Comments: 15
LukasFractalizator In reply to PaMonk [2015-02-24 06:06:31 +0000 UTC]
Thanks very much! But as said, i will have to take care about better render!
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tatasz [2015-02-23 17:31:42 +0000 UTC]
Hmmm interesting, but really wants a better render... wonder if you could render it longer (pretty much until the grain is gone or almost gone)
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tatasz In reply to LukasFractalizator [2015-02-23 17:37:21 +0000 UTC]
hmmm you probably could try exploring JW settings too... Iยดm sure there must be a way to set your own density there... Maybe the progressive renderer?
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tatasz In reply to LukasFractalizator [2015-02-23 17:50:19 +0000 UTC]
Apo render, depending on density... just not sure if it will be compatible.
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tatasz In reply to LukasFractalizator [2015-02-23 23:31:50 +0000 UTC]
Common Render and Postprocessing MistakesA low quality render can ruin an otherwise great artwork. Lets go through some common mistakes.
For each, two images will be presented: the first one, a decent render, and the second, a messed up one. All examples were rendered in Chaotica, but the thoughts apply to all fractal software.
Special thanks to: ChaosFissure, BoxTail, lyc
Fast Noisy Render
Basically, when the fractal is not rendered long enough. While in very few cases this may be used as artistic effect, usually it just gives the fractal an unfinished and unpolished look.
Here is a good and reasonably smooth render.
Now, the very same fractal: the only difference is the render time - way too short. See how terrible it looks compared to the previous one.
Blurrying the noisy image in Photoshop: the blur will smooth the grain out a bit, but also kill all the tiny fractal details:
Increa
just some poo i'm writing that has some comparisons of stuff to show i'm not being randomly mean
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