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LuBronyr — Turok: Dinosaur Hunter

#hunter #cyborg #dinosaur #gamefanart #nativeamerican #nativeamericanindian #nintendo64 #raptor #sciencefiction #turok #dinosaurhunter
Published: 2020-03-27 15:51:27 +0000 UTC; Views: 1362; Favourites: 23; Downloads: 7
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Description www.youtube.com/watch?v=W37eyn…

Here is some more video-game fan-art because what else do you want to do but draw and play video games when the world is falling apart around you. Actually, drawing might end up the only thing once they cut the power. Anyway, let's not dwell on what's happening around us. Video-games are for escaping reality after all. Let's delve into the world of Turok: Dinosaur Hunter. He does hunt more than dinosaurs, trust me.

Originally a Nintendo 64 first-person-shooter, like most other old gems, Turok: Dinosaur Hunter has been remastered for the modern systems and it's great ... most of the time. It comes from the time when people were creating games to be as cool as possible and not as monetizeable as possible. Actually, it's based on a comic series which I know nothing about. All I know is that this here Native American warrior is Tal'set and he wears the title of Turok. The game does not tell you what that exactly entails but I do know that: "IN THE FIRST AGE... IN THE FIRST BATTLE... WHEN THE SHADOWS FIRST LENGTHEND... ONE STOOD!" Sorry, that's about a wrong angry interdimensional traveller.

Anyway, Tal'set here is Turok and he currently resides in the Lost Land. What is the Lost Land? from what I've gathered, it's a bit like the backyard/illegal landfill of the universe. All sorts of nasty things get dumped in here. This includes but is not restricted to: blokes with guns, big blokes with guns, crazy tribesmen and cannibals, shamans, demons, zombies, giant insects, insectoid aliens, cyborgs, robots, dinosaurs, cyber-dinosaurs, human-dinosaur hybrids and so on. It really does feel that whoever created this wanted to create possibly the most badass roster of enemies. Too bad it stumbles a bit, because there are also annoying little bugs as well as giant hard to hit mosquitoes. Generally though, there is nothing more satisfying than pulling out your quad rocket launcher and bringing down some cyber-raptors which have pestered you with their plasma guns, the cute little things. If I wouldn't have played Unreal, I would say that Turok is the pivitol gun porn. Just look at that quad rocket launcher! I want to whisper sweet nothings to it when it's not busy with mass destruction.

Turok also has something I love but some people might find a bit obstructive and that's complex level design. Turok's levels are expansive to say the least and convoluted to boot. Get ready for teleports and platforming because you won't get to the end without them. But getting to the end is not the most important thing. You see, in order to progress to the next level, you actually have to explore the map and find 3 keys which open a portal to progress. You better keep on your toes because some can be hidden rather well and you will have to replay the levels to find them all. While I enjoy complex levels and navigation, I also appreciate good level design and I have to say, some of the locales are just too hard to navigate at times. This is fine when there is some distinct architecture to use as a point of reference but sometimes, all the jungle and ancient ruins can blend into one. Even when you get to the more exotic places, such as a sci-fi fortress of death, some of the corridors just start to look alike. Many enemies also respawn so you can't follow the sacred ancient rule of FPS games: If you find enemies, you're moving in the right direction.

Still, Turok: Dinosaur Hunter is overall a magnificently enjoyable game in my opinion.

To wrap it up, we'll end with some musical experience, as usual. Does it bother you that looking for Native American music always gives you deep relaxing songs for spiritual healing? Well, Turok's soundtrack is not like that. It's a gallore of war drums which can get a bit too industrial techno at times but that does fit with the fact you're moving from dinosaurs to cyber-dinosaurs throughout the campaign. This time however, I will show you to some nice remix instead of the original soundtrack. Take it away, Luke:
www.youtube.com/watch?v=bKKq8L…
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Comments: 7

Tancellenyo [2022-02-24 16:29:28 +0000 UTC]

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LuBronyr In reply to Tancellenyo [2022-02-25 18:51:35 +0000 UTC]

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Paladin360 [2020-04-08 04:38:22 +0000 UTC]

Wow, that's looking really extreme he has for heavy big gun o.o This is really epic X3 Nice!

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LuBronyr In reply to Paladin360 [2020-04-09 14:34:36 +0000 UTC]

Yeah! It's from a PC game Turok: Dinosaur Hunter. The big gun is a quad missile launcher and it's probably my most favourite weapon in that game. I love it!
 

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L-MASTER [2020-03-28 04:34:06 +0000 UTC]

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toby4700 [2020-03-27 21:28:45 +0000 UTC]

Oh Turok, such an awesome and crazy game. I put it up there with Duke Nukem and Painkiller. It's actually rather nice that games of this kind are...kinda, sorta making a comeback with the likes of the recent Doom games. Great pic, I love how he's got a quad rocket launcher, and a bow and arrows. Because of course he would. The many crazy enemies from the game in the background are a nice touch as well.

I can relate to the level design issues. Don't get me wrong, I love when levels are distinctive and have plenty of room to run around and take different approaches. But getting lost does really suck. Granted, the whole thing of having to find the keys to advance is an interesting idea. The old school Wolfenstein games did something similar if I recall correctly. Speaking of Wolfenstein, Wolfenstein the New Order (the best of the series in my humble opinion) did have a similar issue where sometimes you had to run around, while Nazis are shooting at you no less, trying to find a very specific room or passage with no hint from the game where it was.

You really hit the nail on the head early on-games were made to be as cool as possible at the time. These days most games, even ones I actually love, just have you fighting dudes with maybe a couple of monsters thrown in here and there. But again, we've got the new Doom games, so maybe old school craziness will be the norm again someday.

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LuBronyr In reply to toby4700 [2020-03-28 20:28:55 +0000 UTC]

I had to depict at least a few enemies. I was actually somewhat disappointed that most of the otherworldly and cyber enemies are in the last 2 levels of the game. Fighting cannibals and shamans is fun and aliens do make an appearance but they'll never beat cyber-raptors with plasma guns.

Turok does have some good maps with decent vantage points and architecture to use for orientation but then there are those moments where you are just moving through the same catacombs again and again. Also, the key system in Turok is not like key-hunting in other old-school shooters. In Wolfenstein 3D, you find a locked door in the level which prompts you to find a key. The key also won't be hidden in a secret. In Turok, you finish the level no problem, but you can't unlock the next level because you need 3 keys for the level portal so you have to go back and scour the level you just played. It does not help that some of the keys are hidden as if they were secrets. Personally I love hunting for secrets but I'm not going to pretend this is a smart choice for game progression. Secrets should be something what gives you more tools of destruction, not obligatory key hunting.

Funny thing is, there was a reboot of Turok in 2009 I think. It's mostly forgotten and for a good reason. You're no longer a Native American warrior, you're a generic space soldier (of course). You don't travel to an otherworldly dimension, you crash land on a planet of dinosaurs (of course). It turns out there are terrorists of the planet and you fight them most of the time instead of facing the dinosaurs (of course).
That alone is a testament to how bland the FPS genre became. Nowadays, the FPS games are actually experiencing a great resurgence. New Doom, new Wolfenstein, although that is kinda ruined because of Young Blood. New Order and New Colossus are a good deal of fun though, not to mention the Indie scene: Dusk, Amid Evil, Ion Maiden, Warlock and the upcoming Wrath: Aeon of Ruin build on the Quake 1 engine? It's a great time to be an FPS fan.
 

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