Comments: 7
LuBronyr In reply to Paladin360 [2020-04-09 14:34:36 +0000 UTC]
Yeah! It's from a PC game Turok: Dinosaur Hunter. The big gun is a quad missile launcher and it's probably my most favourite weapon in that game. I love it!
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L-MASTER [2020-03-28 04:34:06 +0000 UTC]
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toby4700 [2020-03-27 21:28:45 +0000 UTC]
Oh Turok, such an awesome and crazy game. I put it up there with Duke Nukem and Painkiller. It's actually rather nice that games of this kind are...kinda, sorta making a comeback with the likes of the recent Doom games. Great pic, I love how he's got a quad rocket launcher, and a bow and arrows. Because of course he would. The many crazy enemies from the game in the background are a nice touch as well.
I can relate to the level design issues. Don't get me wrong, I love when levels are distinctive and have plenty of room to run around and take different approaches. But getting lost does really suck. Granted, the whole thing of having to find the keys to advance is an interesting idea. The old school Wolfenstein games did something similar if I recall correctly. Speaking of Wolfenstein, Wolfenstein the New Order (the best of the series in my humble opinion) did have a similar issue where sometimes you had to run around, while Nazis are shooting at you no less, trying to find a very specific room or passage with no hint from the game where it was.
You really hit the nail on the head early on-games were made to be as cool as possible at the time. These days most games, even ones I actually love, just have you fighting dudes with maybe a couple of monsters thrown in here and there. But again, we've got the new Doom games, so maybe old school craziness will be the norm again someday.
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LuBronyr In reply to toby4700 [2020-03-28 20:28:55 +0000 UTC]
I had to depict at least a few enemies. I was actually somewhat disappointed that most of the otherworldly and cyber enemies are in the last 2 levels of the game. Fighting cannibals and shamans is fun and aliens do make an appearance but they'll never beat cyber-raptors with plasma guns.
Turok does have some good maps with decent vantage points and architecture to use for orientation but then there are those moments where you are just moving through the same catacombs again and again. Also, the key system in Turok is not like key-hunting in other old-school shooters. In Wolfenstein 3D, you find a locked door in the level which prompts you to find a key. The key also won't be hidden in a secret. In Turok, you finish the level no problem, but you can't unlock the next level because you need 3 keys for the level portal so you have to go back and scour the level you just played. It does not help that some of the keys are hidden as if they were secrets. Personally I love hunting for secrets but I'm not going to pretend this is a smart choice for game progression. Secrets should be something what gives you more tools of destruction, not obligatory key hunting.
Funny thing is, there was a reboot of Turok in 2009 I think. It's mostly forgotten and for a good reason. You're no longer a Native American warrior, you're a generic space soldier (of course). You don't travel to an otherworldly dimension, you crash land on a planet of dinosaurs (of course). It turns out there are terrorists of the planet and you fight them most of the time instead of facing the dinosaurs (of course).
That alone is a testament to how bland the FPS genre became. Nowadays, the FPS games are actually experiencing a great resurgence. New Doom, new Wolfenstein, although that is kinda ruined because of Young Blood. New Order and New Colossus are a good deal of fun though, not to mention the Indie scene: Dusk, Amid Evil, Ion Maiden, Warlock and the upcoming Wrath: Aeon of Ruin build on the Quake 1 engine? It's a great time to be an FPS fan.
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