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Maelora69 — Age of Rebellion: Akaavi Kyne

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Published: 2017-09-04 21:29:06 +0000 UTC; Views: 12386; Favourites: 185; Downloads: 0
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“Fair game, go on and drop your head

Fairness gone, and make you lose mine

Losing love all over again

But it’s my way ‘til the end of time…

Less dread when I drop my head

Fear go, and let me lose mine

I’m losing love all over again

But it’s my way ‘til the end of time…

 
And where do we go?

And I’m leaning towards losing my mind

With this feeling no more...


Ooh, better leave that war with me…!

Ooh, better leave that war with me…!


Fair trials, they don’t exist my friend!

Only a circus in my mind

Judgements gone, and there’s no love again

But it’s my way ‘til the end of time…"


London Grammar, ‘Leave The War With Me’

Another wonderful render from the talented


Meet call-sign ‘Rogue Two’, the Mandalorian warrior Akaavi Kyne, all dressed up in her crusader armour and ready to serve her beloved mistress.  

 

The Mandalorians in whatever the bullshit Disney canon is called this week:

Few topics are more controversial than the Mandalorians in Star Wars lore; perhaps the hated 'midicholorians' (srlsy, reducing The Force to germs now, WTF?) or the arguments of whether Han Shot First (spoiler: he did).

The Mandalorian people were created as a backstory to Boba Fett, the cool-looking-but essentially-useless bounty hunter in the second and third films, ‘Empire Strikes Back’ and ‘Return of the Jedi’.  (’Episode V and VI’? Fuck off.)   Initially, they were – like every single other race in Star Wars – full on ‘Planet of Hats’, a race of people who dressed and acted exactly like Boba Fett.  Over time, they were developed as a warrior people who had fought wars of conquest throughout galactic history.  Infamously, an author called Karen Traviss wrote extensively about them, developing their culture in intricate detail.  Unfortunately, she fell in love with her own creations, making them a kind of author-insert Mary Sue race who were flawless and superior warriors while the Jedi they fought were portrayed in the worst light possible.  This interpretation, known as ‘Fandalorians’ to some, received very mixed reviews – some fans loved the concept of a proud warrior race, others felt Traviss went over the top and made them overly perfect. 

They also played a large part in Bioware’s superior ‘Knights of the Old Republic’ series of games and comics, all of which was a big influence on the MarcyVerse.

They were further developed by the kid’s cartoon show, ‘Clone Wars’ (spoiler: it’s mostly garbage) and ‘Rebels’ (spoiler: it’s complete, execrable garbage) into a society split along the lines of warriors and pacifists, and embarrassingly, had a major character who was a Mandalorian graffiti-artist (if Karen Traviss was dead, she’d be spinning in her grave here).  Actually, to give it it’s due, the treatment of the poor old Mando’s in Disney’s shitty kid’s show was about the only thing that was halfway intriguing, and the single thing we borrowed from it for the (far superior!) reworked MarcyVerse.   

To their credit (this once!) the Disney version of Mando’s wasn’t half bad; they took the basic concept of Karen’s Fandalorians and made them less perfect and more flawed, which is exactly what I would have done in reworking them. They had all the trappings of the Proud Warrior Race Guy culture, but also serious drawbacks – their warlike nature prevented them from ever achieving much as a culture when they weren’t at war, and Mandalore itself was a tiny and insignificant backwater, notable only for producing a species that twice waged an unwinnable but ambitious war on the rest of the galaxy.

 

Mandalorians in the MarcyVerse

So for once, we had the core of a decent concept.  The Mandalorians were historically a small but warlike culture that punched way above their weight and twice gave the world a scare before being well and truly crushed by the Old Republic.  I interpreted it a bit like World War One and Two, if they had been instigated not by the imposing military might of Germany, but by a tiny place like Monaco or Liechtenstein.

We decided that the Mando’s were a near-human race, genetically engineered by the Taung from Corellian near-human stock about three thousand years ago.  The Taung we imagined a bit like Mass Effect’s krogans, if they were all a bit like Doctor Okeer – warlike and conquest-minded, but also great genetic engineers.  Only this time, they brought their genophage on themselves with germ warfare, so they were long-lived but  rarely produced viable young.  The Mando’s were therefore one of many efforts to create a subservient race of quick-breeding combat troops to serve in their wars of conquest.  And when the Taung finally eradicated themselves from the galaxy in one of their many stupid civil wars, their creations survived them, happily carrying on their creator’s legacy with a knowledge of war, and a technological edge superior to most other species. 


We kept the division of warlike ‘hawks’ and peaceful ‘doves’, as that tallied with the official Fantasy Flight stats for them – they either got one free Combat skill or two Knowledge skills as a playable race.


Early on, we thought they would suit the ‘Scum and Villainy’ faction - the Shadow Collective – as a ragged but tough race of scattered elite mercenaries trying to recreate their glory days of conquest.  The official adventure ‘Friends Like These’ changed our minds here, however. Not only did we now have official stats for them, but they leaned heavily on the honourable ‘Proud Warrior Race Guy’ trope again.  An essentially honourable race made up of elites who punch well above their weight, who regularly make war upon much bigger forces… and hate the Jedi? That was an almost perfect fit for our Alliance of Independent Systems (who really are more like the Separatists than plucky ‘Rebels’).   So after playing that adventure out with our AIS characters, it opened the way of the Alliance diplomats to do their thing, and bring them fully into the Systems Alliance… inadvertently changing the whole thrust of the Galactic Civil War and making military victory now a possibility for the AIS...


In some ways, our Mandalorian culture is a little like sci-fi writer Robert Heinlein envisaged – it’s very socialist, with everyone forced to cooperate and serve the common cause, and each are rewarded according to their needs and ability.   It’s not always perfect and it doesn’t always work – they are human stock after all, and humans are flawed -  but the intention is there, and it’s biologically written into their very being.

 

The in-game MarcyVerse lore


Carth Onassi: "I'm not a ‘warrior’. I'm a soldier. There's a difference. ‘Warriors’ attack and conquer. They prey on the weak. Soldiers defend and protect the innocent – mostly from ‘warriors’."


Canderous Ordo: "Nice speech. I bet you tell yourself that every night so you can sleep. But I am accept who and what I am. I don't have to justify it with words. Victory in battle is my justification."


Carth Onassi: "Justification through victory? So what happens when you lose? You know, like you did against us."


Canderous Ordo: "You had us outnumbered five to one! You had more ships, more troops, more supplies, and the Jedi on your side. And we still made the Republic tremble before we fell!"


Carth Onassi: "Nice speech. I bet you tell yourself that every night so you can sleep."



(Carth lays a brutal verbal slap-down on Canderous in Knights of the Old Republic)

 

The Mandalorian people – known in their own tongue as the Mando’a – are a near-human race genetically engineered from Corellian stock by a now-extinct reptilian race called the Taung.  About three-thousand years ago, the Taung – a dying race weakened by gene warfare even then – sought out many ‘lesser’ species to shape into client races who would provide the raw numbers in their wars of conquest.  The Mandalorians were not their only attempt at this, but were by far the most successful… outlasting even their creators in the end.  When the Taung finally tore themselves apart in nuclear fire, leaving only small colonies that dwindled and eventually died out, the Mandalorians thrived on their little colony planet deep in the Outer Rim, using the gifts of their creators -  knowledge of war and technological supremacy – to carve themselves an empire at the edge of the galaxy. 


While there were certainly civil wars, some quite destructive, the Mandalorians were bred as a servitor race, and it was written deep in their genetic make-up to co-operate and band together.  While mere humans – the most aggressive, expansionist race in the galaxy -  might have torn themselves apart, the Mando’a learned to put aside their many differences and externalise their aggression outwards.  Civil war became ritualised, fought by small numbers to decide policy and supremacy, without needing to slaughter civilians or non-combatants.  In this way, they developed a peculiar sense of honour, and saw war as something akin to a holy calling, ensuring that the best ideas and the strongest beliefs flourished and spread.         


Their tiny planet sat at the heart of a wide empire across the sprawling Outer Limits, for well over a millennia until they had contact with other Coreward species.  Obviously, this didn’t begin well – those they encountered were told to become part of their empire, or fight for the right to be free of it.  As their horizons opened, they found new and worthy enemies to fight in the Mid-Rim, and had to defend themselves in turn from other aggressive empires. 


Things got serious about four-hundred years ago, at the very height of the Old Republic.  Coruscant - the birthplace of humanity -  held a very special place in the mythology of the Taung, some of whom had theorised that the Taung themselves were once a genetically-engineered species created from Coruscant reptile life. Some Taung - incidentally those who were in charge of creating the Mando’s – dreamed of one day conquering humanity’s birthplace and preserving it as the home of their distant ancestors.  The Mando’a may have even been bred for this purpose eventually, being mostly human-like in biology and appearance.  While the Mandalorians did not quite worship the Taung as gods, they held their creators in very high regard – Taung images decorated their armour and statues of their lost creators stood in every Mando’an city.  They came to obsess about realising their ‘true purpose’ and conquering the galactic core in honour of their creators.


The First Mandalorian War took the Old Republic by surprise.  Few had heard of them or realised they were a threat, being some distant outpost of a dead species that made war upon Outer Rim colonists and explorers.  When the Mando’an fleets cut through the Mid-Rim like a lightsaber blade, the Old Republic was caught off-guard.  Nations and empires that had been established for centuries fell to the sudden attacks, using advanced technology and unique protocols of battle that caught the Republic unawares.  Even more unbelievably, they were able to absorb many of their conquests into their expanding empire, putting them to use and even ‘uplifting’ other species in terms of culture and technology.  Client races were treated well and not butchered, but allowed to become part of something greater.  The Mando’a did not simply challenge the Republic in a military sense, but a cultural sense also.  The Republic had been stagnant and fragmenting for some time, although outwardly it seemed as strong as ever.  


Eventually, when they reached the ‘Expansion Region’ of the Inner Rim, the boundaries of the Core, the Jedi themselves had to take action.  Long embroiled in their own secret internal struggles, the Mando’a energised the Order, uniting as one after centuries of mistrust and internal strife.  And in turn, the Jedi were an enemy unlike any the Mandalorians had ever seen. Here at last, they thought, was a truly worth foe.  The battles of the First Mandalorian War were legendary, but there could only be one winner.  Extended far from their empire, the Mando’a struggled to replace losses, and the Jedi were an implacable and ruthless enemy, capable of supernatural feats of power.  The Mandalorians had few Sensitives and no Force traditions, while a single Jedi could crush their mighty ships or mind-link with an entire army to ensure cohesion and unity.  The Mandalorians fought valiantly,  but were finally driven back, and the Old Republic followed to see what manner of threat assailed them from nowhere.   


The Jedi were impressed by the Mando’an culture, and the sheer audacity of their invasion.  In honour of their strength and determination, the Jedi decreed that the Mando’a would be mostly left alone, aside from a decommissioning of their remaining fleets.  They took some promising Force-sensitive students and some of their genetic coding and lore of the Taung, but otherwise allowed them to continue their empire far from the galactic Core.  The Jedi believed the race had learned their lesson… but it would not last as long as most hoped.


Almost two-hundred years passed; the Mandalorians rebuilt their strength after decades of damaging internal conflicts, and re-established their colonies on the edge of the Mid-Rim.  They found they had many allies in the territories they had once ‘uplifted’, and in the centuries that had passed, the Old Republic’s grip was growing weaker.  The façade of a huge galactic empire that had stood for nearly two millennia was beginning to crumble.  Sensing weakness, the Mandalorians once more girded for war, and launched another spearhead assault on the Inner Rim.


This time, the Jedi had remained watchful, and understood the nature of the threat.  Yet the Mando’a had learned from their defeat, and also had allies who wished to be free of the weakening Republic.  The Second Mandalorian War was perhaps more vicious and spiteful than the last, with both sides sometimes abandoning honour for pragmatic victory.  The Jedi Grand Master at this time was Jaylani Revan, a brilliant but controversial figure who led the Consular Order and masterminded the path of the war.  As always, it was a war that Mandalorians could never hope to win; when all passion was spent, when all honour was ground down in war, their surrender was this time to be unconditional.


It is said that High Lady Revan argued against punishing the Mando’a harshly, believing that would only fan future flames of war.  But many in the Republic believed they had been too lenient on the Mando’a initially, and this time a lesson had to be taught.  This time, the Mando’an empire was dissolved, their entire fleets decommissioned, their colonies demilitarised.  There was dark talk of more sinister punishments, of internment camps and forced sterilisations of entire nations.  Whatever the truth of it, resentment burned in Mando’an hearts, a belief they had fought with honour and yet been humiliated by the victors.    


But over the next hundred and fifty years, there was little they could do about it.  Their empire had been torn apart, their colonies lost, their fleets destroyed.  All they had was their history and their lost honour.  Popular risings tore their culture asunder – many blamed the warlike habits of the warrior sects, wanting to bring a more peaceful future for their species, one that would be free of wars and hopeless, futile campaigns of conquest.  Many of the most famous warrior castes, such as the Death Watch, were banished from Mando’a to their moon or distant colonies.  Mando’a struggled through a century of rebuilding and civil strife.


But in these last centuries, even the watch of the Jedi diminished, as the Order was pulled into conflicts at the Core.  The Clone Wars against the Separatists (an early prototype of what would eventually become the Alliance of Independent Systems) damaged the Old Republic further.  As the Core became engulfed in insurrection and squabbling, as the once-mighty Republic crumbled, the Mando’an people, long-forgotten, began to mobilise once more. 


As the Clone Wars limped to a damaging and inconclusive end, leaving anger and insurrection in their wake, as species like the Mon Calamari and Sullustans agitated for independence, Mando’a slowly stirred from its malaise.  The governments of the planet once again reached out to their exiled warrior brethren.  Popular movements stressed national pride and their glorious history.  Fleets were rebuilt, and colonies abandoned for centuries resettled.  By this time, the Old Republic had all but fragmented.  An insane, Force-sensitive clone escaped from Byss made an audacious attempt to seize the Senate under the guise of Sheev Palpatine.  The Jedi slew him, but Grand Admiral Willuf Tarkin made his own bid to seize power.  With the Jedi abandoning the Core for their mysterious exodus to the Far Rim, Tarkin crowned himself Emperor of a military dictatorship over much of the Core, declaring the ‘Imperium of Mankind’ and the end of the Republic that had stood for two millennia.           


With their ancient rivals gone, and their strength almost rebuilt to the level of the Mandalorian Wars, Mando’a felt that a new opportunity had been revealed.  The only problem was an age-old one – no matter how fierce and disciplined they were, the Mando’a were a very small force compared to the empires at the galactic core. Even with the Jedi gone,  the new Empire commanded legions of fleets and numberless hordes of disposable cloned shock troops.  The last thing any Mandalorian wanted was another glorious, catastrophic defeat.  But with the warlike and peaceful factions nearly united once more, they understood that this was the perfect opportunity – perhaps their last – to make an impact on a galactic scale.  The only problem was; what could they do?


Enter Senator Bail Organa and the Alliance of Independent Systems.


After a small unit of Special Forces elites foiled a plot by Imperial Remnant and Zygerrian slavers, it came to the attention of Alliance High Command that the Mandalorians were recovering their pre-war strength and ambitions.  Lady Aika Ulnar sent her best diplomat (and the father of her daughter) to Mando’a to discuss terms of alliance.  Both the Mandalorians and the AIS soon saw this was a perfect match.  The sheer skill and drive of the Mando’an forces would be a significant addition to AIS firepower – armed with this, and the assistance of the Shadow Collective, military victory now looked a distinct possibility.   A lightning strike, cleaving through the Inner Rim, a spear hurled at the heart of Coruscant.  Tarkin’s Empire was already shattered by civil war and a long, draining struggle since the holocaust of Alderaan.  Prince Xizor of Black Sun now ruled most of Coruscant through proxies, but the Jedi were returning in force, and everyone knew that he could not hold onto his prize. 


Lady Aika’s plan; to beat the Jedi to their goal, to defeat Xizor and the Imperial hold-outs, and declare Coruscant her own and dictate the terms of its release to the Jedi.  For the Mandalorians, it meant what their Taung creators always dreamed of – Mando’an boots on Coruscant soil.  And in addition, they genuinely liked the idea of the Systems Alliance.   The warrior cadres like the Death Watch saw an elite team of underdogs, punching well above their weight using skill, flair, unity, ingenuity and excellence.  The peaceful factions knew the Alliance as high-minded and honourable, an independent government of free people who would rule themselves, free of the tyranny of the galactic Core. 


Lady Aika proposed a singular motion -  to bring the Mando’a on board not as a client species, but as a Council race.  Most of the Council species were aghast – this essentially gave humanity a second vote on the High Council, as the Mando’a were not technically human, but to all intents and purposes were an extension of humanity.  Aika called in every favour and every underhanded move she could come up with, and the motion was passed by a single vote.  Duchess Satine Kryze was crowned the first Mandalore  in two centuries, and the Council of Seven was now the Council of Eight.  The die was now cast – this changed the whole motivation of the AIS from ‘fighting for independence’ to ‘military victory and galactic power-brokering’.  While the Ithorian, Mon Calamari and Gran Counsellors were appalled, the more pragmatic Bothans, Sullustans and Duros were resigned to this path, pulled along in humanity’s wake.  The conquest of Coruscant was now a possibility, and it would place the AIS in the most powerful position when the inevitable peace talks with the Jedi began.  They knew that bargaining from a position of strength was their best hope for a lasting independence.  Now everything rested on one factor – was Aika Ulnar as good a general as she believed?
 

The Near Now


Mando’a today is revitalised as never before. Nationalism and patriotism has never been stronger, and they believe their hour has come at last.  Military victory against the Core, against the Jedi, and Mandalorian warriors in the vanguard of the invasion.  The hopes of their ancient creators will be realised, and the Mandalore will be among the most powerful beings on the galactic stage.  Every single Mando’a believes in their eventual victory, and their will as a species is bent on this moment in history.  They sing the praises of Lady Ulnar as the ‘Great Mother’ and statues of her with Taung horns have gone up in every city.  Of course, victory may not be as simple as all that, but Aika never plays unless the cards and dice are loaded in her favour…

 

Biology and Culture


The Mandalorian people are near-humans, a young race bred only three millennia ago from Corellian bloodstripe stock (making them technically near-near-humans).  While the Taung genetically altered them to be a client warrior race, the Mando’a are not clones and are their own genetic offshoot species that breed in the natural way.  Their biology is mostly Corellian (and therefore mostly human) with a few minor differences. Mando’ans can breed with humans or near-humans and produce viable offspring.   Perhaps peculiarly all things considered, they are rather socially progressive – same gender relationships are fully accepted, and noble houses with such relationships adopt offspring to further their lineage.  There are few gender distinctions in Mando’an society,  so one wishing to take on the identity of the opposite gender may do so without any cultural issues.  Family and lineage, and self-sacrifice for the greater good, are literally ingrained in the species.


The main differences are cultural – Mando’ans are bred to be a client race, and are naturally inclined to work together and put aside their differences for the common good.   While warlike and conquest-minded, and firm believers that ‘might makes right’, they are an honourable people, who dislike the slaughter of civilian populations and waste of valuable resources.  Client people are treated fairly and put to practical use to better them, instilling the community mindset of the Mando’an philosophy.  Those Mando’ans who are guilty of massacring unarmed civilians (such as in the Cathar Heresy) are vilified and reviled in Mando’an lore, as are cowards or others who lack military discipline and honour.


The one obvious non-human feature of the Mando’a are the markings across their brows, the Jaig, roughly translated to Basic as ‘hawk eyes’.   These are markings that signify a certain house or bloodline, something akin to a genetic ‘barcode’ written as an identifier into each Mandalorian by the Taung.  Culturally, Jaig eyes have huge significance and are seen as harbouring certain racial qualities and even spiritual implications.  Those few Force-sensitive Mando’a see their Jaig eyes as a kind of ‘sixth sense’ and the seat of their mystical powers.  

 

Akaavi Kyne  (it’s pronounced ‘Ky-Na’ incidentally!)


As a people, the Mandalorians have assimilated well into the Systems Alliance, inducted into military or support programmes and adding significant value to existing procedures.  They were bred for war, and it shows.  Nonhumans don’t see them as any different to humans, and at worst, Mando’a and human troops have a friendly rivalry.   They are placed in mixed groups and adapt well, eager to realise their true purpose alongside their Alliance brothers.


When selecting agents for her ‘Rogue Squadron’ Black Operations group, Aika Ulnar eschewed recruitment from the usual Special Forces channels.  Each member was selected by her own inner circle of advisors, and she was eager to include a Mando’an in her entourage.   After sifting through thousands of potential candidates, they settled on Akaavi Kyne, a young warrior in high standing from a good house.  Young, enthusiastic with a calm, collected manner, she was chosen for her loyalty and total commitment to the cause (though some whisper that Aika’s confidante and lover, Dariusz Bess’a, liked her pretty face and snake hips the most…)

Akaavi is a combat medic, officially on the team to tend to the group’s injuries and Lady Ulnar’s biological needs (whatever the latter might be!).  Akaavi is confident, self-assured, patriotic, and cool under fire, comfortable in almost any battle role from assault to heavy support.  She believes utterly in the Mando’an cause and  the righteous victory of the Systems Alliance.  The opportunity to serve the ‘Great Mother’ directly and perhaps be the very first Mandalorian boots on Coruscant fills her with incredible pride, and she is honoured to represent her people at this moment in history.  She obeys orders without question and oversees her duties, whether medical or combat, with enthusiastic zeal.  She loves to talk about her people and educate others about the Mando’a, whether they ask for it or not.

In battle, Akaavi wears Mando’an ‘Crusader’ armour (stripped down here!), each suit of which is heavily customised and bespoke-made for its wearer.  Aside from its obvious protective value, her suit has an integrated multi-band commlink; an MB-7 ‘Ranger’-class range-finder, enhancing her considerable sniper skills; a SmartMed 2000 Integrated Med-Systems, allowing her to use stims and increasing her first-aid ability; and a Threat Monitor system to detect any dangers to the Lady Ulnar.     

Akaavi is proud of her ‘House of Kyne’ Jaig markings, which she says indicate her family’s clarity of sight and visual excellence. She wears many typically Mandalorian markings on her flesh and her armour also, including the famous Alderaani firebird symbol of the AIS on her left breastplate.  On her breastbone is the primal symbol of her Taung creators, in bloody red.  On her helm, the armoured Taung face-plate on which the distinctive look of Crusader armour is based.  The battle-symbol of her House is at the centre of her armoured front-plate, and around her navel, where she was physically separated from her mother, the Crusader symbol itself, signifying the ancient assault troops of the first Mando’a, a tradition stretching back almost three millennia.      

Related content
Comments: 40

tophxomi [2017-09-10 14:59:08 +0000 UTC]

Hidden by Owner

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Maelora69 In reply to tophxomi [2017-09-10 20:48:07 +0000 UTC]

It was one of many stupid things we cut when we re-wrote everything for our role-play.

We pretty much ended up rewriting The Force in its entirety, and ignoring most of what Lucas did.  

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xNickTheBestx [2017-09-05 18:10:07 +0000 UTC]

that belly button tho

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Maelora69 In reply to xNickTheBestx [2017-09-05 19:22:29 +0000 UTC]

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xNickTheBestx In reply to Maelora69 [2017-09-06 14:02:15 +0000 UTC]

looks really lickable

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Maelora69 In reply to xNickTheBestx [2017-09-06 16:00:01 +0000 UTC]

Ahaha!

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xNickTheBestx In reply to Maelora69 [2017-09-07 08:15:20 +0000 UTC]

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WitchWandaMaximoff [2017-09-05 08:12:36 +0000 UTC]

awesome character nya

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Maelora69 In reply to WitchWandaMaximoff [2017-09-05 16:20:35 +0000 UTC]

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Levia-the-Dragon [2017-09-05 06:46:17 +0000 UTC]

Ahh, I've always liked the mandalorians. Kotor 1 and 2 are perhaps my favourite star wars games, despite how the second one ended. And you've expanded upon them in a very interesting way, as well as provided an interesting brief dive into their tumultuous history throughout the canon.

I'm sad to hear you don't like Rebels, I'd heard things ranging from middling to good about it and was considering checking it out, though it doesn't surprise me you don't think much of Clone wars considering what I've seen and heard of it.

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Maelora69 In reply to Levia-the-Dragon [2017-09-05 16:33:45 +0000 UTC]

I agree about KotOR definitely -it's really the only SW game that made feel like I was 'in' the Star Wars galaxy.  Drew Karpyshyn also wrote the first Mass Effect and he knows how to tell an involving story. Also, it all felt new, it wasn't just rehashing stories and characters we'd seen before.

The entire MarcyVerse project was to rewrite things in a way that worked for _us_.  Some things aren't objectively bad, just not for us personally.  My group is in their late 30's to late 50's, so we all grew up with classic sci-fi from the 70's and 80's and 90's. I think the new cartoons and Disney films are just aimed at a much younger audience, not people my age.  So even if I don't like it, I'd still suggest other people give it a try - it might work for them.  I think this was the problem with Mass Effect Andromeda actually  - it felt like it was aimed at people who liked Divergent or Jupiter Rising or Hunger Games more than Star Wars or Star Trek.

Also of course, the setting of a role-playing game, where the players are meant to the heroes, is a very different thing to a movie, where the audience are just passively watching. The game had to be reworked to put the players in the driving seat. A lot of cool characters are still around, only now in mentor or support roles.  Ben, for instance, as a heroic figure, is a very good foil to Aika's ruthlessness and he makes a good advisor for her because of that. 

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Levia-the-Dragon In reply to Maelora69 [2017-09-05 16:52:35 +0000 UTC]

Well... the general arc of the first game did feel rather original trilogy to me in the broad strokes. Big giant death station, big twist relating to the main character and their relationship to the villain, mentor figure sacrificing themselves to let the hero get away, big medal-giving scene at the end, scoundrel with a wookie buddy, protocol droid and astromech droid buddy-cop duo... I mean a lot those were probably intentional callbacks to echo the feel of the originals in the same way that Force awakens would approach things many years later, but there were still plenty of new angles and tweaks to the finer details and the second game definitely did its own thing more extensively.

Mm, I ended up having fairly mixed feelings on Andromeda, I really should finish it. Some elements like the new galaxy with all the potential and new threats it offered struck a very classic speculative sci-fi exploration note, but the execution of what was to be found in this new galaxy... I don't know if it fully reached the potential it could have had, and it also continued certain steps sideways in the actual design and mechanics of the game that Inquisition started. Not having any Quarians kind of hurt it for me on a petty level because I really like them conceptually and design wise, but I can understand why it'd make the opposite of sense to have any of them along beyond a fairly trite and token presence... part of that may just be transference of gay crush feelings I had for Tali though. I don't know if I see Divergent or Hunger games elements in it... but then I only saw the first Hunger games movie and didn't think much of it, and steered far clear of anything Stephanie Meyers has touched. Also from what I hear Jupiter Ascending was its own exceptionally weird thing, so I wouldn't have pegged it as having anything in common with the "YA dystopia" crowd.

Yeah, I get that, though personally I'd prefer to approach that from the positon of using new characters in a new setting entirely, or at least a substantially time-removed era of the setting as Kotor did, to bring things full circle. But I've got no problem with homebrewing a fanfic campaign if that's what works for you.

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Maelora69 In reply to Levia-the-Dragon [2017-09-05 17:20:42 +0000 UTC]

I think it captured the feel of the films, yes... but it was mostly the themes and broad plotlines as you say, rather than the same old characters we've seen before.  It had all the usual motifs like redemption and falling to the dark side, but presented in a new way. And the companions felt fresh and different to me (even if they cut the gay romances!).  As you say, the sequel felt a bit darker and went its own way.  But I always felt like I was in the SW universe, which was not the case in other games.

Andromeda should have been great, but I think several things hurt it. It was rushed for a start, and they put they B-team on it as EA's entire focus is now on their new shooter MMO. None of the characters really affected me, I thought only Jaal was well-developed.  The faces and animations weren't that great, but I did manage to make a beautiful female Ryder.  The only romance that really had any effort put into it was Cora's and that was for straight guys only. As with Dragon Age 2, they wasted the opportunity of having a family, separating you early on from your family members.

Also, they played it very safe... you didn't have any control over who you took on board, and Ryder felt very passive throughout. The dialogues were basically four different ways of saying 'yes'.  Nothing had the emotional weight or impact of Virmire, the Suicide Mission or Ilos.  Also, like Inquisition, it was drowned in annoying fetch quests and MMO busy work.  I finished it at about 60 hours, doing only about half the boring side-quests. It had the makings of a decent 20 hour game, extended out to 100 hours with dull filler.  We saw like five planets, three of which were desert planets.  The ;'exploration angle didn't feel satisfying because there was nothing interesting to find.

I don't think it so much drew on the films I mentioned, as much it was aimed at that audience - mostly teen girls who were happy as long as they had a plucky heroine to relate to and a hot guy to lust after. Everything in Andromeda felt very 'milennial', trying too hard to be modern and hip and cool.  It was for the Twitter/Facebook generation, not the people who'd grown up with Star Wars and Blade Runner.  Everything felt very 'light' - that scene where your dad just died and everyone's grinning and smirking.  If the characters can't take things seriously, how is the audience expected to?

If I ever did a game with Star Wars canon, I'd set it 100 years after the films. I'd say 'all that happened, but long ago, and now this is a new era and we'll have a different experience'.

As it was, the players almost unanimously voted to 'fix' what we thought was wrong with the setting, so that's what I did

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Levia-the-Dragon In reply to Maelora69 [2017-09-06 06:24:03 +0000 UTC]

Mm, my experience of the other star wars games mostly boils down to Jedi Academy, which I believe one reviewer called "plenty of lightsabers but no soul"... there really weren't that many proper RPGs under the star wars license so that did keep me away a fair bit.

Yeah, the facial animation was clearly something they tried to put more effort into this time, only for it to spectacularly bork up and end up worse than putting less effort in. As to the characters, I enjoyed Peebs and Vetra, they both departed somewhat from the established asari and turian outlooks and I used them most of the time, Drack was also fun, the angle of an older Krogan gave him at least something to work with... Cora and Liam were fairly bland, but that's kind of a running theme with the human squadmates in Mass Effect at this point. Yeah... I can see what you're talking about with the family angle as well, Andromeda and da2 both have anomalously high bodycounts among the people related to the player character.

mm, there was definitely an unfortunate amount of repetitive padding, and thinking back, I don't recall any big notable choices I had to make...

I dunno, I still don't see that Millenial-targeting tone, I certainly don't recall anyone grinning when the father died.

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Maelora69 In reply to Levia-the-Dragon [2017-09-06 16:57:02 +0000 UTC]

I guess I didn't feel like anything in Andromeda was 'mine' - I didn't feel it was my ship or that I felt respected, like Shepard.  I didn't choose my team or have any effect on them really. At least in Inquisition, your choices had an impact on some of them (Cole, Blackwall, Bull especially) and some of them changed my perspective too. I felt Ellana was a very different person by the end of Inquisition but Sara didn't really change of grow over the course of the game.

Having a family element is an interesting concept, which is why it's so weird you're always disconnected from them in Bioware games.  The unused sibling really should have been a squad member, at the least.

It didn't even warrant a reply, because you can respect at any time, and there aren't any different choices you could make to have a different experience. 

Worst of all, I was talking to a friend the other day and we agreed that this kind of story-driven, single player experience will have to come from indie developers rather than so-called 'AAA' developers. Bioware won't focus on anything beyond their Anthem MMO for the next ten years apparently.  EA have finally done with them what they did with every other company they take over 

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thormemeson [2017-09-04 22:29:33 +0000 UTC]

mind explaining that midriff armor?

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Maelora69 In reply to thormemeson [2017-09-04 22:42:29 +0000 UTC]

It's a publicity shot.  The AIS fight their wars using propaganda and sex appeal

I assume in battle she wears actual armour and this is just stripped down.

(But hey, there's actual midriff armour in canon. Google 'Ventilated Scalene'...)

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thormemeson In reply to Maelora69 [2017-09-04 22:51:18 +0000 UTC]

Ah I see.

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lordtrigonstar [2017-09-04 22:28:41 +0000 UTC]

Another new girl.

I still miss your D&D girls more.

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Maelora69 In reply to lordtrigonstar [2017-09-04 22:42:54 +0000 UTC]

So do I, but if we ever do D&D again it would be with new characters

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lordtrigonstar In reply to Maelora69 [2017-09-04 22:47:05 +0000 UTC]

More good.Then.D&D had some new OC.

Pity can't see anymore from radprofile again.

Why not try on few others user like or or even .

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Maelora69 In reply to lordtrigonstar [2017-09-04 23:19:14 +0000 UTC]

Never say never with Ramiro.

It was never personal and we've been talking again.

He did Red x Reya for us recently.

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lordtrigonstar In reply to Maelora69 [2017-09-04 23:33:08 +0000 UTC]

Where?Haven't release yet.

He should do more volleyball team more better.

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Maelora69 In reply to lordtrigonstar [2017-09-04 23:45:36 +0000 UTC]

He did this one just last month:

Love Hurts - Red x Reya

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lordtrigonstar In reply to Maelora69 [2017-09-05 05:57:12 +0000 UTC]

I see.

Hope one day you will turn on eyes back to D&D because as I do the artwork I learn they are some of your D&D girls are lesbian.

Because I do like lesbian.

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lordtrigonstar In reply to Maelora69 [2017-09-05 22:03:40 +0000 UTC]

If all are D&D it will be beautiful to me.

Who say Morgan and River are lesbian too and the girls from Dark Sun is also and Anna and Emalerie some more.

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Maelora69 In reply to lordtrigonstar [2017-09-05 23:23:41 +0000 UTC]

Yes, they were too.

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lordtrigonstar In reply to Maelora69 [2017-09-06 00:35:56 +0000 UTC]

You mean they will be back again in beach extreme game?

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Mikesw1234 [2017-09-04 22:09:52 +0000 UTC]

Ha! Way to toot your own horn in the beginning there!

Have to say that I somewhat enjoyed Clone Wars and Rebels though perhaps due to my desperate craving for any kind of sci fi interstellar war series. We really haven't gotten a good one since B5 and DS9 ended and they both had their fair share of flaws too. Plus Rebels finally allowed us to see Thrawn in the flesh even if he still belongs on the big screen. Much credit to his voice actor and whoever writes his dialog cause whenever another character starts speaking after him you're reminded that it's supposed to be a kid show. Also, they fucking nerfed the TIE Defender! You know how I feel about my TIE Defender!  

I'm liking Miss Kyne. So in battle her midriff would be covered I'm assuming based on what you wrote. Makes sense. Of course Aika will have to have her... "biological needs" tended to and I'd imagine there won't be much armor needed for that!  

I still need to commission Aphrodite  one of these days!

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Maelora69 In reply to Mikesw1234 [2017-09-04 22:36:35 +0000 UTC]

Hi Mike! Been crazy busy with all the changes at work, but I've been writing this for over a week and needed to get it down. I'm in a bit of an odd mood, and much of this is written in my own wry style - its' meant to be a tad tongue-in-cheek.

Some of my group think the cartoons are okay (and most of them like Game of Thrones, which I hate!) and others don't really watch them.  The whole point of doing this is the thought that we could do it better, so that's what we're doing

I enjoyed DeepSpace 9 and while I haven't seen the BSG remake, I've heard nothing but good things about it and have no doubt it was a superior, well-made show.

One of the things I hate about Disney SW is how they're re-treading old ground all the time, over and over.  Bringing back old villains who were definitely dead; you may as well have a flashing red words on the screen saying' WE'VE COMPLETELY RUN OUT OF IDEAS!'  The remake of the first film bored me and I have no wish to see the next one - I watched that movie in 77' and several times since and I've no wish to see it redone with new actors and modern CGI.  I'm sick of the sequels and prequels and trilogies and retcons and reboots and Netflix series and franchises.   Give me something new!

I mean, I actually liked Thrawn, enough to put him in the MarcyVerse as an antagonist rather than a villain... But they told his story and he died, and that was appropriate so I'd sooner not see him back to be honest, even if it's nice to see an Imperial who isn't completely incompetent for a change.

(Meh, I'm in a bad mood, bitchy and ranty, Ignore me! I hope your working week is better than mine!)

Ms Kyne is new; we've been talking about the MV version of Mandalorians ever since FLT came out last year.  The player wanted a fairly typical Mando who was an Alliance fangirl.  I'd assume she wears full armour in battle, and this is like a glamour shoot or some kind of publicity stunt Nobody does propaganda like the AIS.  (The navel fetish thing is purely me, the player was happy to go along though! We talked through all the various emblems and tattoos she had to have.)

And yeah, Aika is kind of a dick. She's manipulative and coercive. But she gets things done better than anyone else in the galaxy, so everyone kind of needs her, whether they like her or not.

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Mikesw1234 In reply to Maelora69 [2017-09-04 22:56:05 +0000 UTC]

I understand. Things have been better for me lately as far as work goes though the lack of sleep on work nights is a bit of a hassle. Waking up at 4 in the morning hasn't been very pleasant but it's only 3 out of 7 days and at least the stress has eased considerably.  I'm sorry you're unable to say the same.

Always thought Thrawn was underused (yet Daala on the other hand stuck around for quite a while) and disappointed that we never actually got to see things from his own perspective in any of the books. BSG was really good but it gets pretty dark and depressing at points so if you didn't like GoT for that reason... Also the writers were making a lot of it up as they went along and that really starts to show towards the end. It's still worth at least checking out and much to many fans dismay GoT has actually gotten pretty Hollywood recently. Did you ever watch B5 by any chance?

Yeah, as admittedly infatuated as I am with Aika and her daughter I would never cast a vote for either of them if they were real life politicians... for reasons totally separate from their incest of course.

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Maelora69 In reply to Mikesw1234 [2017-09-04 23:33:12 +0000 UTC]

Glad things aren't too bad for you!  I'm sure things will calm, down for me. It could be worse.

My group is always trying to convert me to GoT (apparently things are less rapey in the books, where Dany and Cersei's key sex scenes are consensual).  They say the last season is a lot more traditional fantasy and that I might like that.

Babylon 5 is another one I never saw, but everyone recommends it and I'm sure it was a very good series.  Some of my group tell me it's "very MarcyVerse" 

Aika is an interesting PC, as she's supposed to be controversial and divisive.  She's incredibly talented, she's someone who changes history, but she's also selfish and superior.  The player incorporated elements of 'Iron Lady' Margaret Thatcher into her, and she's an incredibly dividing politician even years after her death.  Some of the players hate her; one says he literally grinds his teeth and bangs his head against the wall at her portrayal. But I don't think we're supposed to like her

And weirdly, the mother-daughter thing is one of the most 'normal' things about them!  Their affection and trust is touching, considering how Aika actually has very few friends and very few people she can rely on without coercion or blackmail...

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Mikesw1234 In reply to Maelora69 [2017-09-05 00:15:59 +0000 UTC]

Oh there's actually plenty MORE rape in the Song of Ice and Fire books it's just that it doesn't happen to as many of the show's focused characters. Of course there are far more perspective characters to focus on in the books as well and terrible things happen to many of them. The thing about the show was that those few moments where something legitimately good happened were far more emotionally impactful because of how shitty things were most of the time. Now that they're reaching the endgame and the novels still aren't finished a lot more good things are happening on the show but they don't always feel earned.

B5 is a really good sci fi political/war series though it's certainly aged a bit. A lot of overwritten and overacted dialog that was fine for 1990s TV but doesn't hold up as well today. The show broke serious ground though (Bioware was HEAVILY inspired by this show when they did ME and you will notice it) and it and DS9 were as epic as live action sci fi could get at the time. Two alien diplomat characters in particular are probably the heart and soul of the whole story and the main reason to watch. Both do some unsavory things over the course of the series but they each remain surprisingly sympathetic and even lovable throughout (unlike Aika) which is a testament to the writing and the two actors. The Commodore 64 CGI (no joke that's actually what they used) looks pretty bad in the 1st season but eventually gets better and stylized enough that it works. Unfortunately network interference, cast changes, several near cancellations and finally an actual cancellation prevented them from wrapping up the story and many side plots as well as they could have and if you really get invested you'll have to read a few tie in novels to get full closure. We were also robbed of what might have been one of mainstream Western television's first lesbian couples due to an actress leaving the show.  Robin Atkin Downes even shows up later on though he hadn't quite learned how to act yet and his character isn't written great.

You'd think Akia and Savan would butt heads more often. Too incredibly powerful ego centric alpha females who each thirst for even more than they already have. Actually come to think of it, they should probably just marry each other, hate-fuck a few times and then conspire to kill each other and take the other's inheritance. Unless of course they end up falling in love! Not sure if the latter would be very good for the people of the Galaxy though.

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Maelora69 In reply to Mikesw1234 [2017-09-05 19:43:31 +0000 UTC]

I've never read the books, though my group has always raved about them. 'Song of Fire & Ice' is one of these things like anime, that they're always trying to get me into, promising me that I'll like it,... but it always leaves me cold. And the series left me feeling actually disgusted. I have a kind of low tolerance for violence, particularly when it's gratuitous.  I guess it's just one of those things I'll just never appreciate.

I only hear good things about Babylon 5.  I'm not even sure why I didn't get into it, as it's a talky, character-driven sci-fi that sounds very much my thing.  I think I spent most of the 90's in goth/fantasy mode and we didn't get back to sci-fi until recently.  It's funny that - like D&D - my love/hate affair with Star Wars never really went away and it always stayed with me, even when I wasn't up to date with it.  

Funnily enough, we talked about Savan and Aika the other day... I think it would be a good storyline to have them fight (or fuck!) but I don't think we'll ever see that, alas.  Aika (and her player) is far too genre-savvy for that, and Aika only plays when things are heavily stacked in her favour.  They have a peculiar mutual admiration and mutual distaste for the other, two alpha lionesses circling the kill and eyeing one another warily.  They know their true enemies lie elsewhere and they have more to gain through an uneasy alliance (until one o them stumbles, at least!) I think Savan thinks supporting her will ultimately get her what she wants - control over Black Sun and the entire Shadow Collective.  When Aika was setting up her 'Rogue Squadron' team of Black Ops, she actually said: 'I'm not like Savan; I just offer people lots of money. I've no interest in guessing their bizarre sexual fetishes and using them to manipulate and blackmail people!'

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Mikesw1234 In reply to Maelora69 [2017-09-05 20:32:33 +0000 UTC]

I've only skimmed through the books. The show is dark enough. I'd imagine you must have trouble getting through the opening of Saving Private Ryan as much as you like the film as a whole. I remember when I first saw it and I might have been a little too young at the time. One of the few films where they didn't even try to censor the violence on cable. Hacksaw Ridge amped it up even more and as strong stomached as I and even I thought Mel Gibson might have gone a little too far with the blood and guts. For the most part GoT didn't bother me except a couple of torture scenes in season 3 and one particular kill later on in season 4. For some reason the gouging and/or popping out of eyes has always particularly irked me (why the decompression scenes from Total Recall always bother me even as cartoonish as there were) as does the breaking/dislocating/dismembering of fingers and toes (hence why I'm hesitant to watch Life despite the awesome things I've heard about it). Cowboy Bebop is an Anime I really do think you'd enjoy if you haven't tried it. There's a reason why it's how so many Westerners got into Anime in the first place and it's very similar to Firefly in terms of setting (though Cowboy Bebop came first). If you do decide to try B5 let me know. It would be cool to discuss the series with a newcomer as they watch. Much like DS9 it doesn't have the greatest pilot or first season but it's overall better than DS9's and sets up a lot of stuff that come into play later.

It would be nice to see a fanart of Savan and Akia just staring eachother down with a mixture of distrust, intrigue and arousal on their faces!

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Maelora69 In reply to Mikesw1234 [2017-09-05 20:52:29 +0000 UTC]

War films don't bother me as much.  The violence has a point; it's not torture porn like GoT, it's not intended to be titillating.  These things happened in real life and to gloss them over might feel disrespectful to those who lived through it. SPR isn't really about that landing or the horror of it, it's about sacrifice and those who survived the war, and what it took to get them there.  

I saw Total Recall in the cinema with my then boyfriend and felt physically sick afterwards.  A good idea ruined by making it a splatter movie.  We had a recurring Arnie character in our games for years afterwards who would always get killed in the most gory fashion.

I should one day around to watching Babylon 5.  Maybe when I'm sick I'll curl up with a hot water bottle and a boxed set

I actually like the idea of a Savan/Aika staredown, with just the right look of sexual tension...!

(I always liked the expressions in this one, despite it not being clothed: Girls of the Dark Side: Amerie + Carisica  )

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Mikesw1234 In reply to Maelora69 [2017-09-05 21:32:55 +0000 UTC]

Torture porn? The violence in GoT gets pretty nasty but I don't think you're ever supposed to enjoy it, unless it involves a character you really hate who's done some some really nasty shit. One particular character just went out in a messed up but appropriate way considering everything he did. In fact one of the most epic and emotionally satisfying moments of the entire series involves no violence at all. Just a character finally letting out his anger and hatred after enduring years of abuse despite all of the good things he's done. www.youtube.com/watch?v=e4Uq8O… So good!

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Maelora69 In reply to Mikesw1234 [2017-09-06 16:46:36 +0000 UTC]

Peter Dinklage is a good actor and Tyrion is one of the nicer characters, I believe.

I just don't think I'll ever 'get' GoT, just like I don't get anime and some types of music.  Just tastes, I guess.

I do have different tastes from my group, as you might have seen from some of the pictures they wanted (and my somewhat lukewarm reactions).  Last time out one of the films we saw together was Deadpool and I was the only one who didn't find it funny or interesting (I enjoyed the more vanilla ones like Avengers or Dr Strange).  Two years ago we watched 'Hobo with a Shotgun' together (had a big crusher on a younger Rutger Haeur and Ladyhawke and BladeRunner are two of my favourite films). I quite literally burst into tears and a few of my friends had to comfort me and talk me around in the kitchen. I'm actually glad it was Sunday night because I don't think I could have GMed the next day.  It was honestly the nastiest thing I'd ever seen in my life.

It's especially weird because these moments are the ones I feel disconnected from my friends (mostly male but some girls).  I've known them for 14-15 years, discussed and played out their deepest fantasies, and most of them have seen me naked. And yet in these rare moments I felt like I didn't know them at all.  So yeah, our film choices have been more careful ever since. I'm just a lightweight with that stuff.

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Mikesw1234 In reply to Maelora69 [2017-09-06 17:52:05 +0000 UTC]

Tyrion's actually a lot meaner in the books though I really like what Dinklage did with the character in the series. Hobo with a Shotgun was supposed to be a nasty grindhouse type film which I totally get isn't for everyone or for really for me either. Horror is a genre I've never really been into. Used to scare the hell outta me when I was a kid and with the exception of more sci fi and/or action horror like Alien or Dog Soldiers, I never really found a taste for it even in adulthood. And if you really have such a strong aversion to extreme violence then I respect that.

The thing about Anime/Manga is that it's ultimately just like Western comics and cartoons albeit with some of it's own cultural flavors. It has it's own separate genres and subgenres and for me taste is ultimately all about the genres when it comes to stories. A good story is a good story no matter the format, it only depends on what types of stories you have interest in. I never really got into Anime myself (aside from a few children's cartoons) until I watched a few eh... lesbian focused ones. Later I found a couple more serious and grounded ones with stories that appealed to me and realised that the cartoon format didn't matter as long as I was enjoying the story and characters. It was the same with comics until I read a few Star Wars and Batman ones after watching the films. Even audio dramas can be surprisingly entertaining though good ones are few and far between these days ( I actually made a short one years ago and even provided some voice work for it). Cowboy Bebop is just a story about a rag tag group of bounty hunters doing stuff around the galaxy and one of them happens to be a really sexy woman who doesn't like wearing much in the way of clothes (and sadly chainsmokes). It does incorporate a lot of Western like imagery and an almost John Woo inspired editing style during some action scenes. I wouldn't be recommending it if I didn't think you'd find at least some enjoyment from watching it but that's your call.

My mother is also a huge fan of Ladyhawk. Like Blade Runner but it took me a second viewing to really get it and I always thought that it kept building up to something far more epic than we actually got to see in the end. Also, have to say I'm curious to know the few types of music that you actually DON'T like.

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Mikesw1234 In reply to Mikesw1234 [2017-09-05 18:59:04 +0000 UTC]

On what you and Levia were talking about. The thing I always liked about Clone Wars was just how much it pushed the boundaries of what a kid show could get away with in terms of content. There's a lot of death and not just red shirt clone troopers. There's an arc about Force children being kidnapped so Palpatine can essentially experiment on and brainwash them. There's one that centers around slavery and another around terrorism/insurgency. Hell there's even one implied lesbian butt slapping moment that involves a female Mandalorian no less. Unfortunately a lot of it is pretty heavy handed giving the target audience.

I must admit that I never finished KOTOR! I really need to do that one day though I already know just about everything that happens. Here's holding out hope that Battlefront 2's single player campaign is is really good and breaks some serious new ground in the new canon. I know it's an action FPS rather than a RPG but that doesn't mean it can't have a really good story. Force Unleashed was an action game had a pretty damn good story... though it's no longer canon.

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