Comments: 14
JGN79 [2014-05-07 19:15:54 +0000 UTC]
Thanks Iยดll try
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3Ninja [2011-01-01 11:08:12 +0000 UTC]
cool
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Nicholas2004 [2009-04-27 21:44:11 +0000 UTC]
Thank you for this!
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Anglu [2009-04-24 13:29:47 +0000 UTC]
Thank you very much, I'll test it as soon as possible!
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lucky2563 In reply to Anglu [2009-04-25 05:12:50 +0000 UTC]
Let me know as soon as posible, so I can get this posted at Rendersity.
I too, hope it works, (in theroy it should work) and I'll know what I need to do for future models.
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Anglu In reply to lucky2563 [2009-04-29 12:20:23 +0000 UTC]
It works! Sorry, it took me so long, but I was busy..
Well, first I tried it on my character Arada, for which I reduced the head-morph to 80%. So the headpiece didn't fit very well, either around the face-morphs. Well, no tragedy, Arada usually doesn't wear a headpiece anyway.
The I tried default V4 with the headmorph at 100% and it fits perfectly! Here's the evidence-photo: [link]
Well, I may make some minor changes on Arada...
Anyway: Thank you again very much for making this!
(And maybe you could give me some tips how to model in Carrara? I also have a copy, but didn't come along with it so I don't use it... a shame, I know)
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lucky2563 In reply to Anglu [2009-04-30 23:01:41 +0000 UTC]
Glad it works, and I be working with Carrara 5 and they already have Carrara 7, so I been working with it for a while.
I still don't know everything about Carrara and I'm always making new discoveries with that program.
I can give tips with the program or answer questions you may have.
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Anglu In reply to lucky2563 [2009-05-03 18:49:05 +0000 UTC]
Oh, thank you very much!
Well, I have Carrara 3D Express, I got it while it was on sale some time (about a year?) ago.
Well, I tried to make a little item for V4 recently, but I don't know how to model it around her. In the assembly-room I don't have all the tools and possibillities I need, but when I switch to the model-room, I only have the primitive I started with, the modifications I made in the assembly-room are gone and I can't see Victoria. How did you do that?
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lucky2563 In reply to Anglu [2009-05-10 05:25:21 +0000 UTC]
What I do is start with a NEW project (empty), and IMPORT an Obj file. (if you want to model something for V4... say a belt around her hips, Open the V4 obj in Gemomectics Not character CR2. Reason is you get a character with bones and it gets to be a pain to work with.
Next, Select Victoria 4 and go to the modeling room, (You may have to covert it to a vertex model so when prompt, select vertex model.
Now you have Vicki in the modeling room and can begin modeling her belt or whatever. If highlighted work gets unselected, go to the select menu at the top and use the seclect by shading Name.
When you get it to look the way you want, select Victoria and delete her leaving your new model.
Ofcorse, I don't know if DAZ Studio has a Import/Export of obj files, if it does, then go to DAZ Studio and export the parts where your Model will contact Vicki body and import that into Carrara 3D Express.
I hope this helps.
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Anglu In reply to lucky2563 [2009-06-27 08:00:09 +0000 UTC]
Thank you very much, I'll try it when I have the time - and these days I have much to do for university and I'm still busy with Bassie
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ProphetX [2009-04-24 04:35:43 +0000 UTC]
ooo good work!
But here's an interesting question for you: Why exactly are all of the male Twi'leks butt ugly with knobby looking forheads and the females are fine looking creatures?
I never did get that about SW
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