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Lydorn — Truck

Published: 2011-11-12 15:27:10 +0000 UTC; Views: 2063; Favourites: 53; Downloads: 0
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Description English:
This is the first vehicle I did and it is not a car but a truck!
It has taken a lot of time and I finally called it finished even thought I could add more details and textures.

Approx. 500 000 polys

Here's a turn around on DA:
[link]
or Vimeo:
[link]
or YouTube:
[link]

Made completely with Blender 2.5:
[link]

My best deviations:
[link]

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Français:
Ceci est mon premier véhicule et ce n'est pas une voiture mais un camion! Il m'a pris beaucoup de temps mais je l'ai enfin finit même si je pourrais ajouter des détails ou des textures.

Approx. 500 000 polygons

Voici une animation pour le voir sous toutes les coutures sur DA:
[link]
ou Vimeo:
[link]
ou YouTube:
[link]

Réalisé complétement avec Blender 2.5:
[link]

Mes meilleurs deviations:
[link]
Related content
Comments: 54

DimNik1980 [2012-03-14 14:23:45 +0000 UTC]

really nice one model! and render as well. well done

👍: 0 ⏩: 1

Lydorn In reply to DimNik1980 [2012-03-17 23:21:16 +0000 UTC]

Thank you very much

👍: 0 ⏩: 0

12AM-Wanderer [2012-03-11 12:20:30 +0000 UTC]

not bad!

👍: 0 ⏩: 1

Lydorn In reply to 12AM-Wanderer [2012-03-17 23:20:58 +0000 UTC]

Thanks!

👍: 0 ⏩: 0

SakuraBomb [2012-02-10 19:33:41 +0000 UTC]

Well done! I like how this came out.

👍: 0 ⏩: 1

Lydorn In reply to SakuraBomb [2012-02-10 20:05:24 +0000 UTC]

Thanks, I like how it turned out too

👍: 0 ⏩: 0

Laughing-Sky [2012-01-18 16:18:37 +0000 UTC]

great job on this, very realistic details!

👍: 0 ⏩: 1

Lydorn In reply to Laughing-Sky [2012-01-19 19:24:01 +0000 UTC]

Thank you! I did spend a lot of time on this to add as much details as I could

👍: 0 ⏩: 0

PSHoudini [2012-01-17 19:43:25 +0000 UTC]

nice one

👍: 0 ⏩: 1

Lydorn In reply to PSHoudini [2012-01-17 20:36:18 +0000 UTC]

Thank you

👍: 0 ⏩: 0

Deviant666-AJ [2011-11-14 18:16:00 +0000 UTC]

nice lov d model

👍: 0 ⏩: 1

Lydorn In reply to Deviant666-AJ [2011-11-15 18:12:34 +0000 UTC]

Thanks

👍: 0 ⏩: 0

Prezes12 [2011-11-13 02:42:50 +0000 UTC]

it's perfect

👍: 0 ⏩: 1

Lydorn In reply to Prezes12 [2011-11-13 12:32:10 +0000 UTC]

Thank you so much

👍: 0 ⏩: 0

MightyBOBcnc [2011-11-13 01:58:49 +0000 UTC]

Man, tires always eat a lot of triangles.

Blender is catching up to the professional packages in terms of power.

I tried using it the other day though and it reset the interaction preset back to Blender from Maya every time I started or opened a new scene which makes it unusable for me.

👍: 0 ⏩: 1

Lydorn In reply to MightyBOBcnc [2011-11-13 12:31:33 +0000 UTC]

They sure do! I actually made even higher poly tires but at the distance we see them here it doesn't make a difference.

With Cycles Blender does become a very professional package.

To save the Maya preset you have to save the user settings by typing Ctr U or going to Files>Save User Settings
I hope this helps you.

👍: 0 ⏩: 1

MightyBOBcnc In reply to Lydorn [2011-11-14 05:09:17 +0000 UTC]

Maybe it's because I'm using the PortableApps version of Blender, but saving the settings, er, doesn't save.

👍: 0 ⏩: 1

Lydorn In reply to MightyBOBcnc [2011-11-14 06:53:43 +0000 UTC]

Yeah, that must be it. Saving the settings actually saves a blend file somewhere but if Blender doesn't find the file as it is a PortableApp maybe it can't work, I don't know exactly. But I can install a normal version of Blender and it should work.

👍: 0 ⏩: 1

MightyBOBcnc In reply to Lydorn [2011-11-16 05:53:58 +0000 UTC]

It does save out a .blend file, but it seems to be unable to find it after it saves it.

👍: 0 ⏩: 1

Lydorn In reply to MightyBOBcnc [2011-11-16 20:09:44 +0000 UTC]

Well, I'm afraid I can't help you any further. But I hope you do find a way to use Blender as you want.

👍: 0 ⏩: 0

Y-Mangaka [2011-11-13 00:13:56 +0000 UTC]

superbe ! ^v^
...mais un peu tro sombre. dommage. XS

👍: 0 ⏩: 1

Lydorn In reply to Y-Mangaka [2011-11-13 12:25:04 +0000 UTC]

Merci, c'est vrai que les couleurs sont dans le même ton et sombre. Mais je n'ai aucune idée comment ajouter plus de couleurs...

👍: 0 ⏩: 1

Y-Mangaka In reply to Lydorn [2011-11-13 12:49:22 +0000 UTC]

ah bon ? ^^'
tu peu pa changer la couleur du camion ou au moin éclaircir un peu l'éclairage ? XS

👍: 0 ⏩: 1

Lydorn In reply to Y-Mangaka [2011-11-13 12:59:25 +0000 UTC]

Je peux mais je voulais dire pour que ce soit toujours crédible. Sinon je pourrais le transformer en un camion Indien!: [link]

👍: 0 ⏩: 1

Y-Mangaka In reply to Lydorn [2011-11-13 14:28:03 +0000 UTC]

...fai comme tu veu.

👍: 0 ⏩: 1

Lydorn In reply to Y-Mangaka [2011-11-13 14:38:09 +0000 UTC]

En tout cas, je vais le laisser comme ça pour l'instant car je n'ai pas trop le temps de travailler dessus.

👍: 0 ⏩: 1

Y-Mangaka In reply to Lydorn [2011-11-13 15:32:15 +0000 UTC]

comme tu veu ^^'

👍: 0 ⏩: 1

Lydorn In reply to Y-Mangaka [2011-11-13 15:59:31 +0000 UTC]

👍: 0 ⏩: 1

Y-Mangaka In reply to Lydorn [2011-11-13 16:09:14 +0000 UTC]

XP

👍: 0 ⏩: 1

Lydorn In reply to Y-Mangaka [2011-11-13 16:46:52 +0000 UTC]

👍: 0 ⏩: 1

Y-Mangaka In reply to Lydorn [2011-11-13 17:39:53 +0000 UTC]

^^,

👍: 0 ⏩: 1

Lydorn In reply to Y-Mangaka [2011-11-14 06:48:51 +0000 UTC]

👍: 0 ⏩: 1

Y-Mangaka In reply to Lydorn [2011-11-14 13:54:18 +0000 UTC]

^^

👍: 0 ⏩: 1

Lydorn In reply to Y-Mangaka [2011-11-14 15:47:58 +0000 UTC]

^!^

👍: 0 ⏩: 1

Y-Mangaka In reply to Lydorn [2011-11-14 16:49:19 +0000 UTC]

XS

👍: 0 ⏩: 1

Lydorn In reply to Y-Mangaka [2011-11-15 18:12:54 +0000 UTC]

¨v¨

👍: 0 ⏩: 1

Y-Mangaka In reply to Lydorn [2011-11-16 02:07:43 +0000 UTC]

?_?

👍: 0 ⏩: 1

Lydorn In reply to Y-Mangaka [2011-11-16 20:08:09 +0000 UTC]

¨v¨: Aucune idée de ce que ça veux dire! C'est peu-être une mouette...

👍: 0 ⏩: 1

Y-Mangaka In reply to Lydorn [2011-11-17 03:43:42 +0000 UTC]

...ah. XS

👍: 0 ⏩: 1

Lydorn In reply to Y-Mangaka [2011-11-22 18:58:22 +0000 UTC]

XD

👍: 0 ⏩: 1

Y-Mangaka In reply to Lydorn [2011-11-22 19:11:35 +0000 UTC]

ok

👍: 0 ⏩: 0

glitch-IA [2011-11-12 19:33:17 +0000 UTC]

The model is really good, materials are well done. How many polys is this model? and I think you might wanna turn up the intensity of your HDRI map lookin a little dark...or even better put head lights in there!

👍: 0 ⏩: 1

Lydorn In reply to glitch-IA [2011-11-12 19:38:33 +0000 UTC]

Thank you. There are about 500 000 polys. I'll have a look at the HDRI map. But I'm afraid it would become too visible if I turn it up. I definitely thought about head lights

👍: 0 ⏩: 1

glitch-IA In reply to Lydorn [2011-11-12 20:05:26 +0000 UTC]

Yh you can turn up the light emission from the HDRI and turn down the reflectivity on the material so it doesnt appear so strong on the car

👍: 0 ⏩: 1

Lydorn In reply to glitch-IA [2011-11-12 20:31:43 +0000 UTC]

Good idea. I don't know if it will change a lot since I do not use the HDRI as the environment lighting source. Thought using it for the lighting may help in breaking up the image a bit and not make everything the same color.

👍: 0 ⏩: 1

glitch-IA In reply to Lydorn [2011-11-12 21:10:29 +0000 UTC]

ahhh I thought you did use it. Yh for the most realistic environment lights you should always use HDRI maps. Give it a go and see. You can always use a mix of hdri light and your own if you render in seperate passes and edit it in a compositing program

👍: 0 ⏩: 1

Lydorn In reply to glitch-IA [2011-11-12 21:22:30 +0000 UTC]

I thought you thought I did I'll certainly give it a go and see.

👍: 0 ⏩: 1

glitch-IA In reply to Lydorn [2011-11-12 21:36:16 +0000 UTC]

lol I thought you did but turnt the light emission down but now that you didnt you should use it we use it all the time in VFX to get realistic scenic lights to imitate "on-set" conditions

👍: 0 ⏩: 1

Lydorn In reply to glitch-IA [2011-11-13 12:34:47 +0000 UTC]

I think it will make a difference. I also thought of adding a background or something so it doesn't look too grey and artificial but I don't have as much free time as I had before!

👍: 0 ⏩: 1

glitch-IA In reply to Lydorn [2011-11-14 09:31:28 +0000 UTC]

oh that wouldve been a good idea :C

👍: 0 ⏩: 1


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