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LukasFractalizator โ€” Just For Fun

Published: 2015-02-23 17:15:04 +0000 UTC; Views: 362; Favourites: 9; Downloads: 3
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JWildfire
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Comments: 15

AmaterSensei [2015-02-23 22:50:11 +0000 UTC]

Sweet milky way, this is awesome. Kinda unrealistic and powerful. And cool too

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LukasFractalizator In reply to AmaterSensei [2015-02-24 06:06:00 +0000 UTC]

Thabnk you very much!

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AmaterSensei In reply to LukasFractalizator [2015-02-24 11:29:43 +0000 UTC]

Always man c:

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LukasFractalizator In reply to AmaterSensei [2015-02-24 11:31:59 +0000 UTC]

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PaMonk [2015-02-23 18:43:45 +0000 UTC]

Wow this is Amazing job well done.

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LukasFractalizator In reply to PaMonk [2015-02-24 06:06:31 +0000 UTC]

Thanks very much! But as said, i will have to take care about better render!

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PaMonk In reply to LukasFractalizator [2015-02-24 12:11:35 +0000 UTC]

You're Welcome. yes she gave me some cool tips about noise very helpful one also.

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tatasz [2015-02-23 17:31:42 +0000 UTC]

Hmmm interesting, but really wants a better render... wonder if you could render it longer (pretty much until the grain is gone or almost gone)

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LukasFractalizator In reply to tatasz [2015-02-23 17:34:26 +0000 UTC]

Thank you very much!
Well, this was rendered in JWildfire on Very High Quality option, because i have good experience with it. I will try open and render in apo on high density.

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tatasz In reply to LukasFractalizator [2015-02-23 17:37:21 +0000 UTC]

hmmm you probably could try exploring JW settings too... Iยดm sure there must be a way to set your own density there... Maybe the progressive renderer?

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LukasFractalizator In reply to tatasz [2015-02-23 17:38:37 +0000 UTC]

I will take look at it! Thanks for tip!
If it will not work, will be Apo render OK? Still thanks anyway.

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tatasz In reply to LukasFractalizator [2015-02-23 17:50:19 +0000 UTC]

Apo render, depending on density... just not sure if it will be compatible.

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LukasFractalizator In reply to tatasz [2015-02-23 17:53:41 +0000 UTC]

Oh Okay! I will try render in JWildfire and search for that part.
I really appreciate your help!

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tatasz In reply to LukasFractalizator [2015-02-23 23:31:50 +0000 UTC]

Common Render and Postprocessing MistakesA low quality render can ruin an otherwise great artwork. Lets go through some common mistakes.
For each, two images will be presented: the first one, a decent render, and the second, a messed up one. All examples were rendered in Chaotica, but the thoughts apply to all fractal software.
Special thanks to: ChaosFissure, BoxTail, lyc
Fast Noisy Render
Basically, when the fractal is not rendered long enough. While in very few cases this may be used as artistic effect, usually it just gives the fractal an unfinished and unpolished look.
Here is a good and reasonably smooth render.

Now, the very same fractal: the only difference is the render time - way too short. See how terrible it looks compared to the previous one.

Blurrying the noisy image in Photoshop: the blur will smooth the grain out a bit, but also kill all the tiny fractal details:

Increa
just some poo i'm writing that has some comparisons of stuff to show i'm not being randomly mean

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LukasFractalizator In reply to tatasz [2015-02-24 05:58:50 +0000 UTC]

Oh okay! I will check out!

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