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Mach-7 — Luigi

#3d #luigi #render #smashbrothers #supersmashbros #blendercycles #supermariobros
Published: 2017-09-06 05:33:34 +0000 UTC; Views: 2663; Favourites: 52; Downloads: 32
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Description The eternal understudy.

As seen in Super Smash Bros. Brawl



This is the last of the Brawl Minus renders i'll be putting up for a long time, i'm going to do some other stuff. Who knows what it'll be.
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Comments: 5

Wallaroo [2021-01-08 23:33:17 +0000 UTC]

👍: 0 ⏩: 0

VG805SMASHBROS [2018-09-19 17:18:37 +0000 UTC]

Hey, I'll be using this. Can I?

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LinkTahuterasuSpirit [2017-09-08 20:05:31 +0000 UTC]

if you don't mind me asking, how did you get Luigi's eyes to appear correctly? because I'm in the process of making renders for Luigi and the eyes don't appear correctly in 3ds Max and i can't find a fix for it

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Mach-7 In reply to LinkTahuterasuSpirit [2017-09-10 08:43:33 +0000 UTC]

Luigi has different UV maps for his eye textures. His EyeWhite texture will be mapped to a different UV map than his iris texture. You need to make sure that different textures for the same object are using the right UV maps. I don't use 3ds Max for rendering, but I hope this points you in the right direction.

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LinkTahuterasuSpirit In reply to Mach-7 [2017-09-10 16:22:04 +0000 UTC]

well then that makes things tricky though that would also explain an issue I've had with PMs Fusion Suit Samus, I'll figure it out eventually I'm sure. (though man there's always something that happens when I try to make renders for a new character)

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