc. and also add to the mood and to the impact of the image. It is part of the vision. Here you have used a more or less neutral lighting.

But also lighting is part of the scene. You know how many light sources you have, and you might see different shadows (lighter and darker, softer and harder, etc) and it speaks about the place on the image.

So even if quantity and pictures about "hot superheroines" can attract visitors, if you want to improve on the long run you might have a few areas you could consider.

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ala33 [2019-08-22 02:23:16 +0000 UTC]

there u goooooooooooooo

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ala33 [2018-08-14 01:04:04 +0000 UTC]

I love my job widow comith

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Ashkanie2 [2018-08-06 16:40:24 +0000 UTC]

I like

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Ultramichelle [2018-08-04 20:28:18 +0000 UTC]

Amazing render. Great work ^^

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Jur1124 [2018-08-04 18:08:38 +0000 UTC]

Very sexy Widow scene!  Awesome work.

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MirrorKhaos [2018-08-04 16:42:04 +0000 UTC]

lovely

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LordLard [2018-08-04 15:33:10 +0000 UTC]

I remember this one, and this version is even more gorgeous

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